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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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IAM @ iam @ MJG2007a |
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1603 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
Type |
Journal Article |
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Year |
2006 |
Publication |
Computer Graphics Forum |
Abbreviated Journal |
CGF |
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Volume |
25 |
Issue |
1 |
Pages |
95-103 |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Author |
Carles Sanchez; Oriol Ramos Terrades; Patricia Marquez; Enric Marti; J.Roncaries; Debora Gil |
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Title |
Automatic evaluation of practices in Moodle for Self Learning in Engineering |
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Journal |
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Year |
2015 |
Publication |
Journal of Technology and Science Education |
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JOTSE |
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5 |
Issue |
2 |
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97-106 |
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IAM; DAG; 600.075; 600.077 |
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Admin @ si @ SRM2015 |
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2610 |
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Author |
Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti |
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Title |
Symbol recognition: current advances and perspectives |
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Book Chapter |
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Year |
2002 |
Publication |
Graphics Recognition Algorithms And Applications |
Abbreviated Journal |
LNCS |
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Volume |
2390 |
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Pages |
104-128 |
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The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content. |
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London, UK |
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Springer-Verlag |
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Dorothea Blostein and Young- Bin Kwon |
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Lecture Notes in Computer Science |
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LNCS |
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3-540-44066-6 |
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GREC |
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Notes |
DAG; IAM; |
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no |
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Call Number |
IAM @ iam @ LVS2002 |
Serial |
1572 |
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Author |
Ole Vilhelm-Larsen; Petia Radeva; Enric Marti |
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Title |
Guidelines for choosing optimal parameters of elasticity for snakes |
Type |
Book Chapter |
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Year |
1995 |
Publication |
Computer Analysis Of Images And Patterns |
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LNCS |
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970 |
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106-113 |
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This paper proposes a guidance in the process of choosing and using the parameters of elasticity of a snake in order to obtain a precise segmentation. A new two step procedure is defined based on upper and lower bounds on the parameters. Formulas, by which these bounds can be calculated for real images where parts of the contour may be missing, are presented. Experiments on segmentation of bone structures in X-ray images have verified the usefulness of the new procedure. |
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Lecture Notes in Computer Science |
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LNCS |
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MILAB;IAM |
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IAM @ iam @ LRM1995b |
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1558 |
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Author |
Josep Llados; Jaime Lopez-Krahe; Enric Marti |
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Title |
A system to understand hand-drawn floor plans using subgraph isomorphism and Hough transform |
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Book Chapter |
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Year |
1997 |
Publication |
Machine Vision and Applications |
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10 |
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3 |
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150-158 |
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Line drawings – Hough transform – Graph matching – CAD systems – Graphics recognition |
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Presently, man-machine interface development is a widespread research activity. A system to understand hand drawn architectural drawings in a CAD environment is presented in this paper. To understand a document, we have to identify its building elements and their structural properties. An attributed graph structure is chosen as a symbolic representation of the input document and the patterns to recognize in it. An inexact subgraph isomorphism procedure using relaxation labeling techniques is performed. In this paper we focus on how to speed up the matching. There is a building element, the walls, characterized by a hatching pattern. Using a straight line Hough transform (SLHT)-based method, we recognize this pattern, characterized by parallel straight lines, and remove from the input graph the edges belonging to this pattern. The isomorphism is then applied to the remainder of the input graph. When all the building elements have been recognized, the document is redrawn, correcting the inaccurate strokes obtained from a hand-drawn input. |
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DAG;IAM |
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IAM @ iam @ LLM1997a |
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1566 |
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Author |
Josep Llados; Ernest Valveny; Enric Marti |
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Title |
Symbol Recognition in Document Image Analysis: Methods and Challenges |
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Journal Article |
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Year |
2000 |
Publication |
Recent Research Developments in Pattern Recognition, Transworld Research Network, |
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1 |
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151–178. |
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81-86846-61-1 |
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DAG;IAM |
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IAM @ iam @ LVM2000 |
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1575 |
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Author |
Enric Marti; Jordi Regincos; Juan Jose Villanueva; Jaime Lopez-Krahe |
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Title |
Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems |
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1994 |
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Advances in Pattern Recognition and Image Analysis, |
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158-169 |
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World Scientific Pub. |
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981-02-1872-9 |
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IAM;ISE |
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IAM @ iam @ MRL1994 |
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1609 |
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Author |
Antoni Gurgui; Debora Gil; Enric Marti; Vicente Grau |
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Title |
Left-Ventricle Basal Region Constrained Parametric Mapping to Unitary Domain |
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Conference Article |
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Year |
2016 |
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7th International Workshop on Statistical Atlases & Computational Modelling of the Heart |
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10124 |
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163-171 |
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Laplacian; Constrained maps; Parameterization; Basal ring |
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Due to its complex geometry, the basal ring is often omitted when putting different heart geometries into correspondence. In this paper, we present the first results on a new mapping of the left ventricle basal rings onto a normalized coordinate system using a fold-over free approach to the solution to the Laplacian. To guarantee correspondences between different basal rings, we imposed some internal constrained positions at anatomical landmarks in the normalized coordinate system. To prevent internal fold-overs, constraints are handled by cutting the volume into regions defined by anatomical features and mapping each piece of the volume separately. Initial results presented in this paper indicate that our method is able to handle internal constrains without introducing fold-overs and thus guarantees one-to-one mappings between different basal ring geometries. |
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Athens; October 2016 |
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STACOM |
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IAM; |
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Admin @ si @ GGM2016 |
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2884 |
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Author |
Josep Llados;Horst Bunke; Enric Marti |
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Title |
Using Cyclic String Matching to Find Rotational and Reflectional Symmetries in Shapes |
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1997 |
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Intelligent Robots: Sensing, Modeling and Planning |
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164-179 |
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Dagstuhl Workshop |
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World Scientific Press |
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9810231857 |
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DAG;IAM; |
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IAM @ iam @ LBM1997b |
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1563 |
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