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Michal Drozdzal, Santiago Segui, Petia Radeva, Jordi Vitria, & Laura Igual. (2011). System and Method for Displaying Motility Events in an in Vivo Image Stream.
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Alejandro Gonzalez Alzate. (2011). Evaluation of spatiotemporal descriptors for pedestrian detection in video sequences (Vol. 166). Master's thesis, , .
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Yainuvis Socarras. (2011). Image segmentation for improving pedestrian detection (Vol. 167). Master's thesis, , .
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Maria del Camp Davesa. (2011). Human action categorization in image sequences (Vol. 169). Master's thesis, , .
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Marçal Rusiñol, R.Roset, Josep Llados, & C.Montaner. (2011). Automatic Index Generation of Digitized Map Series by Coordinate Extraction and Interpretation. In In Proceedings of the Sixth International Workshop on Digital Technologies in Cartographic Heritage.
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Sergio Vera, Debora Gil, Agnes Borras, F. Javier Sanchez, Frederic Perez, & Marius G. Linguraru. (2011). Computation and Evaluation of Medial Surfaces for Shape Representation of Abdominal Organs. In In H. Yoshida et al (Ed.), Workshop on Computational and Clinical Applications in Abdominal Imaging (Vol. 7029, pp. 223–230). Springer Berlin Heidelberg.
Abstract: Medial representations are powerful tools for describing and parameterizing the volumetric shape of anatomical structures. Existing methods show excellent results when applied to 2D objects, but their quality drops across dimensions. This paper contributes to the computation of medial manifolds in two aspects. First, we provide a standard scheme for the computation of medial manifolds that avoid degenerated medial axis segments; second, we introduce an energy based method which performs independently of the dimension. We evaluate quantitatively the performance of our method with respect to existing approaches, by applying them to synthetic shapes of known medial geometry. Finally, we show results on shape representation of multiple abdominal organs, exploring the use of medial manifolds for the representation of multi-organ relations.
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Jaime Moreno, & Xavier Otazu. (2011). Image compression algorithm based on Hilbert scanning of embedded quadTrees: an introduction of the Hi-SET coder. In IEEE International Conference on Multimedia and Expo (pp. 1–6).
Abstract: In this work we present an effective and computationally simple algorithm for image compression based on Hilbert Scanning of Embedded quadTrees (Hi-SET). It allows to represent an image as an embedded bitstream along a fractal function. Embedding is an important feature of modern image compression algorithms, in this way Salomon in [1, pg. 614] cite that another feature and perhaps a unique one is the fact of achieving the best quality for the number of bits input by the decoder at any point during the decoding. Hi-SET possesses also this latter feature. Furthermore, the coder is based on a quadtree partition strategy, that applied to image transformation structures such as discrete cosine or wavelet transform allows to obtain an energy clustering both in frequency and space. The coding algorithm is composed of three general steps, using just a list of significant pixels. The implementation of the proposed coder is developed for gray-scale and color image compression. Hi-SET compressed images are, on average, 6.20dB better than the ones obtained by other compression techniques based on the Hilbert scanning. Moreover, Hi-SET improves the image quality in 1.39dB and 1.00dB in gray-scale and color compression, respectively, when compared with JPEG2000 coder.
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Jaime Moreno, & Xavier Otazu. (2011). Image coder based on Hilbert scanning of embedded quadTrees. In Data Compression Conference (p. 470).
Abstract: In this work we present an effective and computationally simple algorithm for image compression based on Hilbert Scanning of Embedded quadTrees (Hi-SET). It allows to represent an image as an embedded bitstream along a fractal function. Embedding is an important feature of modern image compression algorithms, in this way Salomon in [1, pg. 614] cite that another feature and perhaps a unique one is the fact of achieving the best quality for the number of bits input by the decoder at any point during the decoding. Hi-SET possesses also this latter feature. Furthermore, the coder is based on a quadtree partition strategy, that applied to image transformation structures such as discrete cosine or wavelet transform allows to obtain an energy clustering both in frequency and space. The coding algorithm is composed of three general steps, using just a list of significant pixels.
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Mirko Arnold, Stephan Ameling, Anarta Ghosh, & Gerard Lacey. (2011). Quality Improvement of Endoscopy Videos. In Proceedings of the 8th IASTED International Conference on Biomedical Engineering (Vol. 723).
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Victor Ponce, Mario Gorga, Xavier Baro, Petia Radeva, & Sergio Escalera. (2011). Análisis de la expresión oral y gestual en proyectos fin de carrera vía un sistema de visión artificial. ReVisión, 4(1).
Abstract: La comunicación y expresión oral es una competencia de especial relevancia en el EEES. No obstante, en muchas enseñanzas superiores la puesta en práctica de esta competencia ha sido relegada principalmente a la presentación de proyectos fin de carrera. Dentro de un proyecto de innovación docente, se ha desarrollado una herramienta informática para la extracción de información objetiva para el análisis de la expresión oral y gestual de los alumnos. El objetivo es dar un “feedback” a los estudiantes que les permita mejorar la calidad de sus presentaciones. El prototipo inicial que se presenta en este trabajo permite extraer de forma automática información audiovisual y analizarla mediante técnicas de aprendizaje. El sistema ha sido aplicado a 15 proyectos fin de carrera y 15 exposiciones dentro de una asignatura de cuarto curso. Los resultados obtenidos muestran la viabilidad del sistema para sugerir factores que ayuden tanto en el éxito de la comunicación así como en los criterios de evaluación.
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Muhammad Anwer Rao, David Vazquez, & Antonio Lopez. (2011). Color Contribution to Part-Based Person Detection in Different Types of Scenarios. In W. Kropatsch A. Berciano H. Molina D. D. P. Real (Ed.), 14th International Conference on Computer Analysis of Images and Patterns (Vol. 6855, pp. 463–470). Berlin Heidelberg: Springer.
Abstract: Camera-based person detection is of paramount interest due to its potential applications. The task is diffcult because the great variety of backgrounds (scenarios, illumination) in which persons are present, as well as their intra-class variability (pose, clothe, occlusion). In fact, the class person is one of the included in the popular PASCAL visual object classes (VOC) challenge. A breakthrough for this challenge, regarding person detection, is due to Felzenszwalb et al. These authors proposed a part-based detector that relies on histograms of oriented gradients (HOG) and latent support vector machines (LatSVM) to learn a model of the whole human body and its constitutive parts, as well as their relative position. Since the approach of Felzenszwalb et al. appeared new variants have been proposed, usually giving rise to more complex models. In this paper, we focus on an issue that has not attracted suficient interest up to now. In particular, we refer to the fact that HOG is usually computed from RGB color space, but other possibilities exist and deserve the corresponding investigation. In this paper we challenge RGB space with the opponent color space (OPP), which is inspired in the human vision system.We will compute the HOG on top of OPP, then we train and test the part-based human classifer by Felzenszwalb et al. using PASCAL VOC challenge protocols and person database. Our experiments demonstrate that OPP outperforms RGB. We also investigate possible differences among types of scenarios: indoor, urban and countryside. Interestingly, our experiments suggest that the beneficts of OPP with respect to RGB mainly come for indoor and countryside scenarios, those in which the human visual system was designed by evolution.
Keywords: Pedestrian Detection; Color
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Muhammad Anwer Rao, David Vazquez, & Antonio Lopez. (2011). Opponent Colors for Human Detection. In J. Vitria, J.M. Sanches, & M. Hernandez (Eds.), 5th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 6669, pp. 363–370). LNCS. Berlin Heidelberg: Springer.
Abstract: Human detection is a key component in fields such as advanced driving assistance and video surveillance. However, even detecting non-occluded standing humans remains a challenge of intensive research. Finding good features to build human models for further detection is probably one of the most important issues to face. Currently, shape, texture and motion features have deserve extensive attention in the literature. However, color-based features, which are important in other domains (e.g., image categorization), have received much less attention. In fact, the use of RGB color space has become a kind of choice by default. The focus has been put in developing first and second order features on top of RGB space (e.g., HOG and co-occurrence matrices, resp.). In this paper we evaluate the opponent colors (OPP) space as a biologically inspired alternative for human detection. In particular, by feeding OPP space in the baseline framework of Dalal et al. for human detection (based on RGB, HOG and linear SVM), we will obtain better detection performance than by using RGB space. This is a relevant result since, up to the best of our knowledge, OPP space has not been previously used for human detection. This suggests that in the future it could be worth to compute co-occurrence matrices, self-similarity features, etc., also on top of OPP space, i.e., as we have done with HOG in this paper.
Keywords: Pedestrian Detection; Color; Part Based Models
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David Vazquez, Antonio Lopez, Daniel Ponsa, & Javier Marin. (2011). Virtual Worlds and Active Learning for Human Detection. In 13th International Conference on Multimodal Interaction (pp. 393–400). New York, NY, USA, USA: ACM DL.
Abstract: Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.
Keywords: Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning
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