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Sergio Vera, Debora Gil, Antonio Lopez, & Miguel Angel Gonzalez Ballester. (2012). Multilocal Creaseness Measure. IJ - The Insight Journal.
Abstract: This document describes the implementation using the Insight Toolkit of an algorithm for detecting creases (ridges and valleys) in N-dimensional images, based on the Local Structure Tensor of the image. In addition to the filter used to calculate the creaseness image, a filter for the computation of the structure tensor is also included in this submission.
Keywords: Ridges, Valley, Creaseness, Structure Tensor, Skeleton,
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A. M. Here, B. C. Lopez, Debora Gil, J. J. Camarero, & Jordi Martinez-Vilalta. (2013). A new software to analyse wood anatomical features in conifer species. In International Symposium on Wood Structure in Plant Biology and Ecology.
Abstract: International Symposium on Wood Structure in Plant Biology and Ecology
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David Aldavert, Arnau Ramisa, Ramon Lopez de Mantaras, & Ricardo Toledo. (2010). Real-time Object Segmentation using a Bag of Features Approach. In J.Aguilar. A. M. In R.Alquezar (Ed.), 13th International Conference of the Catalan Association for Artificial Intelligence (Vol. 220, 321–329). IOS Press Amsterdam,.
Abstract: In this paper, we propose an object segmentation framework, based on the popular bag of features (BoF), which can process several images per second while achieving a good segmentation accuracy assigning an object category to every pixel of the image. We propose an efficient color descriptor to complement the information obtained by a typical gradient-based local descriptor. Results show that color proves to be a useful cue to increase the segmentation accuracy, specially in large homogeneous regions. Then, we extend the Hierarchical K-Means codebook using the recently proposed Vector of Locally Aggregated Descriptors method. Finally, we show that the BoF method can be easily parallelized since it is applied locally, thus the time necessary to process an image is further reduced. The performance of the proposed method is evaluated in the standard PASCAL 2007 Segmentation Challenge object segmentation dataset.
Keywords: Object Segmentation; Bag Of Features; Feature Quantization; Densely sampled descriptors
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Arnau Ramisa, David Aldavert, Shrihari Vasudevan, Ricardo Toledo, & Ramon Lopez de Mantaras. (2011). The IIIA30 MObile Robot Object Recognition Datset. In 11th Portuguese Robotics Open.
Abstract: Object perception is a key feature in order to make mobile robots able to perform high-level tasks. However, research aimed at addressing the constraints and limitations encountered in a mobile robotics scenario, like low image resolution, motion blur or tight computational constraints, is still very scarce. In order to facilitate future research in this direction, in this work we present an object detection and recognition dataset acquired using a mobile robotic platform. As a baseline for the dataset, we evaluated the cascade of weak classifiers object detection method from Viola and Jones.
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Arnau Ramisa, Shrihari Vasudevan, David Aldavert, Ricardo Toledo, & Ramon Lopez de Mantaras. (2009). Evaluation of the SIFT Object Recognition Method in Mobile Robots: Frontiers in Artificial Intelligence and Applications. In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, pp. 9–18).
Abstract: General object recognition in mobile robots is of primary importance in order to enhance the representation of the environment that robots will use for their reasoning processes. Therefore, we contribute reduce this gap by evaluating the SIFT Object Recognition method in a challenging dataset, focusing on issues relevant to mobile robotics. Resistance of the method to the robotics working conditions was found, but it was limited mainly to well-textured objects.
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F. Javier Sanchez, & Jorge Bernal. (2018). Use of Software Tools for Real-time Monitoring of Learning Processes: Application to Compilers subject. In 4th International Conference of Higher Education Advances (pp. 1359–1366).
Abstract: The effective implementation of the Higher European Education Area has meant a change regarding the focus of the learning process, being now the student at its very center. This shift of focus requires a strong involvement and fluent communication between teachers and students to succeed. Considering the difficulties associated to motivate students to take a more active role in the learning process, we explore how the use of a software tool can help both actors to improve the learning experience. We present a tool that can help students to obtain instantaneous feedback with respect to their progress in the subject as well as providing teachers with useful information about the evolution of knowledge acquisition with respect to each of the subject areas. We compare the performance achieved by students in two academic years: results show an improvement in overall performance which, after observing graphs provided by our tool, can be associated to an increase in students interest in the subject.
Keywords: Monitoring; Evaluation tool; Gamification; Student motivation
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Ana Maria Ares, Jorge Bernal, Maria Jesus Nozal, F. Javier Sanchez, & Jose Bernal. (2018). Results of the use of Kahoot! gamification tool in a course of Chemistry. In 4th International Conference on Higher Education Advances (pp. 1215–1222).
Abstract: The present study examines the use of Kahoot! as a gamification tool to explore mixed learning strategies. We analyze its use in two different groups of a theoretical subject of the third course of the Degree in Chemistry. An empirical-analytical methodology was used using Kahoot! in two different groups of students, with different frequencies. The academic results of these two group of students were compared between them and with those obtained in the previous course, in which Kahoot! was not employed, with the aim of measuring the evolution in the students´ knowledge. The results showed, in all cases, that the use of Kahoot! has led to a significant increase in the overall marks, and in the number of students who passed the subject. Moreover, some differences were also observed in students´ academic performance according to the group. Finally, it can be concluded that the use of a gamification tool (Kahoot!) in a university classroom had generally improved students´ learning and marks, and that this improvement is more prevalent in those students who have achieved a better Kahoot! performance.
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Robert Benavente, C. Alejandro Parraga, & Maria Vanrell. (2010). La influencia del contexto en la definicion de las fronteras entre las categorias cromaticas. In 9th Congreso Nacional del Color (92–95).
Abstract: En este artículo presentamos los resultados de un experimento de categorización de color en el que las muestras se presentaron sobre un fondo multicolor (Mondrian) para simular los efectos del contexto. Los resultados se comparan con los de un experimento previo que, utilizando un paradigma diferente, determinó las fronteras sin tener en cuenta el contexto. El análisis de los resultados muestra que las fronteras obtenidas con el experimento en contexto presentan menos confusión que las obtenidas en el experimento sin contexto.
Keywords: Categorización del color; Apariencia del color; Influencia del contexto; Patrones de Mondrian; Modelos paramétricos
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Ferran Diego, G.D. Evangelidis, & Joan Serrat. (2012). Night-time outdoor surveillance by mobile cameras. In 1st International Conference on Pattern Recognition Applications and Methods (Vol. 2, pp. 365–371).
Abstract: This paper addresses the problem of video surveillance by mobile cameras. We present a method that allows online change detection in night-time outdoor surveillance. Because of the camera movement, background frames are not available and must be “localized” in former sequences and registered with the current frames. To this end, we propose a Frame Localization And Registration (FLAR) approach that solves the problem efficiently. Frames of former sequences define a database which is queried by current frames in turn. To quickly retrieve nearest neighbors, database is indexed through a visual dictionary method based on the SURF descriptor. Furthermore, the frame localization is benefited by a temporal filter that exploits the temporal coherence of videos. Next, the recently proposed ECC alignment scheme is used to spatially register the synchronized frames. Finally, change detection methods apply to aligned frames in order to mark suspicious areas. Experiments with real night sequences recorded by in-vehicle cameras demonstrate the performance of the proposed method and verify its efficiency and effectiveness against other methods.
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Thanh Ha Do, Salvatore Tabbone, & Oriol Ramos Terrades. (2012). Text/graphic separation using a sparse representation with multi-learned dictionaries. In 21st International Conference on Pattern Recognition.
Abstract: In this paper, we propose a new approach to extract text regions from graphical documents. In our method, we first empirically construct two sequences of learned dictionaries for the text and graphical parts respectively. Then, we compute the sparse representations of all different sizes and non-overlapped document patches in these learned dictionaries. Based on these representations, each patch can be classified into the text or graphic category by comparing its reconstruction errors. Same-sized patches in one category are then merged together to define the corresponding text or graphic layers which are combined to createfinal text/graphic layer. Finally, in a post-processing step, text regions are further filtered out by using some learned thresholds.
Keywords: Graphics Recognition; Layout Analysis; Document Understandin
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Hugo Jair Escalante, Victor Ponce, Jun Wan, Michael A. Riegler, Baiyu Chen, Albert Clapes, et al. (2016). ChaLearn Joint Contest on Multimedia Challenges Beyond Visual Analysis: An Overview. In 23rd International Conference on Pattern Recognition.
Abstract: This paper provides an overview of the Joint Contest on Multimedia Challenges Beyond Visual Analysis. We organized an academic competition that focused on four problems that require effective processing of multimodal information in order to be solved. Two tracks were devoted to gesture spotting and recognition from RGB-D video, two fundamental problems for human computer interaction. Another track was devoted to a second round of the first impressions challenge of which the goal was to develop methods to recognize personality traits from
short video clips. For this second round we adopted a novel collaborative-competitive (i.e., coopetition) setting. The fourth track was dedicated to the problem of video recommendation for improving user experience. The challenge was open for about 45 days, and received outstanding participation: almost
200 participants registered to the contest, and 20 teams sent predictions in the final stage. The main goals of the challenge were fulfilled: the state of the art was advanced considerably in the four tracks, with novel solutions to the proposed problems (mostly relying on deep learning). However, further research is still required. The data of the four tracks will be available to
allow researchers to keep making progress in the four tracks.
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Albert Andaluz, Francesc Carreras, Debora Gil, & Jaume Garcia. (2010). Una aplicació amigable pel càlcul de indicadors clínics del ventricle esquerre. Barcelona: Biocat.
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David Geronimo, David Vazquez, & Arturo de la Escalera. (2017). Vision-Based Advanced Driver Assistance Systems. In Computer Vision in Vehicle Technology: Land, Sea, and Air.
Keywords: ADAS; Autonomous Driving
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Sergio Escalera. (2013). Multi-Modal Human Behaviour Analysis from Visual Data Sources. ERCIM - ERCIM News journal, 21–22.
Abstract: The Human Pose Recovery and Behaviour Analysis group (HuPBA), University of Barcelona, is developing a line of research on multi-modal analysis of humans in visual data. The novel technology is being applied in several scenarios with high social impact, including sign language recognition, assisted technology and supported diagnosis for the elderly and people with mental/physical disabilities, fitness conditioning, and Human Computer Interaction.
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Jorge Bernal. (2014). Polyp Localization and Segmentation in Colonoscopy Images by Means of a Model of Appearance for Polyps. ELCVIA - Electronic Letters on Computer Vision and Image Analysis, 13(2), 9–10.
Abstract: Colorectal cancer is the fourth most common cause of cancer death worldwide and its survival rate depends on the stage in which it is detected on hence the necessity for an early colon screening. There are several screening techniques but colonoscopy is still nowadays the gold standard, although it has some drawbacks such as the miss rate. Our contribution, in the field of intelligent systems for colonoscopy, aims at providing a polyp localization and a polyp segmentation system based on a model of appearance for polyps. To develop both methods we define a model of appearance for polyps, which describes a polyp as enclosed by intensity valleys. The novelty of our contribution resides on the fact that we include in our model aspects of the image formation and we also consider the presence of other elements from the endoluminal scene such as specular highlights and blood vessels, which have an impact on the performance of our methods. In order to develop our polyp localization method we accumulate valley information in order to generate energy maps, which are also used to guide the polyp segmentation. Our methods achieve promising results in polyp localization and segmentation. As we want to explore the usability of our methods we present a comparative analysis between physicians fixations obtained via an eye tracking device and our polyp localization method. The results show that our method is indistinguishable to novice physicians although it is far from expert physicians.
Keywords: Colonoscopy; polyp localization; polyp segmentation; Eye-tracking
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