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Kunal Biswas; Palaiahnakote Shivakumara; Umapada Pal; Tong Lu; Michel Blumenstein; Josep Llados |
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Classification of aesthetic natural scene images using statistical and semantic features |
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Journal Article |
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Year |
2023 |
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Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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82 |
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9 |
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13507-13532 |
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Aesthetic image analysis is essential for improving the performance of multimedia image retrieval systems, especially from a repository of social media and multimedia content stored on mobile devices. This paper presents a novel method for classifying aesthetic natural scene images by studying the naturalness of image content using statistical features, and reading text in the images using semantic features. Unlike existing methods that focus only on image quality with human information, the proposed approach focuses on image features as well as text-based semantic features without human intervention to reduce the gap between subjectivity and objectivity in the classification. The aesthetic classes considered in this work are (i) Very Pleasant, (ii) Pleasant, (iii) Normal and (iv) Unpleasant. The naturalness is represented by features of focus, defocus, perceived brightness, perceived contrast, blurriness and noisiness, while semantics are represented by text recognition, description of the images and labels of images, profile pictures, and banner images. Furthermore, a deep learning model is proposed in a novel way to fuse statistical and semantic features for the classification of aesthetic natural scene images. Experiments on our own dataset and the standard datasets demonstrate that the proposed approach achieves 92.74%, 88.67% and 83.22% average classification rates on our own dataset, AVA dataset and CUHKPQ dataset, respectively. Furthermore, a comparative study of the proposed model with the existing methods shows that the proposed method is effective for the classification of aesthetic social media images. |
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DAG |
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no |
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Admin @ si @ BSP2023 |
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3873 |
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Marçal Rusiñol; J. Chazalon; Katerine Diaz |
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Title |
Augmented Songbook: an Augmented Reality Educational Application for Raising Music Awareness |
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Journal Article |
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2018 |
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Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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77 |
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11 |
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13773-13798 |
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Augmented reality; Document image matching; Educational applications |
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This paper presents the development of an Augmented Reality mobile application which aims at sensibilizing young children to abstract concepts of music. Such concepts are, for instance, the musical notation or the idea of rhythm. Recent studies in Augmented Reality for education suggest that such technologies have multiple benefits for students, including younger ones. As mobile document image acquisition and processing gains maturity on mobile platforms, we explore how it is possible to build a markerless and real-time application to augment the physical documents with didactic animations and interactive virtual content. Given a standard image processing pipeline, we compare the performance of different local descriptors at two key stages of the process. Results suggest alternatives to the SIFT local descriptors, regarding result quality and computational efficiency, both for document model identification and perspective transform estimation. All experiments are performed on an original and public dataset we introduce here. |
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DAG; ADAS; 600.084; 600.121; 600.118; 600.129 |
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no |
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Admin @ si @ RCD2018 |
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2996 |
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Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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A transformer model for boundary detection in continuous sign language |
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2024 |
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Multimedia Tools and Applications |
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MTAP |
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Sign Language Recognition (SLR) has garnered significant attention from researchers in recent years, particularly the intricate domain of Continuous Sign Language Recognition (CSLR), which presents heightened complexity compared to Isolated Sign Language Recognition (ISLR). One of the prominent challenges in CSLR pertains to accurately detecting the boundaries of isolated signs within a continuous video stream. Additionally, the reliance on handcrafted features in existing models poses a challenge to achieving optimal accuracy. To surmount these challenges, we propose a novel approach utilizing a Transformer-based model. Unlike traditional models, our approach focuses on enhancing accuracy while eliminating the need for handcrafted features. The Transformer model is employed for both ISLR and CSLR. The training process involves using isolated sign videos, where hand keypoint features extracted from the input video are enriched using the Transformer model. Subsequently, these enriched features are forwarded to the final classification layer. The trained model, coupled with a post-processing method, is then applied to detect isolated sign boundaries within continuous sign videos. The evaluation of our model is conducted on two distinct datasets, including both continuous signs and their corresponding isolated signs, demonstrates promising results. |
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HUPBA |
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no |
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Admin @ si @ RKE2024 |
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4016 |
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Author |
Andre Litvin; Kamal Nasrollahi; Sergio Escalera; Cagri Ozcinar; Thomas B. Moeslund; Gholamreza Anbarjafari |
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Title |
A Novel Deep Network Architecture for Reconstructing RGB Facial Images from Thermal for Face Recognition |
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Journal Article |
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Year |
2019 |
Publication |
Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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78 |
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18 |
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25259–25271 |
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Fully convolutional networks; FusionNet; Thermal imaging; Face recognition |
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This work proposes a fully convolutional network architecture for RGB face image generation from a given input thermal face image to be applied in face recognition scenarios. The proposed method is based on the FusionNet architecture and increases robustness against overfitting using dropout after bridge connections, randomised leaky ReLUs (RReLUs), and orthogonal regularization. Furthermore, we propose to use a decoding block with resize convolution instead of transposed convolution to improve final RGB face image generation. To validate our proposed network architecture, we train a face classifier and compare its face recognition rate on the reconstructed RGB images from the proposed architecture, to those when reconstructing images with the original FusionNet, as well as when using the original RGB images. As a result, we are introducing a new architecture which leads to a more accurate network. |
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HuPBA; no menciona |
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no |
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Admin @ si @ LNE2019 |
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3318 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
A deep co-attentive hand-based video question answering framework using multi-view skeleton |
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Journal Article |
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Year |
2023 |
Publication |
Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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82 |
Issue |
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Pages |
1401–1429 |
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In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives. |
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HUPBA |
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no |
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Admin @ si @ RKE2023b |
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3881 |
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