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Jon Almazan, Lluis Gomez, Suman Ghosh, Ernest Valveny, & Dimosthenis Karatzas. (2020). WATTS: A common representation of word images and strings using embedded attributes for text recognition and retrieval. In K. A. Analysis”, & C.V. Jawahar (Eds.), Visual Text Interpretation – Algorithms and Applications in Scene Understanding and Document Analysis. Series on Advances in Computer Vision and Pattern Recognition. Springer.
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Raul Gomez, Lluis Gomez, Jaume Gibert, & Dimosthenis Karatzas. (2019). Self-Supervised Learning from Web Data for Multimodal Retrieval. In Multi-Modal Scene Understanding Book (pp. 279–306).
Abstract: Self-Supervised learning from multimodal image and text data allows deep neural networks to learn powerful features with no need of human annotated data. Web and Social Media platforms provide a virtually unlimited amount of this multimodal data. In this work we propose to exploit this free available data to learn a multimodal image and text embedding, aiming to leverage the semantic knowledge learnt in the text domain and transfer it to a visual model for semantic image retrieval. We demonstrate that the proposed pipeline can learn from images with associated text without supervision and analyze the semantic structure of the learnt joint image and text embeddingspace. Weperformathoroughanalysisandperformancecomparisonoffivedifferentstateof the art text embeddings in three different benchmarks. We show that the embeddings learnt with Web and Social Media data have competitive performances over supervised methods in the text basedimageretrievaltask,andweclearlyoutperformstateoftheartintheMIRFlickrdatasetwhen training in the target data. Further, we demonstrate how semantic multimodal image retrieval can be performed using the learnt embeddings, going beyond classical instance-level retrieval problems. Finally, we present a new dataset, InstaCities1M, composed by Instagram images and their associated texts that can be used for fair comparison of image-text embeddings.
Keywords: self-supervised learning; webly supervised learning; text embeddings; multimodal retrieval; multimodal embedding
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Sergio Escalera, Marti Soler, Stephane Ayache, Umut Guçlu, Jun Wan, Meysam Madadi, et al. (2019). ChaLearn Looking at People: Inpainting and Denoising Challenges. In The Springer Series on Challenges in Machine Learning (pp. 23–44).
Abstract: Dealing with incomplete information is a well studied problem in the context of machine learning and computational intelligence. However, in the context of computer vision, the problem has only been studied in specific scenarios (e.g., certain types of occlusions in specific types of images), although it is common to have incomplete information in visual data. This chapter describes the design of an academic competition focusing on inpainting of images and video sequences that was part of the competition program of WCCI2018 and had a satellite event collocated with ECCV2018. The ChaLearn Looking at People Inpainting Challenge aimed at advancing the state of the art on visual inpainting by promoting the development of methods for recovering missing and occluded information from images and video. Three tracks were proposed in which visual inpainting might be helpful but still challenging: human body pose estimation, text overlays removal and fingerprint denoising. This chapter describes the design of the challenge, which includes the release of three novel datasets, and the description of evaluation metrics, baselines and evaluation protocol. The results of the challenge are analyzed and discussed in detail and conclusions derived from this event are outlined.
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Isabelle Guyon, Lisheng Sun Hosoya, Marc Boulle, Hugo Jair Escalante, Sergio Escalera, Zhengying Liu, et al. (2019). Analysis of the AutoML Challenge Series 2015-2018. In Automated Machine Learning (pp. 177–219). SSCML. Springer.
Abstract: The ChaLearn AutoML Challenge (The authors are in alphabetical order of last name, except the first author who did most of the writing and the second author who produced most of the numerical analyses and plots.) (NIPS 2015 – ICML 2016) consisted of six rounds of a machine learning competition of progressive difficulty, subject to limited computational resources. It was followed bya one-round AutoML challenge (PAKDD 2018). The AutoML setting differs from former model selection/hyper-parameter selection challenges, such as the one we previously organized for NIPS 2006: the participants aim to develop fully automated and computationally efficient systems, capable of being trained and tested without human intervention, with code submission. This chapter analyzes the results of these competitions and provides details about the datasets, which were not revealed to the participants. The solutions of the winners are systematically benchmarked over all datasets of all rounds and compared with canonical machine learning algorithms available in scikit-learn. All materials discussed in this chapter (data and code) have been made publicly available at http://automl.chalearn.org/.
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Joana Maria Pujadas-Mora, Alicia Fornes, Josep Llados, Gabriel Brea-Martinez, & Miquel Valls-Figols. (2019). The Baix Llobregat (BALL) Demographic Database, between Historical Demography and Computer Vision (nineteenth–twentieth centuries. In Nominative Data in Demographic Research in the East and the West: monograph (pp. 29–61).
Abstract: The Baix Llobregat (BALL) Demographic Database is an ongoing database project containing individual census data from the Catalan region of Baix Llobregat (Spain) during the nineteenth and twentieth centuries. The BALL Database is built within the project ‘NETWORKS: Technology and citizen innovation for building historical social networks to understand the demographic past’ directed by Alícia Fornés from the Center for Computer Vision and Joana Maria Pujadas-Mora from the Center for Demographic Studies, both at the Universitat Autònoma de Barcelona, funded by the Recercaixa program (2017–2019).
Its webpage is http://dag.cvc.uab.es/xarxes/.The aim of the project is to develop technologies facilitating massive digitalization of demographic sources, and more specifically the padrones (local censuses), in order to reconstruct historical ‘social’ networks employing computer vision technology. Such virtual networks can be created thanks to the linkage of nominative records compiled in the local censuses across time and space. Thus, digitized versions of individual and family lifespans are established, and individuals and families can be located spatially.
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Estefania Talavera, Alexandre Cola, Nicolai Petkov, & Petia Radeva. (2019). Towards Egocentric Person Re-identification and Social Pattern Analysis. In Frontiers in Artificial Intelligence and Applications (Vol. 310, pp. 203–211).
Abstract: CoRR abs/1905.04073
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis is of high interest. Generally speaking, social events, lifestyle and health are highly correlated, but there is a lack of tools to monitor and analyse them. We consider that egocentric vision provides a tool to obtain information and understand users social interactions. We propose a model that enables us to evaluate and visualize social traits obtained by analysing social interactions appearance within egocentric photostreams. Given sets of egocentric images, we detect the appearance of faces within the days of the camera wearer, and rely on clustering algorithms to group their feature descriptors in order to re-identify persons. Recurrence of detected faces within photostreams allows us to shape an idea of the social pattern of behaviour of the user. We validated our model over several weeks recorded by different camera wearers. Our findings indicate that social profiles are potentially useful for social behaviour interpretation.
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Hans Stadthagen-Gonzalez, Luis Lopez, M. Carmen Parafita, & C. Alejandro Parraga. (2018). Using two-alternative forced choice tasks and Thurstone law of comparative judgments for code-switching research. In Linguistic Approaches to Bilingualism (pp. 67–97).
Abstract: This article argues that 2-alternative forced choice tasks and Thurstone’s law of comparative judgments (Thurstone, 1927) are well suited to investigate code-switching competence by means of acceptability judgments. We compare this method with commonly used Likert scale judgments and find that the 2-alternative forced choice task provides granular details that remain invisible in a Likert scale experiment. In order to compare and contrast both methods, we examined the syntactic phenomenon usually referred to as the Adjacency Condition (AC) (apud Stowell, 1981), which imposes a condition of adjacency between verb and object. Our interest in the AC comes from the fact that it is a subtle feature of English grammar which is absent in Spanish, and this provides an excellent springboard to create minimal code-switched pairs that allow us to formulate a clear research question that can be tested using both methods.
Keywords: two-alternative forced choice and Thurstone's law; acceptability judgment; code-switching
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Jose M. Armingol, Jorge Alfonso, Nourdine Aliane, Miguel Clavijo, Sergio Campos-Cordobes, Arturo de la Escalera, et al. (2018). Environmental Perception for Intelligent Vehicles. In Intelligent Vehicles. Enabling Technologies and Future Developments (23–101).
Abstract: Environmental perception represents, because of its complexity, a challenge for Intelligent Transport Systems due to the great variety of situations and different elements that can happen in road environments and that must be faced by these systems. In connection with this, so far there are a variety of solutions as regards sensors and methods, so the results of precision, complexity, cost, or computational load obtained by these works are different. In this chapter some systems based on computer vision and laser techniques are presented. Fusion methods are also introduced in order to provide advanced and reliable perception systems.
Keywords: Computer vision; laser techniques; data fusion; advanced driver assistance systems; traffic monitoring systems; intelligent vehicles
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Antonio Lopez, David Vazquez, & Gabriel Villalonga. (2018). Data for Training Models, Domain Adaptation. In Intelligent Vehicles. Enabling Technologies and Future Developments (395–436).
Abstract: Simulation can enable several developments in the field of intelligent vehicles. This chapter is divided into three main subsections. The first one deals with driving simulators. The continuous improvement of hardware performance is a well-known fact that is allowing the development of more complex driving simulators. The immersion in the simulation scene is increased by high fidelity feedback to the driver. In the second subsection, traffic simulation is explained as well as how it can be used for intelligent transport systems. Finally, it is rather clear that sensor-based perception and action must be based on data-driven algorithms. Simulation could provide data to train and test algorithms that are afterwards implemented in vehicles. These tools are explained in the third subsection.
Keywords: Driving simulator; hardware; software; interface; traffic simulation; macroscopic simulation; microscopic simulation; virtual data; training data
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Sergio Escalera, Markus Weimer, Mikhail Burtsev, Valentin Malykh, Varvara Logacheva, Ryan Lowe, et al. (2018). Introduction to NIPS 2017 Competition Track. In Sergio Escalera, & Markus Weimer (Eds.), The NIPS ’17 Competition: Building Intelligent Systems (pp. 1–23). Springer.
Abstract: Competitions have become a popular tool in the data science community to solve hard problems, assess the state of the art and spur new research directions. Companies like Kaggle and open source platforms like Codalab connect people with data and a data science problem to those with the skills and means to solve it. Hence, the question arises: What, if anything, could NIPS add to this rich ecosystem?
In 2017, we embarked to find out. We attracted 23 potential competitions, of which we selected five to be NIPS 2017 competitions. Our final selection features competitions advancing the state of the art in other sciences such as “Classifying Clinically Actionable Genetic Mutations” and “Learning to Run”. Others, like “The Conversational Intelligence Challenge” and “Adversarial Attacks and Defences” generated new data sets that we expect to impact the progress in their respective communities for years to come. And “Human-Computer Question Answering Competition” showed us just how far we as a field have come in ability and efficiency since the break-through performance of Watson in Jeopardy. Two additional competitions, DeepArt and AI XPRIZE Milestions, were also associated to the NIPS 2017 competition track, whose results are also presented within this chapter.
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Rain Eric Haamer, Eka Rusadze, Iiris Lusi, Tauseef Ahmed, Sergio Escalera, & Gholamreza Anbarjafari. (2018). Review on Emotion Recognition Databases. In Human-Robot Interaction: Theory and Application.
Abstract: Over the past few decades human-computer interaction has become more important in our daily lives and research has developed in many directions: memory research, depression detection, and behavioural deficiency detection, lie detection, (hidden) emotion recognition etc. Because of that, the number of generic emotion and face databases or those tailored to specific needs have grown immensely large. Thus, a comprehensive yet compact guide is needed to help researchers find the most suitable database and understand what types of databases already exist. In this paper, different elicitation methods are discussed and the databases are primarily organized into neat and informative tables based on the format.
Keywords: emotion; computer vision; databases
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Arnau Baro, Pau Riba, Jorge Calvo-Zaragoza, & Alicia Fornes. (2018). Optical Music Recognition by Long Short-Term Memory Networks. In B. L. A. Fornes (Ed.), Graphics Recognition. Current Trends and Evolutions (Vol. 11009, pp. 81–95). LNCS. Springer.
Abstract: Optical Music Recognition refers to the task of transcribing the image of a music score into a machine-readable format. Many music scores are written in a single staff, and therefore, they could be treated as a sequence. Therefore, this work explores the use of Long Short-Term Memory (LSTM) Recurrent Neural Networks for reading the music score sequentially, where the LSTM helps in keeping the context. For training, we have used a synthetic dataset of more than 40000 images, labeled at primitive level. The experimental results are promising, showing the benefits of our approach.
Keywords: Optical Music Recognition; Recurrent Neural Network; Long ShortTerm Memory
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Antonio Lopez. (2018). Pedestrian Detection Systems. In Wiley Encyclopedia of Electrical and Electronics Engineering.
Abstract: Pedestrian detection is a highly relevant topic for both advanced driver assistance systems (ADAS) and autonomous driving. In this entry, we review the ideas behind pedestrian detection systems from the point of view of perception based on computer vision and machine learning.
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Antonio Lopez, Jiaolong Xu, Jose Luis Gomez, David Vazquez, & German Ros. (2017). From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (pp. 243–258). Springer.
Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.
Keywords: Domain Adaptation
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David Geronimo, David Vazquez, & Arturo de la Escalera. (2017). Vision-Based Advanced Driver Assistance Systems. In Computer Vision in Vehicle Technology: Land, Sea, and Air.
Keywords: ADAS; Autonomous Driving
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