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Fernando Vilariño, Panagiota Spyridonos, Jordi Vitria, C. Malagelada, & Petia Radeva. (2006). Linear Radial Patterns Characterization for Automatic Detection of Tonic Intestinal Contractions. In .F. Mart ́ınez-Trinidad et al (Ed.), 11th Iberoamerican Congress on Pattern Recognition (Vol. 4225, 178–187). LNCS. Berlin Heidelberg: Springer Verlag.
Abstract: This work tackles the categorization of general linear radial patterns by means of the valleys and ridges detection and the use of descriptors of directional information, which are provided by steerable filters in different regions of the image. We successfully apply our proposal in the specific case of automatic detection of tonic contractions in video capsule endoscopy, which represent a paradigmatic example of linear radial patterns.
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Oriol Ramos Terrades. (2006). Linear Combination of Multiresolution Descriptors: Application to Graphics Recognition (Salvatore Antoine Tabbone, & Ernest Valveny, Eds.). Ph.D. thesis, , .
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Enric Marti, Jordi Regincos, Juan Jose Villanueva, & Jaime Lopez-Krahe. (1994). Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems. In Advances in Pattern Recognition and Image Analysis, (pp. 158–169). World Scientific Pub.
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Oriol Ramos Terrades, & Ernest Valveny. (2003). Line Detection Using Ridgelets Transform for Graphic Symbol Representation.
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C. Alejandro Parraga, Jordi Roca, Dimosthenis Karatzas, & Sophie Wuerger. (2014). Limitations of visual gamma corrections in LCD displays. Dis - Displays, 35(5), 227–239.
Abstract: A method for estimating the non-linear gamma transfer function of liquid–crystal displays (LCDs) without the need of a photometric measurement device was described by Xiao et al. (2011) [1]. It relies on observer’s judgments of visual luminance by presenting eight half-tone patterns with luminances from 1/9 to 8/9 of the maximum value of each colour channel. These half-tone patterns were distributed over the screen both over the vertical and horizontal viewing axes. We conducted a series of photometric and psychophysical measurements (consisting in the simultaneous presentation of half-tone patterns in each trial) to evaluate whether the angular dependency of the light generated by three different LCD technologies would bias the results of these gamma transfer function estimations. Our results show that there are significant differences between the gamma transfer functions measured and produced by observers at different viewing angles. We suggest appropriate modifications to the Xiao et al. paradigm to counterbalance these artefacts which also have the advantage of shortening the amount of time spent in collecting the psychophysical measurements.
Keywords: Display calibration; Psychophysics; Perceptual; Visual gamma correction; Luminance matching; Observer-based calibration
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Hamdi Dibeklioglu, Albert Ali Salah, & Theo Gevers. (2013). Like Father, Like Son: Facial Expression Dynamics for Kinship Verification. In 15th IEEE International Conference on Computer Vision (pp. 1497–1504).
Abstract: Kinship verification from facial appearance is a difficult problem. This paper explores the possibility of employing facial expression dynamics in this problem. By using features that describe facial dynamics and spatio-temporal appearance over smile expressions, we show that it is possible to improve the state of the art in this problem, and verify that it is indeed possible to recognize kinship by resemblance of facial expressions. The proposed method is tested on different kin relationships. On the average, 72.89% verification accuracy is achieved on spontaneous smiles.
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Hassan Ahmed Sial, Ramon Baldrich, Maria Vanrell, & Dimitris Samaras. (2020). Light Direction and Color Estimation from Single Image with Deep Regression. In London Imaging Conference.
Abstract: We present a method to estimate the direction and color of the scene light source from a single image. Our method is based on two main ideas: (a) we use a new synthetic dataset with strong shadow effects with similar constraints to the SID dataset; (b) we define a deep architecture trained on the mentioned dataset to estimate the direction and color of the scene light source. Apart from showing good performance on synthetic images, we additionally propose a preliminary procedure to obtain light positions of the Multi-Illumination dataset, and, in this way, we also prove that our trained model achieves good performance when it is applied to real scenes.
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Marc Masana. (2020). Lifelong Learning of Neural Networks: Detecting Novelty and Adapting to New Domains without Forgetting (Joost Van de Weijer, & Andrew Bagdanov, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Computer vision has gone through considerable changes in the last decade as neural networks have come into common use. As available computational capabilities have grown, neural networks have achieved breakthroughs in many computer vision tasks, and have even surpassed human performance in others. With accuracy being so high, focus has shifted to other issues and challenges. One research direction that saw a notable increase in interest is on lifelong learning systems. Such systems should be capable of efficiently performing tasks, identifying and learning new ones, and should moreover be able to deploy smaller versions of themselves which are experts on specific tasks. In this thesis, we contribute to research on lifelong learning and address the compression and adaptation of networks to small target domains, the incremental learning of networks faced with a variety of tasks, and finally the detection of out-of-distribution samples at inference time.
We explore how knowledge can be transferred from large pretrained models to more task-specific networks capable of running on smaller devices by extracting the most relevant information. Using a pretrained model provides more robust representations and a more stable initialization when learning a smaller task, which leads to higher performance and is known as domain adaptation. However, those models are too large for certain applications that need to be deployed on devices with limited memory and computational capacity. In this thesis we show that, after performing domain adaptation, some learned activations barely contribute to the predictions of the model. Therefore, we propose to apply network compression based on low-rank matrix decomposition using the activation statistics. This results in a significant reduction of the model size and the computational cost.
Like human intelligence, machine intelligence aims to have the ability to learn and remember knowledge. However, when a trained neural network is presented with learning a new task, it ends up forgetting previous ones. This is known as catastrophic forgetting and its avoidance is studied in continual learning. The work presented in this thesis extensively surveys continual learning techniques and presents an approach to avoid catastrophic forgetting in sequential task learning scenarios. Our technique is based on using ternary masks in order to update a network to new tasks, reusing the knowledge of previous ones while not forgetting anything about them. In contrast to earlier work, our masks are applied to the activations of each layer instead of the weights. This considerably reduces the number of parameters to be added for each new task. Furthermore, the analysis on a wide range of work on incremental learning without access to the task-ID, provides insight on current state-of-the-art approaches that focus on avoiding catastrophic forgetting by using regularization, rehearsal of previous tasks from a small memory, or compensating the task-recency bias.
Neural networks trained with a cross-entropy loss force the outputs of the model to tend toward a one-hot encoded vector. This leads to models being too overly confident when presented with images or classes that were not present in the training distribution. The capacity of a system to be aware of the boundaries of the learned tasks and identify anomalies or classes which have not been learned yet is key to lifelong learning and autonomous systems. In this thesis, we present a metric learning approach to out-of-distribution detection that learns the task at hand on an embedding space.
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Mariella Dimiccoli, & Petia Radeva. (2015). Lifelogging in the era of outstanding digitization. In International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage.
Abstract: In this paper, we give an overview on the emerging trend of the digitized self, focusing on visual lifelogging through wearable cameras. This is about continuously recording our life from a first-person view by wearing a camera that passively captures images. On one hand, visual lifelogging has opened the door to a large number of applications, including health. On the other, it has also boosted new challenges in the field of data analysis as well as new ethical concerns. While currently increasing efforts are being devoted to exploit lifelogging data for the improvement of personal well-being, we believe there are still many interesting applications to explore, ranging from tourism to the digitization of human behavior.
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Gemma Rotger. (2021). Lifelike Humans: Detailed Reconstruction of Expressive Human Faces (Felipe Lumbreras, & Antonio Agudo, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work on a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
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Fernando Vilariño. (2019). Library Living Lab, Numérisation 3D des chapiteaux du cloître de Saint-Cugat : des citoyens co- créant le nouveau patrimoine culturel numérique. In Intersectorialité et approche Living Labs. Entretiens Jacques-Cartier.
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Fernando Vilariño, Dimosthenis Karatzas, & Alberto Valcarce. (2018). Libraries as New Innovation Hubs: The Library Living Lab. In 30th ISPIM Innovation Conference.
Abstract: Libraries are in deep transformation both in EU and around the world, and they are thriving within a great window of opportunity for innovation. In this paper, we show how the Library Living Lab in Barcelona participated of this changing scenario and contributed to create the Bibliolab program, where more than 200 public libraries give voice to their users in a global user-centric innovation initiative, using technology as enabling factor. The Library Living Lab is a real 4-helix implementation where Universities, Research Centers, Public Administration, Companies and the Neighbors are joint together to explore how technology transforms the cultural experience of people. This case is an example of scalability and provides reference tools for policy making, sustainability, user engage methodologies and governance. We provide specific examples of new prototypes and services that help to understand how to redefine the role of the Library as a real hub for social innovation.
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Cristhian A. Aguilera-Carrasco, Angel Sappa, & Ricardo Toledo. (2015). LGHD: a Feature Descriptor for Matching Across Non-Linear Intensity Variations. In 22th IEEE International Conference on Image Processing (pp. 178–181).
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Xialei Liu, Joost Van de Weijer, & Andrew Bagdanov. (2018). Leveraging Unlabeled Data for Crowd Counting by Learning to Rank. In 31st IEEE Conference on Computer Vision and Pattern Recognition (pp. 7661–7669).
Abstract: We propose a novel crowd counting approach that leverages abundantly available unlabeled crowd imagery in a learning-to-rank framework. To induce a ranking of
cropped images , we use the observation that any sub-image of a crowded scene image is guaranteed to contain the same number or fewer persons than the super-image. This allows us to address the problem of limited size of existing
datasets for crowd counting. We collect two crowd scene datasets from Google using keyword searches and queryby-example image retrieval, respectively. We demonstrate how to efficiently learn from these unlabeled datasets by incorporating learning-to-rank in a multi-task network which simultaneously ranks images and estimates crowd density maps. Experiments on two of the most challenging crowd counting datasets show that our approach obtains state-ofthe-art results.
Keywords: Task analysis; Training; Computer vision; Visualization; Estimation; Head; Context modeling
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Gabriel Villalonga. (2021). Leveraging Synthetic Data to Create Autonomous Driving Perception Systems (Antonio Lopez, & German Ros, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Manually annotating images to develop vision models has been a major bottleneck
since computer vision and machine learning started to walk together. This has
been more evident since computer vision falls on the shoulders of data-hungry
deep learning techniques. When addressing on-board perception for autonomous
driving, the curse of data annotation is exacerbated due to the use of additional
sensors such as LiDAR. Therefore, any approach aiming at reducing such a timeconsuming and costly work is of high interest for addressing autonomous driving
and, in fact, for any application requiring some sort of artificial perception. In the
last decade, it has been shown that leveraging from synthetic data is a paradigm
worth to pursue in order to minimizing manual data annotation. The reason is
that the automatic process of generating synthetic data can also produce different
types of associated annotations (e.g. object bounding boxes for synthetic images
and LiDAR pointclouds, pixel/point-wise semantic information, etc.). Directly
using synthetic data for training deep perception models may not be the definitive
solution in all circumstances since it can appear a synth-to-real domain shift. In
this context, this work focuses on leveraging synthetic data to alleviate manual
annotation for three perception tasks related to driving assistance and autonomous
driving. In all cases, we assume the use of deep convolutional neural networks
(CNNs) to develop our perception models.
The first task addresses traffic sign recognition (TSR), a kind of multi-class
classification problem. We assume that the number of sign classes to be recognized
must be suddenly increased without having annotated samples to perform the
corresponding TSR CNN re-training. We show that leveraging synthetic samples of
such new classes and transforming them by a generative adversarial network (GAN)
trained on the known classes (i.e. without using samples from the new classes), it is
possible to re-train the TSR CNN to properly classify all the signs for a ∼ 1/4 ratio of
new/known sign classes. The second task addresses on-board 2D object detection,
focusing on vehicles and pedestrians. In this case, we assume that we receive a set
of images without the annotations required to train an object detector, i.e. without
object bounding boxes. Therefore, our goal is to self-annotate these images so
that they can later be used to train the desired object detector. In order to reach
this goal, we leverage from synthetic data and propose a semi-supervised learning
approach based on the co-training idea. In fact, we use a GAN to reduce the synthto-real domain shift before applying co-training. Our quantitative results show
that co-training and GAN-based image-to-image translation complement each
other up to allow the training of object detectors without manual annotation, and still almost reaching the upper-bound performances of the detectors trained from
human annotations. While in previous tasks we focus on vision-based perception,
the third task we address focuses on LiDAR pointclouds. Our initial goal was to
develop a 3D object detector trained on synthetic LiDAR-style pointclouds. While
for images we may expect synth/real-to-real domain shift due to differences in
their appearance (e.g. when source and target images come from different camera
sensors), we did not expect so for LiDAR pointclouds since these active sensors
factor out appearance and provide sampled shapes. However, in practice, we have
seen that it can be domain shift even among real-world LiDAR pointclouds. Factors
such as the sampling parameters of the LiDARs, the sensor suite configuration onboard the ego-vehicle, and the human annotation of 3D bounding boxes, do induce
a domain shift. We show it through comprehensive experiments with different
publicly available datasets and 3D detectors. This redirected our goal towards the
design of a GAN for pointcloud-to-pointcloud translation, a relatively unexplored
topic.
Finally, it is worth to mention that all the synthetic datasets used for these three
tasks, have been designed and generated in the context of this PhD work and will
be publicly released. Overall, we think this PhD presents several steps forward to
encourage leveraging synthetic data for developing deep perception models in the
field of driving assistance and autonomous driving.
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