Yaxing Wang, Abel Gonzalez-Garcia, Chenshen Wu, Luis Herranz, Fahad Shahbaz Khan, Shangling Jui, et al. (2024). MineGAN++: Mining Generative Models for Efficient Knowledge Transfer to Limited Data Domains. IJCV - International Journal of Computer Vision, 132, 490–514.
Abstract: Given the often enormous effort required to train GANs, both computationally as well as in dataset collection, the re-use of pretrained GANs largely increases the potential impact of generative models. Therefore, we propose a novel knowledge transfer method for generative models based on mining the knowledge that is most beneficial to a specific target domain, either from a single or multiple pretrained GANs. This is done using a miner network that identifies which part of the generative distribution of each pretrained GAN outputs samples closest to the target domain. Mining effectively steers GAN sampling towards suitable regions of the latent space, which facilitates the posterior finetuning and avoids pathologies of other methods, such as mode collapse and lack of flexibility. Furthermore, to prevent overfitting on small target domains, we introduce sparse subnetwork selection, that restricts the set of trainable neurons to those that are relevant for the target dataset. We perform comprehensive experiments on several challenging datasets using various GAN architectures (BigGAN, Progressive GAN, and StyleGAN) and show that the proposed method, called MineGAN, effectively transfers knowledge to domains with few target images, outperforming existing methods. In addition, MineGAN can successfully transfer knowledge from multiple pretrained GANs. MineGAN.
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Meysam Madadi, Hugo Bertiche, & Sergio Escalera. (2021). Deep unsupervised 3D human body reconstruction from a sparse set of landmarks. IJCV - International Journal of Computer Vision, 129, 2499–2512.
Abstract: In this paper we propose the first deep unsupervised approach in human body reconstruction to estimate body surface from a sparse set of landmarks, so called DeepMurf. We apply a denoising autoencoder to estimate missing landmarks. Then we apply an attention model to estimate body joints from landmarks. Finally, a cascading network is applied to regress parameters of a statistical generative model that reconstructs body. Our set of proposed loss functions allows us to train the network in an unsupervised way. Results on four public datasets show that our approach accurately reconstructs the human body from real world mocap data.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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Yunan Li, Jun Wan, Qiguang Miao, Sergio Escalera, Huijuan Fang, Huizhou Chen, et al. (2020). CR-Net: A Deep Classification-Regression Network for Multimodal Apparent Personality Analysis. IJCV - International Journal of Computer Vision, 128, 2763–2780.
Abstract: First impressions strongly influence social interactions, having a high impact in the personal and professional life. In this paper, we present a deep Classification-Regression Network (CR-Net) for analyzing the Big Five personality problem and further assisting on job interview recommendation in a first impressions setup. The setup is based on the ChaLearn First Impressions dataset, including multimodal data with video, audio, and text converted from the corresponding audio data, where each person is talking in front of a camera. In order to give a comprehensive prediction, we analyze the videos from both the entire scene (including the person’s motions and background) and the face of the person. Our CR-Net first performs personality trait classification and applies a regression later, which can obtain accurate predictions for both personality traits and interview recommendation. Furthermore, we present a new loss function called Bell Loss to address inaccurate predictions caused by the regression-to-the-mean problem. Extensive experiments on the First Impressions dataset show the effectiveness of our proposed network, outperforming the state-of-the-art.
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Yaxing Wang, Luis Herranz, & Joost Van de Weijer. (2020). Mix and match networks: multi-domain alignment for unpaired image-to-image translation. IJCV - International Journal of Computer Vision, 128, 2849–2872.
Abstract: This paper addresses the problem of inferring unseen cross-modal image-to-image translations between multiple modalities. We assume that only some of the pairwise translations have been seen (i.e. trained) and infer the remaining unseen translations (where training pairs are not available). We propose mix and match networks, an approach where multiple encoders and decoders are aligned in such a way that the desired translation can be obtained by simply cascading the source encoder and the target decoder, even when they have not interacted during the training stage (i.e. unseen). The main challenge lies in the alignment of the latent representations at the bottlenecks of encoder-decoder pairs. We propose an architecture with several tools to encourage alignment, including autoencoders and robust side information and latent consistency losses. We show the benefits of our approach in terms of effectiveness and scalability compared with other pairwise image-to-image translation approaches. We also propose zero-pair cross-modal image translation, a challenging setting where the objective is inferring semantic segmentation from depth (and vice-versa) without explicit segmentation-depth pairs, and only from two (disjoint) segmentation-RGB and depth-RGB training sets. We observe that a certain part of the shared information between unseen modalities might not be reachable, so we further propose a variant that leverages pseudo-pairs which allows us to exploit this shared information between the unseen modalities
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Daniel Hernandez, Lukas Schneider, P. Cebrian, A. Espinosa, David Vazquez, Antonio Lopez, et al. (2019). Slanted Stixels: A way to represent steep streets. IJCV - International Journal of Computer Vision, 127, 1643–1658.
Abstract: This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
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Sergio Escalera, Jordi Gonzalez, Hugo Jair Escalante, Xavier Baro, & Isabelle Guyon. (2018). Looking at People Special Issue. IJCV - International Journal of Computer Vision, 126(2-4), 141–143.
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Arash Akbarinia, & C. Alejandro Parraga. (2018). Feedback and Surround Modulated Boundary Detection. IJCV - International Journal of Computer Vision, 126(12), 1367–1380.
Abstract: Edges are key components of any visual scene to the extent that we can recognise objects merely by their silhouettes. The human visual system captures edge information through neurons in the visual cortex that are sensitive to both intensity discontinuities and particular orientations. The “classical approach” assumes that these cells are only responsive to the stimulus present within their receptive fields, however, recent studies demonstrate that surrounding regions and inter-areal feedback connections influence their responses significantly. In this work we propose a biologically-inspired edge detection model in which orientation selective neurons are represented through the first derivative of a Gaussian function resembling double-opponent cells in the primary visual cortex (V1). In our model we account for four kinds of receptive field surround, i.e. full, far, iso- and orthogonal-orientation, whose contributions are contrast-dependant. The output signal from V1 is pooled in its perpendicular direction by larger V2 neurons employing a contrast-variant centre-surround kernel. We further introduce a feedback connection from higher-level visual areas to the lower ones. The results of our model on three benchmark datasets show a big improvement compared to the current non-learning and biologically-inspired state-of-the-art algorithms while being competitive to the learning-based methods.
Keywords: Boundary detection; Surround modulation; Biologically-inspired vision
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Adrien Gaidon, Antonio Lopez, & Florent Perronnin. (2018). The Reasonable Effectiveness of Synthetic Visual Data. IJCV - International Journal of Computer Vision, 126(9), 899–901.
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Cristina Palmero, Jordi Esquirol, Vanessa Bayo, Miquel Angel Cos, Pouya Ahmadmonfared, Joan Salabert, et al. (2017). Automatic Sleep System Recommendation by Multi-modal RBG-Depth-Pressure Anthropometric Analysis. IJCV - International Journal of Computer Vision, 122(2), 212–227.
Abstract: This paper presents a novel system for automatic sleep system recommendation using RGB, depth and pressure information. It consists of a validated clinical knowledge-based model that, along with a set of prescription variables extracted automatically, obtains a personalized bed design recommendation. The automatic process starts by performing multi-part human body RGB-D segmentation combining GrabCut, 3D Shape Context descriptor and Thin Plate Splines, to then extract a set of anthropometric landmark points by applying orthogonal plates to the segmented human body. The extracted variables are introduced to the computerized clinical model to calculate body circumferences, weight, morphotype and Body Mass Index categorization. Furthermore, pressure image analysis is performed to extract pressure values and at-risk points, which are also introduced to the model to eventually obtain the final prescription of mattress, topper, and pillow. We validate the complete system in a set of 200 subjects, showing accurate category classification and high correlation results with respect to manual measures.
Keywords: Sleep system recommendation; RGB-Depth data Pressure imaging; Anthropometric landmark extraction; Multi-part human body segmentation
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Xavier Perez Sala, Fernando De la Torre, Laura Igual, Sergio Escalera, & Cecilio Angulo. (2017). Subspace Procrustes Analysis. IJCV - International Journal of Computer Vision, 121(3), 327–343.
Abstract: Procrustes Analysis (PA) has been a popular technique to align and build 2-D statistical models of shapes. Given a set of 2-D shapes PA is applied to remove rigid transformations. Then, a non-rigid 2-D model is computed by modeling (e.g., PCA) the residual. Although PA has been widely used, it has several limitations for modeling 2-D shapes: occluded landmarks and missing data can result in local minima solutions, and there is no guarantee that the 2-D shapes provide a uniform sampling of the 3-D space of rotations for the object. To address previous issues, this paper proposes Subspace PA (SPA). Given several
instances of a 3-D object, SPA computes the mean and a 2-D subspace that can simultaneously model all rigid and non-rigid deformations of the 3-D object. We propose a discrete (DSPA) and continuous (CSPA) formulation for SPA, assuming that 3-D samples of an object are provided. DSPA extends the traditional PA, and produces unbiased 2-D models by uniformly sampling different views of the 3-D object. CSPA provides a continuous approach to uniformly sample the space of 3-D rotations, being more efficient in space and time. Experiments using SPA to learn 2-D models of bodies from motion capture data illustrate the benefits of our approach.
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Jiaolong Xu, Sebastian Ramos, David Vazquez, & Antonio Lopez. (2016). Hierarchical Adaptive Structural SVM for Domain Adaptation. IJCV - International Journal of Computer Vision, 119(2), 159–178.
Abstract: A key topic in classification is the accuracy loss produced when the data distribution in the training (source) domain differs from that in the testing (target) domain. This is being recognized as a very relevant problem for many
computer vision tasks such as image classification, object detection, and object category recognition. In this paper, we present a novel domain adaptation method that leverages multiple target domains (or sub-domains) in a hierarchical adaptation tree. The core idea is to exploit the commonalities and differences of the jointly considered target domains.
Given the relevance of structural SVM (SSVM) classifiers, we apply our idea to the adaptive SSVM (A-SSVM), which only requires the target domain samples together with the existing source-domain classifier for performing the desired adaptation. Altogether, we term our proposal as hierarchical A-SSVM (HA-SSVM).
As proof of concept we use HA-SSVM for pedestrian detection, object category recognition and face recognition. In the former we apply HA-SSVM to the deformable partbased model (DPM) while in the rest HA-SSVM is applied to multi-category classifiers. We will show how HA-SSVM is effective in increasing the detection/recognition accuracy with respect to adaptation strategies that ignore the structure of the target data. Since, the sub-domains of the target data are not always known a priori, we shown how HA-SSVM can incorporate sub-domain discovery for object category recognition.
Keywords: Domain Adaptation; Pedestrian Detection
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Antonio Hernandez, Sergio Escalera, & Stan Sclaroff. (2016). Poselet-basedContextual Rescoring for Human Pose Estimation via Pictorial Structures. IJCV - International Journal of Computer Vision, 118(1), 49–64.
Abstract: In this paper we propose a contextual rescoring method for predicting the position of body parts in a human pose estimation framework. A set of poselets is incorporated in the model, and their detections are used to extract spatial and score-related features relative to other body part hypotheses. A method is proposed for the automatic discovery of a compact subset of poselets that covers the different poses in a set of validation images while maximizing precision. A rescoring mechanism is defined as a set-based boosting classifier that computes a new score for each body joint detection, given its relationship to detections of other body joints and mid-level parts in the image. This new score is incorporated in the pictorial structure model as an additional unary potential, following the recent work of Pishchulin et al. Experiments on two benchmarks show comparable results to Pishchulin et al. while reducing the size of the mid-level representation by an order of magnitude, reducing the execution time by 68 % accordingly.
Keywords: Contextual rescoring; Poselets; Human pose estimation
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Cristina Palmero, Albert Clapes, Chris Bahnsen, Andreas Møgelmose, Thomas B. Moeslund, & Sergio Escalera. (2016). Multi-modal RGB-Depth-Thermal Human Body Segmentation. IJCV - International Journal of Computer Vision, 118(2), 217–239.
Abstract: This work addresses the problem of human body segmentation from multi-modal visual cues as a first stage of automatic human behavior analysis. We propose a novel RGB–depth–thermal dataset along with a multi-modal segmentation baseline. The several modalities are registered using a calibration device and a registration algorithm. Our baseline extracts regions of interest using background subtraction, defines a partitioning of the foreground regions into cells, computes a set of image features on those cells using different state-of-the-art feature extractions, and models the distribution of the descriptors per cell using probabilistic models. A supervised learning algorithm then fuses the output likelihoods over cells in a stacked feature vector representation. The baseline, using Gaussian mixture models for the probabilistic modeling and Random Forest for the stacked learning, is superior to other state-of-the-art methods, obtaining an overlap above 75 % on the novel dataset when compared to the manually annotated ground-truth of human segmentations.
Keywords: Human body segmentation; RGB ; Depth Thermal
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Jasper Uilings, Koen E.A. van de Sande, Theo Gevers, & Arnold Smeulders. (2013). Selective Search for Object Recognition. IJCV - International Journal of Computer Vision, 104(2), 154–171.
Abstract: This paper addresses the problem of generating possible object locations for use in object recognition. We introduce selective search which combines the strength of both an exhaustive search and segmentation. Like segmentation, we use the image structure to guide our sampling process. Like exhaustive search, we aim to capture all possible object locations. Instead of a single technique to generate possible object locations, we diversify our search and use a variety of complementary image partitionings to deal with as many image conditions as possible. Our selective search results in a small set of data-driven, class-independent, high quality locations, yielding 99 % recall and a Mean Average Best Overlap of 0.879 at 10,097 locations. The reduced number of locations compared to an exhaustive search enables the use of stronger machine learning techniques and stronger appearance models for object recognition. In this paper we show that our selective search enables the use of the powerful Bag-of-Words model for recognition. The selective search software is made publicly available (Software: http://disi.unitn.it/~uijlings/SelectiveSearch.html).
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