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Murad Al Haj, Carles Fernandez, Zhanwu Xiong, Ivan Huerta, Jordi Gonzalez, & Xavier Roca. (2011). Beyond the Static Camera: Issues and Trends in Active Vision. In Th.B. Moeslund, A. Hilton, V. Krüger, & L. Sigal (Eds.), Visual Analysis of Humans: Looking at People (pp. 11–30). Springer London.
Abstract: Maximizing both the area coverage and the resolution per target is highly desirable in many applications of computer vision. However, with a limited number of cameras viewing a scene, the two objectives are contradictory. This chapter is dedicated to active vision systems, trying to achieve a trade-off between these two aims and examining the use of high-level reasoning in such scenarios. The chapter starts by introducing different approaches to active cameras configurations. Later, a single active camera system to track a moving object is developed, offering the reader first-hand understanding of the issues involved. Another section discusses practical considerations in building an active vision platform, taking as an example a multi-camera system developed for a European project. The last section of the chapter reflects upon the future trends of using semantic factors to drive smartly coordinated active systems.
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Alicia Fornes, Josep Llados, Gemma Sanchez, & Horst Bunke. (2012). Writer Identification in Old Handwritten Music Scores. In Copnstantin Papaodysseus (Ed.), Pattern Recognition and Signal Processing in Archaeometry: Mathematical and Computational Solutions for Archaeology (pp. 27–63). IGI-Global.
Abstract: The aim of writer identification is determining the writer of a piece of handwriting from a set of writers. In this paper we present a system for writer identification in old handwritten music scores. Even though an important amount of compositions contains handwritten text in the music scores, the aim of our work is to use only music notation to determine the author. The steps of the system proposed are the following. First of all, the music sheet is preprocessed and normalized for obtaining a single binarized music line, without the staff lines. Afterwards, 100 features are extracted for every music line, which are subsequently used in a k-NN classifier that compares every feature vector with prototypes stored in a database. By applying feature selection and extraction methods on the original feature set, the performance is increased. The proposed method has been tested on a database of old music scores from the 17th to 19th centuries, achieving a recognition rate of about 95%.
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Muhammad Muzzamil Luqman, Jean-Yves Ramel, & Josep Llados. (2013). Multilevel Analysis of Attributed Graphs for Explicit Graph Embedding in Vector Spaces. In Graph Embedding for Pattern Analysis (pp. 1–26). Springer New York.
Abstract: Ability to recognize patterns is among the most crucial capabilities of human beings for their survival, which enables them to employ their sophisticated neural and cognitive systems [1], for processing complex audio, visual, smell, touch, and taste signals. Man is the most complex and the best existing system of pattern recognition. Without any explicit thinking, we continuously compare, classify, and identify huge amount of signal data everyday [2], starting from the time we get up in the morning till the last second we fall asleep. This includes recognizing the face of a friend in a crowd, a spoken word embedded in noise, the proper key to lock the door, smell of coffee, the voice of a favorite singer, the recognition of alphabetic characters, and millions of more tasks that we perform on regular basis.
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Joost Van de Weijer, Robert Benavente, Maria Vanrell, Cordelia Schmid, Ramon Baldrich, Jacob Verbeek, et al. (2012). Color Naming. In Theo Gevers, Arjan Gijsenij, Joost Van de Weijer, & Jan-Mark Geusebroek (Eds.), Color in Computer Vision: Fundamentals and Applications (pp. 287–317). John Wiley & Sons, Ltd.
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Xavier Perez Sala, Laura Igual, Sergio Escalera, & Cecilio Angulo. (2012). Uniform Sampling of Rotations for Discrete and Continuous Learning of 2D Shape Models. In Vision Robotics: Technologies for Machine Learning and Vision Applications (pp. 23–42). IGI-Global.
Abstract: Different methodologies of uniform sampling over the rotation group, SO(3), for building unbiased 2D shape models from 3D objects are introduced and reviewed in this chapter. State-of-the-art non uniform sampling approaches are discussed, and uniform sampling methods using Euler angles and quaternions are introduced. Moreover, since presented work is oriented to model building applications, it is not limited to general discrete methods to obtain uniform 3D rotations, but also from a continuous point of view in the case of Procrustes Analysis.
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Laura Igual, Joan Carles Soliva, Antonio Hernandez, Sergio Escalera, Oscar Vilarroya, & Petia Radeva. (2012). A Supervised Graph-cut Deformable Model for Brain MRI Segmentation. Deformation models: tracking, animation and applications. In Computational Vision and Biomechanics. LNCS. Springer Netherlands.
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Cristhian Aguilera, M.Ramos, & Angel Sappa. (2012). Simulated Annealing: A Novel Application of Image Processing in the Wood Area. In Marcos de Sales Guerra Tsuzuki (Ed.), Simulated Annealing – Advances, Applications and Hybridizations (pp. 91–104).
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Fadi Dornaika, & Bogdan Raducanu. (2012). Analysis and Recognition of Facial Expressions in Videos Using Facial Shape Deformation. In S.E. Carter (Ed.), Facial Expressions: Dynamic Patterns, Impairments and Social Perceptions (pp. 157–178). NOVA Publishers.
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Miquel Ferrer, I. Bardaji, Ernest Valveny, Dimosthenis Karatzas, & Horst Bunke. (2013). Median Graph Computation by Means of Graph Embedding into Vector Spaces. In Yun Fu, & Yungian Ma (Eds.), Graph Embedding for Pattern Analysis (pp. 45–72). Springer New York.
Abstract: In pattern recognition [8, 14], a key issue to be addressed when designing a system is how to represent input patterns. Feature vectors is a common option. That is, a set of numerical features describing relevant properties of the pattern are computed and arranged in a vector form. The main advantages of this kind of representation are computational simplicity and a well sound mathematical foundation. Thus, a large number of operations are available to work with vectors and a large repository of algorithms for pattern analysis and classification exist. However, the simple structure of feature vectors might not be the best option for complex patterns where nonnumerical features or relations between different parts of the pattern become relevant.
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A.Kesidis, & Dimosthenis Karatzas. (2014). Logo and Trademark Recognition. In D. Doermann, & K. Tombre (Eds.), Handbook of Document Image Processing and Recognition (Vol. D, pp. 591–646). Springer London.
Abstract: The importance of logos and trademarks in nowadays society is indisputable, variably seen under a positive light as a valuable service for consumers or a negative one as a catalyst of ever-increasing consumerism. This chapter discusses the technical approaches for enabling machines to work with logos, looking into the latest methodologies for logo detection, localization, representation, recognition, retrieval, and spotting in a variety of media. This analysis is presented in the context of three different applications covering the complete depth and breadth of state of the art techniques. These are trademark retrieval systems, logo recognition in document images, and logo detection and removal in images and videos. This chapter, due to the very nature of logos and trademarks, brings together various facets of document image analysis spanning graphical and textual content, while it links document image analysis to other computer vision domains, especially when it comes to the analysis of real-scene videos and images.
Keywords: Logo recognition; Logo removal; Logo spotting; Trademark registration; Trademark retrieval systems
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Alicia Fornes, & Gemma Sanchez. (2014). Analysis and Recognition of Music Scores. In D. Doermann, & K. Tombre (Eds.), Handbook of Document Image Processing and Recognition (Vol. E, pp. 749–774). Springer London.
Abstract: The analysis and recognition of music scores has attracted the interest of researchers for decades. Optical Music Recognition (OMR) is a classical research field of Document Image Analysis and Recognition (DIAR), whose aim is to extract information from music scores. Music scores contain both graphical and textual information, and for this reason, techniques are closely related to graphics recognition and text recognition. Since music scores use a particular diagrammatic notation that follow the rules of music theory, many approaches make use of context information to guide the recognition and solve ambiguities. This chapter overviews the main Optical Music Recognition (OMR) approaches. Firstly, the different methods are grouped according to the OMR stages, namely, staff removal, music symbol recognition, and syntactical analysis. Secondly, specific approaches for old and handwritten music scores are reviewed. Finally, online approaches and commercial systems are also commented.
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C. Alejandro Parraga. (2014). Color Vision, Computational Methods for. In Dieter Jaeger, & Ranu Jung (Eds.), Encyclopedia of Computational Neuroscience (pp. 1–11). Springer-Verlag Berlin Heidelberg.
Abstract: The study of color vision has been aided by a whole battery of computational methods that attempt to describe the mechanisms that lead to our perception of colors in terms of the information-processing properties of the visual system. Their scope is highly interdisciplinary, linking apparently dissimilar disciplines such as mathematics, physics, computer science, neuroscience, cognitive science, and psychology. Since the sensation of color is a feature of our brains, computational approaches usually include biological features of neural systems in their descriptions, from retinal light-receptor interaction to subcortical color opponency, cortical signal decoding, and color categorization. They produce hypotheses that are usually tested by behavioral or psychophysical experiments.
Keywords: Color computational vision; Computational neuroscience of color
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C. Alejandro Parraga. (2015). Perceptual Psychophysics. In G.Cristobal, M.Keil, & L.Perrinet (Eds.), Biologically-Inspired Computer Vision: Fundamentals and Applications.
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Jorge Bernal, F. Javier Sanchez, Cristina Rodriguez de Miguel, & Gloria Fernandez Esparrach. (2015). Bulding up the future of colonoscopy: A synergy between clinicians and computer scientists. In Colonoscopy and Colorectal Cancer.
Abstract: Recent advances in endoscopic technology have generated an increasing interest in strengthening the collaboration between clinicians and computers scientist to develop intelligent systems that can provide additional information to clinicians in the different stages of an intervention. The objective of this chapter is to identify clinical drawbacks of colonoscopy in order to define potential areas of collaboration. Once areas are defined, we present the challenges that colonoscopy images present in order computational methods to provide with meaningful output, including those related to image formation and acquisition, as they are proven to have an impact in the performance of an intelligent system. Finally, we also propose how to define validation frameworks in order to assess the performance of a given method, making an special emphasis on how databases should be created and annotated and which metrics should be used to evaluate systems correctly.
Keywords: Intelligent systems; Image properties; Validation; Clinical drawbacks; Endoluminal scene description
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Julie Digne, Mariella Dimiccoli, Neus Sabater, & Philippe Salembier. (2015). Neighborhood Filters and the Recovery of 3D Information. In Handbook of Mathematical Methods in Imaging (pp. 1645–1673). Springer New York.
Abstract: Following their success in image processing (see Chapter Local Smoothing Neighborhood Filters), neighborhood filters have been extended to 3D surface processing. This adaptation is not straightforward. It has led to several variants for surfaces depending on whether the surface is defined as a mesh, or as a raw data point set. The image gray level in the bilateral similarity measure is replaced by a geometric information such as the normal or the curvature. The first section of this chapter reviews the variants of 3D mesh bilateral filters and compares them to the simplest possible isotropic filter, the mean curvature motion.In a second part, this chapter reviews applications of the bilateral filter to a data composed of a sparse depth map (or of depth cues) and of the image on which they have been computed. Such sparse depth cues can be obtained by stereovision or by psychophysical techniques. The underlying assumption to these applications is that pixels with similar intensity around a region are likely to have similar depths. Therefore, when diffusing depth information with a bilateral filter based on locality and color similarity, the discontinuities in depth are assured to be consistent with the color discontinuities, which is generally a desirable property. In the reviewed applications, this ends up with the reconstruction of a dense perceptual depth map from the joint data of an image and of depth cues.
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