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Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Roca, & Felipe Lumbreras. (2015). Multi-part body segmentation based on depth maps for soft biometry analysis. PRL - Pattern Recognition Letters, 56, 14–21.
Abstract: This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.
Keywords: 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis
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Bogdan Raducanu, Alireza Bosaghzadeh, & Fadi Dornaika. (2015). Multi-observation Face Recognition in Videos based on Label Propagation. In 6th Workshop on Analysis and Modeling of Faces and Gestures AMFG2015 (pp. 10–17).
Abstract: In order to deal with the huge amount of content generated by social media, especially for indexing and retrieval purposes, the focus shifted from single object recognition to multi-observation object recognition. Of particular interest is the problem of face recognition (used as primary cue for persons’ identity assessment), since it is highly required by popular social media search engines like Facebook and Youtube. Recently, several approaches for graph-based label propagation were proposed. However, the associated graphs were constructed in an ad-hoc manner (e.g., using the KNN graph) that cannot cope properly with the rapid and frequent changes in data appearance, a phenomenon intrinsically related with video sequences. In this paper, we
propose a novel approach for efficient and adaptive graph construction, based on a two-phase scheme: (i) the first phase is used to adaptively find the neighbors of a sample and also to find the adequate weights for the minimization function of the second phase; (ii) in the second phase, the
selected neighbors along with their corresponding weights are used to locally and collaboratively estimate the sparse affinity matrix weights. Experimental results performed on Honda Video Database (HVDB) and a subset of video
sequences extracted from the popular TV-series ’Friends’ show a distinct advantage of the proposed method over the existing standard graph construction methods.
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Alejandro Gonzalez Alzate. (2015). Multi-modal Pedestrian Detection (David Vazquez, Antonio Lopez, &, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Pedestrian detection continues to be an extremely challenging problem in real scenarios, in which situations like illumination changes, noisy images, unexpected objects, uncontrolled scenarios and variant appearance of objects occur constantly. All these problems force the development of more robust detectors for relevant applications like vision-based autonomous vehicles, intelligent surveillance, and pedestrian tracking for behavior analysis. Most reliable vision-based pedestrian detectors base their decision on features extracted using a single sensor capturing complementary features, e.g., appearance, and texture. These features usually are extracted from the current frame, ignoring temporal information, or including it in a post process step e.g., tracking or temporal coherence. Taking into account these issues we formulate the following question: can we generate more robust pedestrian detectors by introducing new information sources in the feature extraction step?
In order to answer this question we develop different approaches for introducing new information sources to well-known pedestrian detectors. We start by the inclusion of temporal information following the Stacked Sequential Learning (SSL) paradigm which suggests that information extracted from the neighboring samples in a sequence can improve the accuracy of a base classifier.
We then focus on the inclusion of complementary information from different sensors like 3D point clouds (LIDAR – depth), far infrared images (FIR), or disparity maps (stereo pair cameras). For this end we develop a multi-modal framework in which information from different sensors is used for increasing detection accuracy (by increasing information redundancy). Finally we propose a multi-view pedestrian detector, this multi-view approach splits the detection problem in n sub-problems.
Each sub-problem will detect objects in a given specific view reducing in that way the variability problem faced when a single detectors is used for the whole problem. We show that these approaches obtain competitive results with other state-of-the-art methods but instead of design new features, we reuse existing ones boosting their performance.
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Maedeh Aghaei, Mariella Dimiccoli, & Petia Radeva. (2015). Multi-Face Tracking by Extended Bag-of-Tracklets in Egocentric Videos.
Abstract: Egocentric images offer a hands-free way to record daily experiences and special events, where social interactions are of special interest. A natural question that arises is how to extract and track the appearance of multiple persons in a social event captured by a wearable camera. In this paper, we propose a novel method to find correspondences of multiple-faces in low temporal resolution egocentric sequences acquired through a wearable camera. This kind of sequences imposes additional challenges to the multitracking problem with respect to conventional videos. Due to the free motion of the camera and to its low temporal resolution (2 fpm), abrupt changes in the field of view, in illumination conditions and in the target location are very frequent. To overcome such a difficulty, we propose to generate, for each detected face, a set of correspondences along the whole sequence that we call tracklet and to take advantage of their redundancy to deal with both false positive face detections and unreliable tracklets. Similar tracklets are grouped into the so called extended bag-of-tracklets (eBoT), which are aimed to correspond to specific persons. Finally, a prototype tracklet is extracted for each eBoT. We validated our method over a dataset of 18.000 images from 38 egocentric sequences with 52 trackable persons and compared to the state-of-the-art methods, demonstrating its effectiveness and robustness.
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Michal Drozdzal, Santiago Segui, Petia Radeva, Carolina Malagelada, Fernando Azpiroz, & Jordi Vitria. (2015). Motility bar: a new tool for motility analysis of endoluminal videos. CBM - Computers in Biology and Medicine, 65, 320–330.
Abstract: Wireless Capsule Endoscopy (WCE) provides a new perspective of the small intestine, since it enables, for the first time, visualization of the entire organ. However, the long visual video analysis time, due to the large number of data in a single WCE study, was an important factor impeding the widespread use of the capsule as a tool for intestinal abnormalities detection. Therefore, the introduction of WCE triggered a new field for the application of computational methods, and in particular, of computer vision. In this paper, we follow the computational approach and come up with a new perspective on the small intestine motility problem. Our approach consists of three steps: first, we review a tool for the visualization of the motility information contained in WCE video; second, we propose algorithms for the characterization of two motility building-blocks: contraction detector and lumen size estimation; finally, we introduce an approach to detect segments of stable motility behavior. Our claims are supported by an evaluation performed with 10 WCE videos, suggesting that our methods ably capture the intestinal motility information.
Keywords: Small intestine; Motility; WCE; Computer vision; Image classification
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Olivier Lefebvre, Pau Riba, Charles Fournier, Alicia Fornes, Josep Llados, Rejean Plamondon, et al. (2015). Monitoring neuromotricity on-line: a cloud computing approach. In 17th Conference of the International Graphonomics Society IGS2015.
Abstract: The goal of our experiment is to develop a useful and accessible tool that can be used to evaluate a patient's health by analyzing handwritten strokes. We use a cloud computing approach to analyze stroke data sampled on a commercial tablet working on the Android platform and a distant server to perform complex calculations using the Delta and Sigma lognormal algorithms. A Google Drive account is used to store the data and to ease the development of the project. The communication between the tablet, the cloud and the server is encrypted to ensure biomedical information confidentiality. Highly parameterized biomedical tests are implemented on the tablet as well as a free drawing test to evaluate the validity of the data acquired by the first test compared to the second one. A blurred shape model descriptor pattern recognition algorithm is used to classify the data obtained by the free drawing test. The functions presented in this paper are still currently under development and other improvements are needed before launching the application in the public domain.
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Marc Serra. (2015). Modeling, estimation and evaluation of intrinsic images considering color information (Robert Benavente, & Olivier Penacchio, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Image values are the result of a combination of visual information coming from multiple sources. Recovering information from the multiple factors thatproduced an image seems a hard and ill-posed problem. However, it is important to observe that humans develop the ability to interpret images and recognize and isolate specific physical properties of the scene.
Images describing a single physical characteristic of an scene are called intrinsic images. These images would benefit most computer vision tasks which are often affected by the multiple complex effects that are usually found in natural images (e.g. cast shadows, specularities, interreflections...).
In this thesis we analyze the problem of intrinsic image estimation from different perspectives, including the theoretical formulation of the problem, the visual cues that can be used to estimate the intrinsic components and the evaluation mechanisms of the problem.
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Jaume Amores. (2015). MILDE: multiple instance learning by discriminative embedding. KAIS - Knowledge and Information Systems, 42(2), 381–407.
Abstract: While the objective of the standard supervised learning problem is to classify feature vectors, in the multiple instance learning problem, the objective is to classify bags, where each bag contains multiple feature vectors. This represents a generalization of the standard problem, and this generalization becomes necessary in many real applications such as drug activity prediction, content-based image retrieval, and others. While the existing paradigms are based on learning the discriminant information either at the instance level or at the bag level, we propose to incorporate both levels of information. This is done by defining a discriminative embedding of the original space based on the responses of cluster-adapted instance classifiers. Results clearly show the advantage of the proposed method over the state of the art, where we tested the performance through a variety of well-known databases that come from real problems, and we also included an analysis of the performance using synthetically generated data.
Keywords: Multi-instance learning; Codebook; Bag of words
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Adriana Romero, Petia Radeva, & Carlo Gatta. (2015). Meta-parameter free unsupervised sparse feature learning. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 37(8), 1716–1722.
Abstract: We propose a meta-parameter free, off-the-shelf, simple and fast unsupervised feature learning algorithm, which exploits a new way of optimizing for sparsity. Experiments on CIFAR-10, STL- 10 and UCMerced show that the method achieves the state-of-theart performance, providing discriminative features that generalize well.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2015). Memory Fields: DJs in the Library. In 21 st Symposium of Electronic Arts.
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Dan Norton, Fernando Vilariño, & Onur Ferhat. (2015). Memory Field – Creative Engagement in Digital Collections. In Internet Librarian International Conference.
Abstract: “Memory Fields” is a trans-disciplinary project aiming at the (re)valorisation of digital collections.Its main deliverable is an interface for a dual screen installation, used to access and mix the public library digital collections. The collections being used in this case are a collection of digitised posters from the Spanish Civil War, belonging to the Arxiu General de Catalunya, and a collection of field recordings made by Dan Norton. The system generates visualisations, and the images and sounds are mixed together using narrative primitives of video dj. Users contribute to the digital collections by adding personal memories and observations. The comments and recollections appear as flowers growing in a “memory field” and memories remain public in a Twitter feed (@Memoryfields).
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Aura Hernandez-Sabate, Meritxell Joanpere, Nuria Gorgorio, & Lluis Albarracin. (2015). Mathematics learning opportunities when playing a Tower Defense Game. IJSG - International Journal of Serious Games, 57–71.
Abstract: A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.
Keywords: Tower Defense game; learning opportunities; mathematics; problem solving; game design
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Mariella Dimiccoli, & Petia Radeva. (2015). Lifelogging in the era of outstanding digitization. In International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage.
Abstract: In this paper, we give an overview on the emerging trend of the digitized self, focusing on visual lifelogging through wearable cameras. This is about continuously recording our life from a first-person view by wearing a camera that passively captures images. On one hand, visual lifelogging has opened the door to a large number of applications, including health. On the other, it has also boosted new challenges in the field of data analysis as well as new ethical concerns. While currently increasing efforts are being devoted to exploit lifelogging data for the improvement of personal well-being, we believe there are still many interesting applications to explore, ranging from tourism to the digitization of human behavior.
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Cristhian A. Aguilera-Carrasco, Angel Sappa, & Ricardo Toledo. (2015). LGHD: a Feature Descriptor for Matching Across Non-Linear Intensity Variations. In 22th IEEE International Conference on Image Processing (pp. 178–181).
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Santiago Segui, Oriol Pujol, & Jordi Vitria. (2015). Learning to count with deep object features. In Deep Vision: Deep Learning in Computer Vision, CVPR 2015 Workshop (pp. 90–96).
Abstract: Learning to count is a learning strategy that has been recently proposed in the literature for dealing with problems where estimating the number of object instances in a scene is the final objective. In this framework, the task of learning to detect and localize individual object instances is seen as a harder task that can be evaded by casting the problem as that of computing a regression value from hand-crafted image features. In this paper we explore the features that are learned when training a counting convolutional neural
network in order to understand their underlying representation.
To this end we define a counting problem for MNIST data and show that the internal representation of the network is able to classify digits in spite of the fact that no direct supervision was provided for them during training.
We also present preliminary results about a deep network that is able to count the number of pedestrians in a scene.
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