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Author (up) Diego Porres edit   pdf
url  openurl
  Title Discriminator Synthesis: On reusing the other half of Generative Adversarial Networks Type Conference Article
  Year 2021 Publication Machine Learning for Creativity and Design, Neurips Workshop Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract Generative Adversarial Networks have long since revolutionized the world of computer vision and, tied to it, the world of art. Arduous efforts have gone into fully utilizing and stabilizing training so that outputs of the Generator network have the highest possible fidelity, but little has gone into using the Discriminator after training is complete. In this work, we propose to use the latter and show a way to use the features it has learned from the training dataset to both alter an image and generate one from scratch. We name this method Discriminator Dreaming, and the full code can be found at this https URL.  
  Address Virtual; December 2021  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference NEURIPSW  
  Notes ADAS; 601.365 Approved no  
  Call Number Admin @ si @ Por2021 Serial 3597  
Permanent link to this record
 

 
Author (up) Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author (up) Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author (up) Ernest Valveny; Ricardo Toledo; Ramon Baldrich; Enric Marti edit  openurl
  Title Combining recognition-based in segmentation-based approaches for graphic symol recognition using deformable template matching Type Conference Article
  Year 2002 Publication Proceeding of the Second IASTED International Conference Visualization, Imaging and Image Proceesing VIIP 2002 Abbreviated Journal  
  Volume Issue Pages 502–507  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;RV;CAT;IAM;CIC;ADAS Approved no  
  Call Number IAM @ iam @ VTB2002 Serial 1660  
Permanent link to this record
 

 
Author (up) Eugenio Alcala; Laura Sellart; Vicenc Puig; Joseba Quevedo; Jordi Saludes; David Vazquez; Antonio Lopez edit   pdf
openurl 
  Title Comparison of two non-linear model-based control strategies for autonomous vehicles Type Conference Article
  Year 2016 Publication 24th Mediterranean Conference on Control and Automation Abbreviated Journal  
  Volume Issue Pages 846-851  
  Keywords Autonomous Driving; Control  
  Abstract This paper presents the comparison of two nonlinear model-based control strategies for autonomous cars. A control oriented model of vehicle based on a bicycle model is used. The two control strategies use a model reference approach. Using this approach, the error dynamics model is developed. Both controllers receive as input the longitudinal, lateral and orientation errors generating as control outputs the steering angle and the velocity of the vehicle. The first control approach is based on a non-linear control law that is designed by means of the Lyapunov direct approach. The second approach is based on a sliding mode-control that defines a set of sliding surfaces over which the error trajectories will converge. The main advantage of the sliding-control technique is the robustness against non-linearities and parametric uncertainties in the model. However, the main drawback of first order sliding mode is the chattering, so it has been implemented a high order sliding mode control. To test and compare the proposed control strategies, different path following scenarios are used in simulation.  
  Address Athens; Greece; June 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference MED  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ ASP2016 Serial 2750  
Permanent link to this record
 

 
Author (up) Fadi Dornaika; Angel Sappa edit  openurl
  Title Real-time Vehicle Ego-Motion using Stereo Pairs and Particle Filters Type Conference Article
  Year 2007 Publication Int. Conf. on Image Analysis and Recognition, Abbreviated Journal  
  Volume 4633 Issue Pages 469–480  
  Keywords  
  Abstract  
  Address Montreal (Canada)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2007a Serial 813  
Permanent link to this record
 

 
Author (up) Fadi Dornaika; Angel Sappa edit  openurl
  Title Real Time on Board Stereo Camera Pose through Image Registration Type Conference Article
  Year 2008 Publication IEEE Intelligent Vehicles Symposium, Abbreviated Journal  
  Volume Issue Pages 804–809  
  Keywords  
  Abstract  
  Address Eindhoven (Netherlands)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2008a Serial 1015  
Permanent link to this record
 

 
Author (up) Fadi Dornaika; Angel Sappa edit  openurl
  Title Improving Appearance-Based 3D Face Tracking Using Sparse Stereo Data Type Conference Article
  Year 2007 Publication Advances in Computer Graphics and Computer Vision, Abbreviated Journal  
  Volume Issue Pages 354–366  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Springer Verlag Place of Publication Editor J. Braz, A. Ranchordas, H. Araujo and J. Jorge,  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference VISAPP  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2007d Serial 1046  
Permanent link to this record
 

 
Author (up) Fahad Shahbaz Khan; Muhammad Anwer Rao; Joost Van de Weijer; Andrew Bagdanov; Maria Vanrell; Antonio Lopez edit   pdf
url  doi
isbn  openurl
  Title Color Attributes for Object Detection Type Conference Article
  Year 2012 Publication 25th IEEE Conference on Computer Vision and Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 3306-3313  
  Keywords pedestrian detection  
  Abstract State-of-the-art object detectors typically use shape information as a low level feature representation to capture the local structure of an object. This paper shows that early fusion of shape and color, as is popular in image classification,
leads to a significant drop in performance for object detection. Moreover, such approaches also yields suboptimal results for object categories with varying importance of color and shape.
In this paper we propose the use of color attributes as an explicit color representation for object detection. Color attributes are compact, computationally efficient, and when combined with traditional shape features provide state-ofthe-
art results for object detection. Our method is tested on the PASCAL VOC 2007 and 2009 datasets and results clearly show that our method improves over state-of-the-art techniques despite its simplicity. We also introduce a new dataset consisting of cartoon character images in which color plays a pivotal role. On this dataset, our approach yields a significant gain of 14% in mean AP over conventional state-of-the-art methods.
 
  Address Providence; Rhode Island; USA;  
  Corporate Author Thesis  
  Publisher IEEE Xplore Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1063-6919 ISBN 978-1-4673-1226-4 Medium  
  Area Expedition Conference CVPR  
  Notes ADAS; CIC; Approved no  
  Call Number Admin @ si @ KRW2012 Serial 1935  
Permanent link to this record
 

 
Author (up) Fahad Shahbaz Khan; Muhammad Anwer Rao; Joost Van de Weijer; Michael Felsberg; J.Laaksonen edit  url
doi  isbn
openurl 
  Title Deep semantic pyramids for human attributes and action recognition Type Conference Article
  Year 2015 Publication Image Analysis, Proceedings of 19th Scandinavian Conference , SCIA 2015 Abbreviated Journal  
  Volume 9127 Issue Pages 341-353  
  Keywords Action recognition; Human attributes; Semantic pyramids  
  Abstract Describing persons and their actions is a challenging problem due to variations in pose, scale and viewpoint in real-world images. Recently, semantic pyramids approach [1] for pose normalization has shown to provide excellent results for gender and action recognition. The performance of semantic pyramids approach relies on robust image description and is therefore limited due to the use of shallow local features. In the context of object recognition [2] and object detection [3], convolutional neural networks (CNNs) or deep features have shown to improve the performance over the conventional shallow features.
We propose deep semantic pyramids for human attributes and action recognition. The method works by constructing spatial pyramids based on CNNs of different part locations. These pyramids are then combined to obtain a single semantic representation. We validate our approach on the Berkeley and 27 Human Attributes datasets for attributes classification. For action recognition, we perform experiments on two challenging datasets: Willow and PASCAL VOC 2010. The proposed deep semantic pyramids provide a significant gain of 17.2%, 13.9%, 24.3% and 22.6% compared to the standard shallow semantic pyramids on Berkeley, 27 Human Attributes, Willow and PASCAL VOC 2010 datasets respectively. Our results also show that deep semantic pyramids outperform conventional CNNs based on the full bounding box of the person. Finally, we compare our approach with state-of-the-art methods and show a gain in performance compared to best methods in literature.
 
  Address Denmark; Copenhagen; June 2015  
  Corporate Author Thesis  
  Publisher Springer International Publishing Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-319-19664-0 Medium  
  Area Expedition Conference SCIA  
  Notes LAMP; 600.068; 600.079;ADAS Approved no  
  Call Number Admin @ si @ KRW2015b Serial 2672  
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