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Arnau Ramisa, David Aldavert, Shrihari Vasudevan, Ricardo Toledo and Ramon Lopez de Mantaras. 2011. The IIIA30 MObile Robot Object Recognition Datset. 11th Portuguese Robotics Open.
Abstract: Object perception is a key feature in order to make mobile robots able to perform high-level tasks. However, research aimed at addressing the constraints and limitations encountered in a mobile robotics scenario, like low image resolution, motion blur or tight computational constraints, is still very scarce. In order to facilitate future research in this direction, in this work we present an object detection and recognition dataset acquired using a mobile robotic platform. As a baseline for the dataset, we evaluated the cascade of weak classifiers object detection method from Viola and Jones.
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Arnau Ramisa, Adriana Tapus, Ramon Lopez de Mantaras and Ricardo Toledo. 2008. Mobile Robot Localization using Panoramic Vision and Combination of Feature Region Detectors. IEEE International Conference on Robotics and Automation,.538–543.
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Ariel Amato, Felipe Lumbreras and Angel Sappa. 2014. A General-purpose Crowdsourcing Platform for Mobile Devices. 9th International Conference on Computer Vision Theory and Applications.211–215.
Abstract: This paper presents details of a general purpose micro-task on-demand platform based on the crowdsourcing philosophy. This platform was specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquity and iii) embedded sensors. The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks. Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and tasksolver). Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way. Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications. Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
Keywords: Crowdsourcing Platform; Mobile Crowdsourcing
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Ariel Amato, Angel Sappa, Alicia Fornes, Felipe Lumbreras and Josep Llados. 2013. Divide and Conquer: Atomizing and Parallelizing A Task in A Mobile Crowdsourcing Platform. 2nd International ACM Workshop on Crowdsourcing for Multimedia.21–22.
Abstract: In this paper we present some conclusions about the advantages of having an efficient task formulation when a crowdsourcing platform is used. In particular we show how the task atomization and distribution can help to obtain results in an efficient way. Our proposal is based on a recursive splitting of the original task into a set of smaller and simpler tasks. As a result both more accurate and faster solutions are obtained. Our evaluation is performed on a set of ancient documents that need to be digitized.
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Antonio Lopez, Joan Serrat, Cristina Cañero and Felipe Lumbreras. 2007. Robust Lane Lines Detection and Quantitative Assessment. In J. Marti et al, ed. 3rd Iberian Conference on Pattern Recognition and Image Analysis.274–281. (LNCS.)
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Antonio Lopez, J. Hilgenstock, A. Busse, Ramon Baldrich, Felipe Lumbreras and Joan Serrat. 2008. Nightime Vehicle Detecion for Intelligent Headlight Control. Advanced Concepts for Intelligent Vision Systems, 10th International Conference, Proceedings,.113–124. (LNCS.)
Keywords: Intelligent Headlights; vehicle detection
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Angel Valencia, Roger Idrovo, Angel Sappa, Douglas Plaza and Daniel Ochoa. 2017. A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers. IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach.
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Angel Sappa, Rosa Herrero, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Road Approximation in Euclidean and v-Disparity Space: A Comparative Study. Computer Aided Systems Theory,.1105–1112. (LNCS.)
Abstract: This paper presents a comparative study between two road approximation techniques—planar surfaces—from stereo vision data. The first approach is carried out in the v-disparity space and is based on a voting scheme, the Hough transform. The second one consists in computing the best fitting plane for the whole 3D road data points, directly in the Euclidean space, by using least squares fitting. The comparative study is initially performed over a set of different synthetic surfaces
(e.g., plane, quadratic surface, cubic surface) digitized by a virtual stereo head; then real data obtained with a commercial stereo head are used. The comparative study is intended to be used as a criterion for fining the best technique according to the road geometry. Additionally, it highlights common problems driven from a wrong assumption about the scene’s prior knowledge.
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Angel Sappa, Rosa Herrero, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Road Approximation in Euclidean and v-Disparity Space: A Comparative Study. EUROCAST2007, Workshop on Cybercars and Intelligent Vehicles.368–369.
Abstract: This paper presents a comparative study between two road approximation techniques—planar surfaces—from stereo vision data. The first approach is carried out in the v-disparity space and is based on a voting scheme, the Hough transform. The second one consists in computing the best fitting plane for the whole 3D road data points, directly in the Euclidean space, by using least squares fitting. The comparative study is initially performed over a set of different synthetic surfaces
(e.g., plane, quadratic surface, cubic surface) digitized by a virtual stereo head; then real data obtained with a commercial stereo head are used. The comparative study is intended to be used as a criterion for fining the best technique according to the road geometry. Additionally, it highlights common problems driven from a wrong assumption about the scene’s prior knowledge.
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis and Michael G. Strintzis. 2003. Monocular 3D Human Body Reconstruction Towards Depth Augmentation of Television Sequences. IEEE International Conference on Image Processing, Barcelona, Spain, September 2003.325–328.
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