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Author (down) Fadi Dornaika; Angel Sappa edit  openurl
  Title Improving Appearance-Based 3D Face Tracking Using Sparse Stereo Data Type Conference Article
  Year 2007 Publication Advances in Computer Graphics and Computer Vision, Abbreviated Journal  
  Volume Issue Pages 354–366  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Springer Verlag Place of Publication Editor J. Braz, A. Ranchordas, H. Araujo and J. Jorge,  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference VISAPP  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2007d Serial 1046  
Permanent link to this record
 

 
Author (down) Eugenio Alcala; Laura Sellart; Vicenc Puig; Joseba Quevedo; Jordi Saludes; David Vazquez; Antonio Lopez edit   pdf
openurl 
  Title Comparison of two non-linear model-based control strategies for autonomous vehicles Type Conference Article
  Year 2016 Publication 24th Mediterranean Conference on Control and Automation Abbreviated Journal  
  Volume Issue Pages 846-851  
  Keywords Autonomous Driving; Control  
  Abstract This paper presents the comparison of two nonlinear model-based control strategies for autonomous cars. A control oriented model of vehicle based on a bicycle model is used. The two control strategies use a model reference approach. Using this approach, the error dynamics model is developed. Both controllers receive as input the longitudinal, lateral and orientation errors generating as control outputs the steering angle and the velocity of the vehicle. The first control approach is based on a non-linear control law that is designed by means of the Lyapunov direct approach. The second approach is based on a sliding mode-control that defines a set of sliding surfaces over which the error trajectories will converge. The main advantage of the sliding-control technique is the robustness against non-linearities and parametric uncertainties in the model. However, the main drawback of first order sliding mode is the chattering, so it has been implemented a high order sliding mode control. To test and compare the proposed control strategies, different path following scenarios are used in simulation.  
  Address Athens; Greece; June 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference MED  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ ASP2016 Serial 2750  
Permanent link to this record
 

 
Author (down) Ernest Valveny; Ricardo Toledo; Ramon Baldrich; Enric Marti edit  openurl
  Title Combining recognition-based in segmentation-based approaches for graphic symol recognition using deformable template matching Type Conference Article
  Year 2002 Publication Proceeding of the Second IASTED International Conference Visualization, Imaging and Image Proceesing VIIP 2002 Abbreviated Journal  
  Volume Issue Pages 502–507  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;RV;CAT;IAM;CIC;ADAS Approved no  
  Call Number IAM @ iam @ VTB2002 Serial 1660  
Permanent link to this record
 

 
Author (down) Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author (down) Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author (down) Diego Porres edit   pdf
url  openurl
  Title Discriminator Synthesis: On reusing the other half of Generative Adversarial Networks Type Conference Article
  Year 2021 Publication Machine Learning for Creativity and Design, Neurips Workshop Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract Generative Adversarial Networks have long since revolutionized the world of computer vision and, tied to it, the world of art. Arduous efforts have gone into fully utilizing and stabilizing training so that outputs of the Generator network have the highest possible fidelity, but little has gone into using the Discriminator after training is complete. In this work, we propose to use the latter and show a way to use the features it has learned from the training dataset to both alter an image and generate one from scratch. We name this method Discriminator Dreaming, and the full code can be found at this https URL.  
  Address Virtual; December 2021  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference NEURIPSW  
  Notes ADAS; 601.365 Approved no  
  Call Number Admin @ si @ Por2021 Serial 3597  
Permanent link to this record
 

 
Author (down) Diego Cheda; Daniel Ponsa; Antonio Lopez edit   pdf
openurl 
  Title Monocular Egomotion Estimation based on Image Matching Type Conference Article
  Year 2012 Publication 1st International Conference on Pattern Recognition Applications and Methods Abbreviated Journal  
  Volume Issue Pages 425-430  
  Keywords SLAM  
  Abstract  
  Address Portugal  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ICPRAM  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CPL2012a;; ADAS @ adas @ Serial 2011  
Permanent link to this record
 

 
Author (down) Diego Cheda; Daniel Ponsa; Antonio Lopez edit   pdf
url  openurl
  Title Monocular Depth-based Background Estimation Type Conference Article
  Year 2012 Publication 7th International Conference on Computer Vision Theory and Applications Abbreviated Journal  
  Volume Issue Pages 323-328  
  Keywords  
  Abstract In this paper, we address the problem of reconstructing the background of a scene from a video sequence with occluding objects. The images are taken by hand-held cameras. Our method composes the background by selecting the appropriate pixels from previously aligned input images. To do that, we minimize a cost function that penalizes the deviations from the following assumptions: background represents objects whose distance to the camera is maximal, and background objects are stationary. Distance information is roughly obtained by a supervised learning approach that allows us to distinguish between close and distant image regions. Moving foreground objects are filtered out by using stationariness and motion boundary constancy measurements. The cost function is minimized by a graph cuts method. We demonstrate the applicability of our approach to recover an occlusion-free background in a set of sequences.  
  Address Roma  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference VISAPP  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CPL2012b; ADAS @ adas @ cpl2012e Serial 2012  
Permanent link to this record
 

 
Author (down) Diego Cheda; Daniel Ponsa; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Pedestrian Candidates Generation using Monocular Cues Type Conference Article
  Year 2012 Publication IEEE Intelligent Vehicles Symposium Abbreviated Journal  
  Volume Issue Pages 7-12  
  Keywords pedestrian detection  
  Abstract Common techniques for pedestrian candidates generation (e.g., sliding window approaches) are based on an exhaustive search over the image. This implies that the number of windows produced is huge, which translates into a significant time consumption in the classification stage. In this paper, we propose a method that significantly reduces the number of windows to be considered by a classifier. Our method is a monocular one that exploits geometric and depth information available on single images. Both representations of the world are fused together to generate pedestrian candidates based on an underlying model which is focused only on objects standing vertically on the ground plane and having certain height, according with their depths on the scene. We evaluate our algorithm on a challenging dataset and demonstrate its application for pedestrian detection, where a considerable reduction in the number of candidate windows is reached.  
  Address  
  Corporate Author Thesis  
  Publisher IEEE Xplore Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1931-0587 ISBN 978-1-4673-2119-8 Medium  
  Area Expedition Conference IV  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CPL2012c; ADAS @ adas @ cpl2012d Serial 2013  
Permanent link to this record
 

 
Author (down) Diego Alejandro Cheda; Daniel Ponsa; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Camera Egomotion Estimation in the ADAS Context Type Conference Article
  Year 2010 Publication 13th International IEEE Annual Conference on Intelligent Transportation Systems Abbreviated Journal  
  Volume Issue Pages 1415–1420  
  Keywords  
  Abstract Camera-based Advanced Driver Assistance Systems (ADAS) have concentrated many research efforts in the last decades. Proposals based on monocular cameras require the knowledge of the camera pose with respect to the environment, in order to reach an efficient and robust performance. A common assumption in such systems is considering the road as planar, and the camera pose with respect to it as approximately known. However, in real situations, the camera pose varies along time due to the vehicle movement, the road slope, and irregularities on the road surface. Thus, the changes in the camera position and orientation (i.e., the egomotion) are critical information that must be estimated at every frame to avoid poor performances. This work focuses on egomotion estimation from a monocular camera under the ADAS context. We review and compare egomotion methods with simulated and real ADAS-like sequences. Basing on the results of our experiments, we show which of the considered nonlinear and linear algorithms have the best performance in this domain.  
  Address Madeira Island (Portugal)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 2153-0009 ISBN 978-1-4244-7657-2 Medium  
  Area Expedition Conference ITSC  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ CPL2010 Serial 1425  
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