Eduardo Aguilar, Bhalaji Nagarajan, Rupali Khatun, Marc Bolaños, & Petia Radeva. (2020). Uncertainty Modeling and Deep Learning Applied to Food Image Analysis. In 13th International Joint Conference on Biomedical Engineering Systems and Technologies.
Abstract: Recently, computer vision approaches specially assisted by deep learning techniques have shown unexpected advancements that practically solve problems that never have been imagined to be automatized like face recognition or automated driving. However, food image recognition has received a little effort in the Computer Vision community. In this project, we review the field of food image analysis and focus on how to combine with two challenging research lines: deep learning and uncertainty modeling. After discussing our methodology to advance in this direction, we comment potential research, social and economic impact of the research on food image analysis.
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Jorge Charco, Angel Sappa, Boris X. Vintimilla, & Henry Velesaca. (2020). Transfer Learning from Synthetic Data in the Camera Pose Estimation Problem. In 15th International Conference on Computer Vision Theory and Applications.
Abstract: This paper presents a novel Siamese network architecture, as a variant of Resnet-50, to estimate the relative camera pose on multi-view environments. In order to improve the performance of the proposed model a transfer learning strategy, based on synthetic images obtained from a virtual-world, is considered. The transfer learning consists of first training the network using pairs of images from the virtual-world scenario
considering different conditions (i.e., weather, illumination, objects, buildings, etc.); then, the learned weight
of the network are transferred to the real case, where images from real-world scenarios are considered. Experimental results and comparisons with the state of the art show both, improvements on the relative pose estimation accuracy using the proposed model, as well as further improvements when the transfer learning strategy (synthetic-world data transfer learning real-world data) is considered to tackle the limitation on the
training due to the reduced number of pairs of real-images on most of the public data sets.
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Aura Hernandez-Sabate, Lluis Albarracin, & F. Javier Sanchez. (2020). Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem. MATH - Mathematics, 1595.
Abstract: In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
Keywords: STEM education; Project-based learning; Coding; software tool
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Pau Rodriguez, Diego Velazquez, Guillem Cucurull, Josep M. Gonfaus, Xavier Roca, & Jordi Gonzalez. (2020). Pay attention to the activations: a modular attention mechanism for fine-grained image recognition. TMM - IEEE Transactions on Multimedia, 22(2), 502–514.
Abstract: Fine-grained image recognition is central to many multimedia tasks such as search, retrieval, and captioning. Unfortunately, these tasks are still challenging since the appearance of samples of the same class can be more different than those from different classes. This issue is mainly due to changes in deformation, pose, and the presence of clutter. In the literature, attention has been one of the most successful strategies to handle the aforementioned problems. Attention has been typically implemented in neural networks by selecting the most informative regions of the image that improve classification. In contrast, in this paper, attention is not applied at the image level but to the convolutional feature activations. In essence, with our approach, the neural model learns to attend to lower-level feature activations without requiring part annotations and uses those activations to update and rectify the output likelihood distribution. The proposed mechanism is modular, architecture-independent, and efficient in terms of both parameters and computation required. Experiments demonstrate that well-known networks such as wide residual networks and ResNeXt, when augmented with our approach, systematically improve their classification accuracy and become more robust to changes in deformation and pose and to the presence of clutter. As a result, our proposal reaches state-of-the-art classification accuracies in CIFAR-10, the Adience gender recognition task, Stanford Dogs, and UEC-Food100 while obtaining competitive performance in ImageNet, CIFAR-100, CUB200 Birds, and Stanford Cars. In addition, we analyze the different components of our model, showing that the proposed attention modules succeed in finding the most discriminative regions of the image. Finally, as a proof of concept, we demonstrate that with only local predictions, an augmented neural network can successfully classify an image before reaching any fully connected layer, thus reducing the computational amount up to 10%.
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Gabriel Villalonga, & Antonio Lopez. (2020). Co-Training for On-Board Deep Object Detection. ACCESS - IEEE Access, , 194441–194456.
Abstract: Providing ground truth supervision to train visual models has been a bottleneck over the years, exacerbated by domain shifts which degenerate the performance of such models. This was the case when visual tasks relied on handcrafted features and shallow machine learning and, despite its unprecedented performance gains, the problem remains open within the deep learning paradigm due to its data-hungry nature. Best performing deep vision-based object detectors are trained in a supervised manner by relying on human-labeled bounding boxes which localize class instances (i.e. objects) within the training images. Thus, object detection is one of such tasks for which human labeling is a major bottleneck. In this article, we assess co-training as a semi-supervised learning method for self-labeling objects in unlabeled images, so reducing the human-labeling effort for developing deep object detectors. Our study pays special attention to a scenario involving domain shift; in particular, when we have automatically generated virtual-world images with object bounding boxes and we have real-world images which are unlabeled. Moreover, we are particularly interested in using co-training for deep object detection in the context of driver assistance systems and/or self-driving vehicles. Thus, using well-established datasets and protocols for object detection in these application contexts, we will show how co-training is a paradigm worth to pursue for alleviating object labeling, working both alone and together with task-agnostic domain adaptation.
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Manuel Carbonell, Alicia Fornes, Mauricio Villegas, & Josep Llados. (2020). A Neural Model for Text Localization, Transcription and Named Entity Recognition in Full Pages. PRL - Pattern Recognition Letters, 136, 219–227.
Abstract: In the last years, the consolidation of deep neural network architectures for information extraction in document images has brought big improvements in the performance of each of the tasks involved in this process, consisting of text localization, transcription, and named entity recognition. However, this process is traditionally performed with separate methods for each task. In this work we propose an end-to-end model that combines a one stage object detection network with branches for the recognition of text and named entities respectively in a way that shared features can be learned simultaneously from the training error of each of the tasks. By doing so the model jointly performs handwritten text detection, transcription, and named entity recognition at page level with a single feed forward step. We exhaustively evaluate our approach on different datasets, discussing its advantages and limitations compared to sequential approaches. The results show that the model is capable of benefiting from shared features by simultaneously solving interdependent tasks.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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Arnau Baro, Alicia Fornes, & Carles Badal. (2020). Handwritten Historical Music Recognition by Sequence-to-Sequence with Attention Mechanism. In 17th International Conference on Frontiers in Handwriting Recognition.
Abstract: Despite decades of research in Optical Music Recognition (OMR), the recognition of old handwritten music scores remains a challenge because of the variabilities in the handwriting styles, paper degradation, lack of standard notation, etc. Therefore, the research in OMR systems adapted to the particularities of old manuscripts is crucial to accelerate the conversion of music scores existing in archives into digital libraries, fostering the dissemination and preservation of our music heritage. In this paper we explore the adaptation of sequence-to-sequence models with attention mechanism (used in translation and handwritten text recognition) and the generation of specific synthetic data for recognizing old music scores. The experimental validation demonstrates that our approach is promising, especially when compared with long short-term memory neural networks.
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Jialuo Chen, M.A.Souibgui, Alicia Fornes, & Beata Megyesi. (2020). A Web-based Interactive Transcription Tool for Encrypted Manuscripts. In 3rd International Conference on Historical Cryptology (pp. 52–59).
Abstract: Manual transcription of handwritten text is a time consuming task. In the case of encrypted manuscripts, the recognition is even more complex due to the huge variety of alphabets and symbol sets. To speed up and ease this process, we present a web-based tool aimed to (semi)-automatically transcribe the encrypted sources. The user uploads one or several images of the desired encrypted document(s) as input, and the system returns the transcription(s). This process is carried out in an interactive fashion with
the user to obtain more accurate results. For discovering and testing, the developed web tool is freely available.
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David Berga, & Xavier Otazu. (2020). Computations of top-down attention by modulating V1 dynamics. In Computational and Mathematical Models in Vision.
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Yaxing Wang. (2020). Transferring and Learning Representations for Image Generation and Translation (Joost Van de Weijer, Abel Gonzalez, & Luis Herranz, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Image generation is arguably one of the most attractive, compelling, and challenging tasks in computer vision. Among the methods which perform image generation, generative adversarial networks (GANs) play a key role. The most common image generation models based on GANs can be divided into two main approaches. The first one, called simply image generation takes random noise as an input and synthesizes an image which follows the same distribution as the images in the training set. The second class, which is called image-to-image translation, aims to map an image from a source domain to one that is indistinguishable from those in the target domain. Image-to-image translation methods can further be divided into paired and unpaired image-to-image translation based on whether they require paired data or not. In this thesis, we aim to address some challenges of both image generation and image-to-image generation.GANs highly rely upon having access to vast quantities of data, and fail to generate realistic images from random noise when applied to domains with few images. To address this problem, we aim to transfer knowledge from a model trained on a large dataset (source domain) to the one learned on limited data (target domain). We find that both GANs andconditional GANs can benefit from models trained on large datasets. Our experiments show that transferring the discriminator is more important than the generator. Using both the generator and discriminator results in the best performance. We found, however, that this method suffers from overfitting, since we update all parameters to adapt to the target data. We propose a novel architecture, which is tailored to address knowledge transfer to very small target domains. Our approach effectively exploreswhich part of the latent space is more related to the target domain. Additionally, the proposed method is able to transfer knowledge from multiple pretrained GANs. Although image-to-image translation has achieved outstanding performance, it still facesseveral problems. First, for translation between complex domains (such as translations between different modalities) image-to-image translation methods require paired data. We show that when only some of the pairwise translations have been seen (i.e. during training), we can infer the remaining unseen translations (where training pairs are not available). We propose a new approach where we align multiple encoders and decoders in such a way that the desired translation can be obtained by simply cascadingthe source encoder and the target decoder, even when they have not interacted during the training stage (i.e. unseen). Second, we address the issue of bias in image-to-image translation. Biased datasets unavoidably contain undesired changes, which are dueto the fact that the target dataset has a particular underlying visual distribution. We use carefully designed semantic constraints to reduce the effects of the bias. The semantic constraint aims to enforce the preservation of desired image properties. Finally, current approaches fail to generate diverse outputs or perform scalable image transfer in a single model. To alleviate this problem, we propose a scalable and diverse image-to-image translation. We employ random noise to control the diversity. The scalabitlity is determined by conditioning the domain label.computer vision, deep learning, imitation learning, adversarial generative networks, image generation, image-to-image translation.
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Sangeeth Reddy, Minesh Mathew, Lluis Gomez, Marçal Rusiñol, Dimosthenis Karatzas, & C.V. Jawahar. (2020). RoadText-1K: Text Detection and Recognition Dataset for Driving Videos. In IEEE International Conference on Robotics and Automation.
Abstract: Perceiving text is crucial to understand semantics of outdoor scenes and hence is a critical requirement to build intelligent systems for driver assistance and self-driving. Most of the existing datasets for text detection and recognition comprise still images and are mostly compiled keeping text in mind. This paper introduces a new ”RoadText-1K” dataset for text in driving videos. The dataset is 20 times larger than the existing largest dataset for text in videos. Our dataset comprises 1000 video clips of driving without any bias towards text and with annotations for text bounding boxes and transcriptions in every frame. State of the art methods for text detection,
recognition and tracking are evaluated on the new dataset and the results signify the challenges in unconstrained driving videos compared to existing datasets. This suggests that RoadText-1K is suited for research and development of reading systems, robust enough to be incorporated into more complex downstream tasks like driver assistance and self-driving. The dataset can be found at http://cvit.iiit.ac.in/research/
projects/cvit-projects/roadtext-1k
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Xialei Liu, Chenshen Wu, Mikel Menta, Luis Herranz, Bogdan Raducanu, Andrew Bagdanov, et al. (2020). Generative Feature Replay for Class-Incremental Learning. In CLVISION – Workshop on Continual Learning in Computer Vision.
Abstract: Humans are capable of learning new tasks without forgetting previous ones, while neural networks fail due to catastrophic forgetting between new and previously-learned tasks. We consider a class-incremental setting which means that the task-ID is unknown at inference time. The imbalance between old and new classes typically results in a bias of the network towards the newest ones. This imbalance problem can either be addressed by storing exemplars from previous tasks, or by using image replay methods. However, the latter can only be applied to toy datasets since image generation for complex datasets is a hard problem.
We propose a solution to the imbalance problem based on generative feature replay which does not require any exemplars. To do this, we split the network into two parts: a feature extractor and a classifier. To prevent forgetting, we combine generative feature replay in the classifier with feature distillation in the feature extractor. Through feature generation, our method reduces the complexity of generative replay and prevents the imbalance problem. Our approach is computationally efficient and scalable to large datasets. Experiments confirm that our approach achieves state-of-the-art results on CIFAR-100 and ImageNet, while requiring only a fraction of the storage needed for exemplar-based continual learning
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Raul Gomez, Jaume Gibert, Lluis Gomez, & Dimosthenis Karatzas. (2020). Location Sensitive Image Retrieval and Tagging. In 16th European Conference on Computer Vision.
Abstract: People from different parts of the globe describe objects and concepts in distinct manners. Visual appearance can thus vary across different geographic locations, which makes location a relevant contextual information when analysing visual data. In this work, we address the task of image retrieval related to a given tag conditioned on a certain location on Earth. We present LocSens, a model that learns to rank triplets of images, tags and coordinates by plausibility, and two training strategies to balance the location influence in the final ranking. LocSens learns to fuse textual and location information of multimodal queries to retrieve related images at different levels of location granularity, and successfully utilizes location information to improve image tagging.
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Yaxing Wang, Abel Gonzalez-Garcia, David Berga, Luis Herranz, Fahad Shahbaz Khan, & Joost Van de Weijer. (2020). MineGAN: effective knowledge transfer from GANs to target domains with few images. In 33rd IEEE Conference on Computer Vision and Pattern Recognition.
Abstract: One of the attractive characteristics of deep neural networks is their ability to transfer knowledge obtained in one domain to other related domains. As a result, high-quality networks can be trained in domains with relatively little training data. This property has been extensively studied for discriminative networks but has received significantly less attention for generative models. Given the often enormous effort required to train GANs, both computationally as well as in the dataset collection, the re-use of pretrained GANs is a desirable objective. We propose a novel knowledge transfer method for generative models based on mining the knowledge that is most beneficial to a specific target domain, either from a single or multiple pretrained GANs. This is done using a miner network that identifies which part of the generative distribution of each pretrained GAN outputs samples closest to the target domain. Mining effectively steers GAN sampling towards suitable regions of the latent space, which facilitates the posterior finetuning and avoids pathologies of other methods such as mode collapse and lack of flexibility. We perform experiments on several complex datasets using various GAN architectures (BigGAN, Progressive GAN) and show that the proposed method, called MineGAN, effectively transfers knowledge to domains with few target images, outperforming existing methods. In addition, MineGAN can successfully transfer knowledge from multiple pretrained GANs.
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