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Hassan Ahmed Sial, S. Sancho, Ramon Baldrich, Robert Benavente, & Maria Vanrell. (2018). Color-based data augmentation for Reflectance Estimation. In 26th Color Imaging Conference (pp. 284–289).
Abstract: Deep convolutional architectures have shown to be successful frameworks to solve generic computer vision problems. The estimation of intrinsic reflectance from single image is not a solved problem yet. Encoder-Decoder architectures are a perfect approach for pixel-wise reflectance estimation, although it usually suffers from the lack of large datasets. Lack of data can be partially solved with data augmentation, however usual techniques focus on geometric changes which does not help for reflectance estimation. In this paper we propose a color-based data augmentation technique that extends the training data by increasing the variability of chromaticity. Rotation on the red-green blue-yellow plane of an opponent space enable to increase the training set in a coherent and sound way that improves network generalization capability for reflectance estimation. We perform some experiments on the Sintel dataset showing that our color-based augmentation increase performance and overcomes one of the state-of-the-art methods.
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Trevor Canham, Javier Vazquez, Elise Mathieu, & Marcelo Bertalmío. (2021). Matching visual induction effects on screens of different size. JOV - Journal of Vision, 21(6(10)), 1–22.
Abstract: In the film industry, the same movie is expected to be watched on displays of vastly different sizes, from cinema screens to mobile phones. But visual induction, the perceptual phenomenon by which the appearance of a scene region is affected by its surroundings, will be different for the same image shown on two displays of different dimensions. This phenomenon presents a practical challenge for the preservation of the artistic intentions of filmmakers, because it can lead to shifts in image appearance between viewing destinations. In this work, we show that a neural field model based on the efficient representation principle is able to predict induction effects and how, by regularizing its associated energy functional, the model is still able to represent induction but is now invertible. From this finding, we propose a method to preprocess an image in a screen–size dependent way so that its perception, in terms of visual induction, may remain constant across displays of different size. The potential of the method is demonstrated through psychophysical experiments on synthetic images and qualitative examples on natural images.
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Graham D. Finlayson, Javier Vazquez, & Fufu Fang. (2021). The Discrete Cosine Maximum Ignorance Assumption. In 29th Color and Imaging Conference (pp. 13–18).
Abstract: the performance of colour correction algorithms are dependent on the reflectance sets used. Sometimes, when the testing reflectance set is changed the ranking of colour correction algorithms also changes. To remove dependence on dataset we can
make assumptions about the set of all possible reflectances. In the Maximum Ignorance with Positivity (MIP) assumption we assume that all reflectances with per wavelength values between 0 and 1 are equally likely. A weakness in the MIP is that it fails to take into account the correlation of reflectance functions between
wavelengths (many of the assumed reflectances are, in reality, not possible).
In this paper, we take the view that the maximum ignorance assumption has merit but, hitherto it has been calculated with respect to the wrong coordinate basis. Here, we propose the Discrete Cosine Maximum Ignorance assumption (DCMI), where
all reflectances that have coordinates between max and min bounds in the Discrete Cosine Basis coordinate system are equally likely.
Here, the correlation between wavelengths is encoded and this results in the set of all plausible reflectances ’looking like’ typical reflectances that occur in nature. This said the DCMI model is also a superset of all measured reflectance sets.
Experiments show that, in colour correction, adopting the DCMI results in similar colour correction performance as using a particular reflectance set.
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Yasuko Sugito, Trevor Canham, Javier Vazquez, & Marcelo Bertalmio. (2021). A Study of Objective Quality Metrics for HLG-Based HDR/WCG Image Coding. SMPTE - SMPTE Motion Imaging Journal, 53–65.
Abstract: In this work, we study the suitability of high dynamic range, wide color gamut (HDR/WCG) objective quality metrics to assess the perceived deterioration of compressed images encoded using the hybrid log-gamma (HLG) method, which is the standard for HDR television. Several image quality metrics have been developed to deal specifically with HDR content, although in previous work we showed that the best results (i.e., better matches to the opinion of human expert observers) are obtained by an HDR metric that consists simply in applying a given standard dynamic range metric, called visual information fidelity (VIF), directly to HLG-encoded images. However, all these HDR metrics ignore the chroma components for their calculations, that is, they consider only the luminance channel. For this reason, in the current work, we conduct subjective evaluation experiments in a professional setting using compressed HDR/WCG images encoded with HLG and analyze the ability of the best HDR metric to detect perceivable distortions in the chroma components, as well as the suitability of popular color metrics (including ΔITPR , which supports parameters for HLG) to correlate with the opinion scores. Our first contribution is to show that there is a need to consider the chroma components in HDR metrics, as there are color distortions that subjects perceive but that the best HDR metric fails to detect. Our second contribution is the surprising result that VIF, which utilizes only the luminance channel, correlates much better with the subjective evaluation scores than the metrics investigated that do consider the color components.
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Arjan Gijsenij, Theo Gevers, & Joost Van de Weijer. (2008). Edge Classification for Color Constancy. In 4th European Conference on Colour in Graphics, Imaging and Vision Proceedings (231–234).
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Arjan Gijsenij, Theo Gevers, & Joost Van de Weijer. (2009). Physics-based Edge Evaluation for Improved Color Constancy. In 22nd IEEE Conference on Computer Vision and Pattern Recognition (581 – 588).
Abstract: Edge-based color constancy makes use of image derivatives to estimate the illuminant. However, different edge types exist in real-world images such as shadow, geometry, material and highlight edges. These different edge types may have a distinctive influence on the performance of the illuminant estimation.
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Robert Benavente, & Maria Vanrell. (2007). Parametrizacion del Espacio de Categorias de Color.
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Eduard Vazquez, & Ramon Baldrich. (2008). Colour Image Segmentation in Presence of Shadows. In 4th European Conference on Colour in Graphics, Imaging and Vision Proceedings (383–387).
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Javier Vazquez, Maria Vanrell, & Ramon Baldrich. (2008). Towards a Psychophysical Evaluation of Colour Constancy Algorithms. In 4th European Conference on Colour in Graphics, Imaging and Vision Proceedings (372–377).
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C. Alejandro Parraga, Robert Benavente, Maria Vanrell, & Ramon Baldrich. (2008). Modelling Inter-Colour Regions of Colour Naming Space. In 4th European Conference on Colour in Graphics, Imaging and Vision Proceedings (218–222).
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Eduard Vazquez, Joost Van de Weijer, & Ramon Baldrich. (2008). Image Segmentation in the Presence of Shadows and Highligts. In 10th European Conference on Computer Vision (Vol. 5305, 1–14). LNCS.
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Susana Alvarez, Anna Salvatella, Maria Vanrell, & Xavier Otazu. (2012). Low-dimensional and Comprehensive Color Texture Description. CVIU - Computer Vision and Image Understanding, 116(I), 54–67.
Abstract: Image retrieval can be dealt by combining standard descriptors, such as those of MPEG-7, which are defined independently for each visual cue (e.g. SCD or CLD for Color, HTD for texture or EHD for edges).
A common problem is to combine similarities coming from descriptors representing different concepts in different spaces. In this paper we propose a color texture description that bypasses this problem from its inherent definition. It is based on a low dimensional space with 6 perceptual axes. Texture is described in a 3D space derived from a direct implementation of the original Julesz’s Texton theory and color is described in a 3D perceptual space. This early fusion through the blob concept in these two bounded spaces avoids the problem and allows us to derive a sparse color-texture descriptor that achieves similar performance compared to MPEG-7 in image retrieval. Moreover, our descriptor presents comprehensive qualities since it can also be applied either in segmentation or browsing: (a) a dense image representation is defined from the descriptor showing a reasonable performance in locating texture patterns included in complex images; and (b) a vocabulary of basic terms is derived to build an intermediate level descriptor in natural language improving browsing by bridging semantic gap
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Partha Pratim Roy, Eduard Vazquez, Josep Llados, Ramon Baldrich, & Umapada Pal. (2007). A System to Retrieve Text/Symbols from Color Maps using Connected Component and Skeleton Analysis. In J.M. Ogier W. L. J. Llados (Ed.), Seventh IAPR International Workshop on Graphics Recognition (79–78).
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H.M.G. Stokman, & Theo Gevers. (2007). Selection and Fusion of Color Models for Image Feature Detection. IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.29(3):371–381.
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H. Emrah Tasli, Cevahir Çigla, Theo Gevers, & A. Aydin Alatan. (2013). Super pixel extraction via convexity induced boundary adaptation. In 14th IEEE International Conference on Multimedia and Expo (pp. 1–6).
Abstract: This study presents an efficient super-pixel extraction algorithm with major contributions to the state-of-the-art in terms of accuracy and computational complexity. Segmentation accuracy is improved through convexity constrained geodesic distance utilization; while computational efficiency is achieved by replacing complete region processing with boundary adaptation idea. Starting from the uniformly distributed rectangular equal-sized super-pixels, region boundaries are adapted to intensity edges iteratively by assigning boundary pixels to the most similar neighboring super-pixels. At each iteration, super-pixel regions are updated and hence progressively converging to compact pixel groups. Experimental results with state-of-the-art comparisons, validate the performance of the proposed technique in terms of both accuracy and speed.
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