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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2012). Trajectory-Based Abnormality Categorization for Learning Route Patterns in Surveillance. In Detection and Identification of Rare Audiovisual Cues, Studies in Computational Intelligence (Vol. 384, pp. 87–95). Springer Berlin Heidelberg.
Abstract: The recognition of abnormal behaviors in video sequences has raised as a hot topic in video understanding research. Particularly, an important challenge resides on automatically detecting abnormality. However, there is no convention about the types of anomalies that training data should derive. In surveillance, these are typically detected when new observations differ substantially from observed, previously learned behavior models, which represent normality. This paper focuses on properly defining anomalies within trajectory analysis: we propose a hierarchical representation conformed by Soft, Intermediate, and Hard Anomaly, which are identified from the extent and nature of deviation from learned models. Towards this end, a novel Gaussian Mixture Model representation of learned route patterns creates a probabilistic map of the image plane, which is applied to detect and classify anomalies in real-time. Our method overcomes limitations of similar existing approaches, and performs correctly even when the tracking is affected by different sources of noise. The reliability of our approach is demonstrated experimentally.
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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2009). Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking. Computer Animation and Virtual Worlds, 20(4), 473–489.
Abstract: In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2007). Automatic Learning of Conceptual Knowledge for the Interpretation of Human Behavior in Video Sequences. In 3rd Iberian Conference on Pattern Recognition and Image Analysis (IbPRIA 2007), J. Marti et al. (Eds.) LNCS 4477:507–514.
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