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Author Palaiahnakote Shivakumara; Anjan Dutta; Trung Quy Phan; Chew Lim Tan; Umapada Pal
Title (up) A Novel Mutual Nearest Neighbor based Symmetry for Text Frame Classification in Video Type Journal Article
Year 2011 Publication Pattern Recognition Abbreviated Journal PR
Volume 44 Issue 8 Pages 1671-1683
Keywords
Abstract In the field of multimedia retrieval in video, text frame classification is essential for text detection, event detection, event boundary detection, etc. We propose a new text frame classification method that introduces a combination of wavelet and median moment with k-means clustering to select probable text blocks among 16 equally sized blocks of a video frame. The same feature combination is used with a new Max–Min clustering at the pixel level to choose probable dominant text pixels in the selected probable text blocks. For the probable text pixels, a so-called mutual nearest neighbor based symmetry is explored with a four-quadrant formation centered at the centroid of the probable dominant text pixels to know whether a block is a true text block or not. If a frame produces at least one true text block then it is considered as a text frame otherwise it is a non-text frame. Experimental results on different text and non-text datasets including two public datasets and our own created data show that the proposed method gives promising results in terms of recall and precision at the block and frame levels. Further, we also show how existing text detection methods tend to misclassify non-text frames as text frames in term of recall and precision at both the block and frame levels.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes DAG Approved no
Call Number Admin @ si @ SDP2011 Serial 1727
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Author Zhong Jin; Franck Davoine; Zhen Lou; Jing-Yu Yang
Title (up) A novel PCA-based Bayes classifier and face analysis Type Book Chapter
Year 2006 Publication International Conference on Advances in Biometrics (ICB’06), LNCS 3832: 144–150 Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address Hong Kong
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes Approved no
Call Number Admin @ si @ JDL2006 Serial 624
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Author Cristhian Aguilera; Fernando Barrera; Angel Sappa; Ricardo Toledo
Title (up) A Novel SIFT-Like-Based Approach for FIR-VS Images Registration Type Conference Article
Year 2012 Publication 11th Quantitative InfraRed Thermography Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address Naples, Italy
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference QIRT
Notes ADAS; TV Approved no
Call Number Admin @ si @ ABS2012 Serial 2017
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Author Naveen Onkarappa; Angel Sappa
Title (up) A Novel Space Variant Image Representation Type Journal Article
Year 2013 Publication Journal of Mathematical Imaging and Vision Abbreviated Journal JMIV
Volume 47 Issue 1-2 Pages 48-59
Keywords Space-variant representation; Log-polar mapping; Onboard vision applications
Abstract Traditionally, in machine vision images are represented using cartesian coordinates with uniform sampling along the axes. On the contrary, biological vision systems represent images using polar coordinates with non-uniform sampling. For various advantages provided by space-variant representations many researchers are interested in space-variant computer vision. In this direction the current work proposes a novel and simple space variant representation of images. The proposed representation is compared with the classical log-polar mapping. The log-polar representation is motivated by biological vision having the characteristic of higher resolution at the fovea and reduced resolution at the periphery. On the contrary to the log-polar, the proposed new representation has higher resolution at the periphery and lower resolution at the fovea. Our proposal is proved to be a better representation in navigational scenarios such as driver assistance systems and robotics. The experimental results involve analysis of optical flow fields computed on both proposed and log-polar representations. Additionally, an egomotion estimation application is also shown as an illustrative example. The experimental analysis comprises results from synthetic as well as real sequences.
Address
Corporate Author Thesis
Publisher Springer US Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN 0924-9907 ISBN Medium
Area Expedition Conference
Notes ADAS; 600.055; 605.203; 601.215 Approved no
Call Number Admin @ si @ OnS2013a Serial 2243
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Author Robert Benavente
Title (up) A Parametric Model for Computational Colour Naming Type Book Whole
Year 2007 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords PhD Thesis
Abstract
Address
Corporate Author Thesis Ph.D. thesis
Publisher Ediciones Graficas Rey Place of Publication Editor Maria Vanrell
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes CIC Approved no
Call Number CAT @ cat @ Ben2007 Serial 1108
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Author Enric Marti; Debora Gil; Carme Julia
Title (up) A PBL experience in the teaching of Computer Graphics Type Conference Article
Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal
Volume 5 Issue 1 Pages 95-103
Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Dublin; Ireland; September 2005
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference EUROGRAPHICS
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MGJ2005 Serial 1593
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Author Enric Marti; Carme Julia; Debora Gil
Title (up) A PBL Experience in the Teaching of Computer Graphics Type Conference Article
Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Zaragoza; September 2007
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference CEDI
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2007a Serial 1603
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Author Enric Marti; Carme Julia; Debora Gil
Title (up) A PBL Experience in the Teaching of Computer Graphics Type Journal Article
Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address
Corporate Author Thesis
Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2006a Serial 1607
Permanent link to this record
 

 
Author Jose Antonio Rodriguez; Gemma Sanchez; Josep Llados
Title (up) A Pen-based Interface for Real-time Document Edition Type Conference Article
Year 2007 Publication 9th International Conference on Document Analysis and Recognition. Abbreviated Journal
Volume 2 Issue Pages 939–944
Keywords
Abstract
Address Curitiba (Brazil)
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference ICDAR
Notes DAG Approved no
Call Number DAG @ dag @ RSL2007b Serial 883
Permanent link to this record
 

 
Author Mathieu Nicolas Delalandre; Jean-Yves Ramel; Ernest Valveny; Muhammad Muzzamil Luqman
Title (up) A Performance Characterization Algorithm for Symbol Localization Type Conference Article
Year 2009 Publication 8th IAPR International Workshop on Graphics Recognition Abbreviated Journal
Volume Issue Pages 3-11
Keywords
Abstract In this paper we present an algorithm for performance characterization of symbol localization systems. This algorithm is aimed to be a more “reliable” and “open” solution to characterize the performance. To achieve that, it exploits only single points as the result of localization and offers the possibility to reconsider the localization results provided by a system. We use the information about context in groundtruth, and overall localization results, to detect the ambiguous localization results. A probability score is computed for each matching between a localization point and a groundtruth region, depending on the spatial distribution of the other regions in the groundtruth. Final characterization is given with detection rate/probability score plots, describing the sets of possible interpretations of the localization results, according to a given confidence rate. We present experimentation details along with the results for the symbol localization system of [1], exploiting a synthetic dataset of architectural floorplans and electrical diagrams (composed of 200 images and 3861 symbols).
Address La Rochelle; July 2009
Corporate Author Thesis
Publisher Springer Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference GREC
Notes DAG Approved no
Call Number DAG @ dag @ DRV2009 Serial 1443
Permanent link to this record
 

 
Author Mathieu Nicolas Delalandre; Jean-Yves Ramel; Ernest Valveny; Muhammad Muzzamil Luqman
Title (up) A Performance Characterization Algorithm for Symbol Localization Type Book Chapter
Year 2010 Publication Graphics Recognition. Achievements, Challenges, and Evolution. 8th International Workshop, GREC 2009. Selected Papers Abbreviated Journal
Volume 6020 Issue Pages 260–271
Keywords
Abstract In this paper we present an algorithm for performance characterization of symbol localization systems. This algorithm is aimed to be a more “reliable” and “open” solution to characterize the performance. To achieve that, it exploits only single points as the result of localization and offers the possibility to reconsider the localization results provided by a system. We use the information about context in groundtruth, and overall localization results, to detect the ambiguous localization results. A probability score is computed for each matching between a localization point and a groundtruth region, depending on the spatial distribution of the other regions in the groundtruth. Final characterization is given with detection rate/probability score plots, describing the sets of possible interpretations of the localization results, according to a given confidence rate. We present experimentation details along with the results for the symbol localization system of [1], exploiting a synthetic dataset of architectural floorplans and electrical diagrams (composed of 200 images and 3861 symbols).
Address
Corporate Author Thesis
Publisher Springer Berlin Heidelberg Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title LNCS
Series Volume Series Issue Edition
ISSN 0302-9743 ISBN 978-3-642-13727-3 Medium
Area Expedition Conference GREC
Notes DAG Approved no
Call Number Admin @ si @ DRV2010 Serial 2406
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Author Marçal Rusiñol; Josep Llados
Title (up) A Performance Evaluation Protocol for Symbol Spotting Systems in Terms of Recognition and Location Indices Type Journal Article
Year 2009 Publication International Journal on Document Analysis and Recognition Abbreviated Journal IJDAR
Volume 12 Issue 2 Pages 83-96
Keywords Performance evaluation; Symbol Spotting; Graphics Recognition
Abstract Symbol spotting systems are intended to retrieve regions of interest from a document image database where the queried symbol is likely to be found. They shall have the ability to recognize and locate graphical symbols in a single step. In this paper, we present a set of measures to evaluate the performance of a symbol spotting system in terms of recognition abilities, location accuracy and scalability. We show that the proposed measures allow to determine the weaknesses and strengths of different methods. In particular we have tested a symbol spotting method based on a set of four different off-the-shelf shape descriptors.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN 1433-2833 ISBN Medium
Area Expedition Conference
Notes DAG Approved no
Call Number DAG @ dag @ RuL2009a Serial 1166
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Author Paula Fritzsche; C.Roig; Ana Ripoll; Emilio Luque; Aura Hernandez-Sabate
Title (up) A Performance Prediction Methodology for Data-dependent Parallel Applications Type Conference Article
Year 2006 Publication Proceedings of the IEEE International Conference on Cluster Computing Abbreviated Journal
Volume Issue Pages 1-8
Keywords
Abstract The increase in the use of parallel distributed architectures in order to solve large-scale scientific problems has generated the need for performance prediction for both deterministic applications and non-deterministic applications. In particular, the performance prediction of data dependent programs is an extremely challenging problem because for a specific issue the input datasets may cause different execution times. Generally, a parallel application is characterized as a collection of tasks and their interrelations. If the application is time-critical it is not enough to work with only one value per task, and consequently knowledge of the distribution of task execution times is crucial. The development of a new prediction methodology to estimate the performance of data-dependent parallel applications is the primary target of this study. This approach makes it possible to evaluate the parallel performance of an application without the need of implementation. A real data-dependent arterial structure detection application model is used to apply the methodology proposed. The predicted times obtained using the new methodology for genuine datasets are compared with predicted times that arise from using only one execution value per task. Finally, the experimental study shows that the new methodology generates more precise predictions.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes IAM Approved no
Call Number IAM @ iam @ FRR2006 Serial 1497
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Author Misael Rosales
Title (up) A Physics-Based Image Modelling of IVUS as a Geometric and Kinematic System Type Book Whole
Year 2005 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address CVC (UAB)
Corporate Author Thesis Ph.D. thesis
Publisher Place of Publication Editor Petia Radeva
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition 978-84-922529-8-7 Conference
Notes Approved no
Call Number Admin @ si @ Ros2005 Serial 603
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Author Petia Radeva; J. Guerrero; C. Molina
Title (up) A Physics-Based Kohonen Ring. Type Miscellaneous
Year 1998 Publication SPIE – Medical Imaging. Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address San Diego; CA; USA
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MILAB Approved no
Call Number BCNPCL @ bcnpcl @ RGM1998 Serial 19
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