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Author |
Marcelo D. Pistarelli; Angel Sappa; Ricardo Toledo |
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Title |
Multispectral Stereo Image Correspondence |
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Conference Article |
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Year |
2013 |
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15th International Conference on Computer Analysis of Images and Patterns |
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8048 |
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217-224 |
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Abstract |
This paper presents a novel multispectral stereo image correspondence approach. It is evaluated using a stereo rig constructed with a visible spectrum camera and a long wave infrared spectrum camera. The novelty of the proposed approach lies on the usage of Hough space as a correspondence search domain. In this way it avoids searching for correspondence in the original multispectral image domains, where information is low correlated, and a common domain is used. The proposed approach is intended to be used in outdoor urban scenarios, where images contain large amount of edges. These edges are used as distinctive characteristics for the matching in the Hough space. Experimental results are provided showing the validity of the proposed approach. |
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York; uk; August 2013 |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-40245-6 |
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CAIP |
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ADAS; 600.055 |
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no |
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Admin @ si @ PST2013 |
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2561 |
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Author |
Vassileios Balntas; Edgar Riba; Daniel Ponsa; Krystian Mikolajczyk |
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Title |
Learning local feature descriptors with triplets and shallow convolutional neural networks |
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Conference Article |
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Year |
2016 |
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27th British Machine Vision Conference |
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It has recently been demonstrated that local feature descriptors based on convolutional neural networks (CNN) can significantly improve the matching performance. Previous work on learning such descriptors has focused on exploiting pairs of positive and negative patches to learn discriminative CNN representations. In this work, we propose to utilize triplets of training samples, together with in-triplet mining of hard negatives.
We show that our method achieves state of the art results, without the computational overhead typically associated with mining of negatives and with lower complexity of the network architecture. We compare our approach to recently introduced convolutional local feature descriptors, and demonstrate the advantages of the proposed methods in terms of performance and speed. We also examine different loss functions associated with triplets. |
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York; UK; September 2016 |
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BMVC |
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ADAS; 600.086 |
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Admin @ si @ BRP2016 |
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2818 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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IAM @ iam @ MJG2007a |
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1603 |
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Author |
Petia Radeva; Joan Serrat |
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Title |
Rubber Snake: Implementation on Signed Distance Potential. |
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Conference Article |
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Year |
1993 |
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Vision Conference |
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187-194 |
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Zurich, Switzerland. |
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ADAS;MILAB |
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ADAS @ adas @ RaS1993 |
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170 |
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