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Hugo Jair Escalante, Heysem Kaya, Albert Ali Salah, Sergio Escalera, Yagmur Gucluturk, Umut Guçlu, et al. (2022). Modeling, Recognizing, and Explaining Apparent Personality from Videos. TAC - IEEE Transactions on Affective Computing, 13(2), 894–911.
Abstract: Explainability and interpretability are two critical aspects of decision support systems. Despite their importance, it is only recently that researchers are starting to explore these aspects. This paper provides an introduction to explainability and interpretability in the context of apparent personality recognition. To the best of our knowledge, this is the first effort in this direction. We describe a challenge we organized on explainability in first impressions analysis from video. We analyze in detail the newly introduced data set, evaluation protocol, proposed solutions and summarize the results of the challenge. We investigate the issue of bias in detail. Finally, derived from our study, we outline research opportunities that we foresee will be relevant in this area in the near future.
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Yunan Li, Jun Wan, Qiguang Miao, Sergio Escalera, Huijuan Fang, Huizhou Chen, et al. (2020). CR-Net: A Deep Classification-Regression Network for Multimodal Apparent Personality Analysis. IJCV - International Journal of Computer Vision, 128, 2763–2780.
Abstract: First impressions strongly influence social interactions, having a high impact in the personal and professional life. In this paper, we present a deep Classification-Regression Network (CR-Net) for analyzing the Big Five personality problem and further assisting on job interview recommendation in a first impressions setup. The setup is based on the ChaLearn First Impressions dataset, including multimodal data with video, audio, and text converted from the corresponding audio data, where each person is talking in front of a camera. In order to give a comprehensive prediction, we analyze the videos from both the entire scene (including the person’s motions and background) and the face of the person. Our CR-Net first performs personality trait classification and applies a regression later, which can obtain accurate predictions for both personality traits and interview recommendation. Furthermore, we present a new loss function called Bell Loss to address inaccurate predictions caused by the regression-to-the-mean problem. Extensive experiments on the First Impressions dataset show the effectiveness of our proposed network, outperforming the state-of-the-art.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model. MTAP - Multimedia Tools and Applications, 79, 22965–22987.
Abstract: In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition
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Jun Wan, Chi Lin, Longyin Wen, Yunan Li, Qiguang Miao, Sergio Escalera, et al. (2022). ChaLearn Looking at People: IsoGD and ConGD Large-scale RGB-D Gesture Recognition. TCIBERN - IEEE Transactions on Cybernetics, 52(5), 3422–3433.
Abstract: The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than 200 teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of 8.1% (from 0.8917 to 0.9639) of CSR.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Hand pose aware multimodal isolated sign language recognition. MTAP - Multimedia Tools and Applications, 80, 127–163.
Abstract: Isolated hand sign language recognition from video is a challenging research area in computer vision. Some of the most important challenges in this area include dealing with hand occlusion, fast hand movement, illumination changes, or background complexity. While most of the state-of-the-art results in the field have been achieved using deep learning-based models, the previous challenges are not completely solved. In this paper, we propose a hand pose aware model for isolated hand sign language recognition using deep learning approaches from two input modalities, RGB and depth videos. Four spatial feature types: pixel-level, flow, deep hand, and hand pose features, fused from both visual modalities, are input to LSTM for temporal sign recognition. While we use Optical Flow (OF) for flow information in RGB video inputs, Scene Flow (SF) is used for depth video inputs. By including hand pose features, we show a consistent performance improvement of the sign language recognition model. To the best of our knowledge, this is the first time that this discriminant spatiotemporal features, benefiting from the hand pose estimation features and multi-modal inputs, are fused for isolated hand sign language recognition. We perform a step-by-step analysis of the impact in terms of recognition performance of the hand pose features, different combinations of the spatial features, and different recurrent models, especially LSTM and GRU. Results on four public datasets confirm that the proposed model outperforms the current state-of-the-art models on Montalbano II, MSR Daily Activity 3D, and CAD-60 datasets with a relative accuracy improvement of 1.64%, 6.5%, and 7.6%. Furthermore, our model obtains a competitive results on isoGD dataset with only 0.22% margin lower than the current state-of-the-art model.
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Hugo Bertiche, Meysam Madadi, Emilio Tylson, & Sergio Escalera. (2021). DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation. In 19th IEEE International Conference on Computer Vision (pp. 5471–5480).
Abstract: We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.
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Razieh Rastgoo, Kourosh Kiani, Sergio Escalera, Vassilis Athitsos, & Mohammad Sabokrou. (2022). All You Need In Sign Language Production.
Abstract: Sign Language is the dominant form of communication language used in the deaf and hearing-impaired community. To make an easy and mutual communication between the hearing-impaired and the hearing communities, building a robust system capable of translating the spoken language into sign language and vice versa is fundamental.
To this end, sign language recognition and production are two necessary parts for making such a two-way system. Signlanguage recognition and production need to cope with some critical challenges. In this survey, we review recent advances in
Sign Language Production (SLP) and related areas using deep learning. To have more realistic perspectives to sign language, we present an introduction to the Deaf culture, Deaf centers, psychological perspective of sign language, the main differences between spoken language and sign language. Furthermore, we present the fundamental components of a bi-directional sign language translation system, discussing the main challenges in this area. Also, the backbone architectures and methods in SLP are briefly introduced and the proposed taxonomy on SLP is presented. Finally, a general framework for SLP and performance evaluation, and also a discussion on the recent developments, advantages, and limitations in SLP, commenting on possible lines for future research are presented.
Keywords: Sign Language Production; Sign Language Recog- nition; Sign Language Translation; Deep Learning; Survey; Deaf
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Adam Fodor, Rachid R. Saboundji, Julio C. S. Jacques Junior, Sergio Escalera, David Gallardo Pujol, & Andras Lorincz. (2022). Multimodal Sentiment and Personality Perception Under Speech: A Comparison of Transformer-based Architectures. In Understanding Social Behavior in Dyadic and Small Group Interactions (Vol. 173, pp. 218–241).
Abstract: Human-machine, human-robot interaction, and collaboration appear in diverse fields, from homecare to Cyber-Physical Systems. Technological development is fast, whereas real-time methods for social communication analysis that can measure small changes in sentiment and personality states, including visual, acoustic and language modalities are lagging, particularly when the goal is to build robust, appearance invariant, and fair methods. We study and compare methods capable of fusing modalities while satisfying real-time and invariant appearance conditions. We compare state-of-the-art transformer architectures in sentiment estimation and introduce them in the much less explored field of personality perception. We show that the architectures perform differently on automatic sentiment and personality perception, suggesting that each task may be better captured/modeled by a particular method. Our work calls attention to the attractive properties of the linear versions of the transformer architectures. In particular, we show that the best results are achieved by fusing the different architectures{’} preprocessing methods. However, they pose extreme conditions in computation power and energy consumption for real-time computations for quadratic transformers due to their memory requirements. In turn, linear transformers pave the way for quantifying small changes in sentiment estimation and personality perception for real-time social communications for machines and robots.
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Marc Oliu, Sarah Adel Bargal, Stan Sclaroff, Xavier Baro, & Sergio Escalera. (2022). Multi-varied Cumulative Alignment for Domain Adaptation. In 6th International Conference on Image Analysis and Processing (Vol. 13232, 324–334). LNCS.
Abstract: Domain Adaptation methods can be classified into two basic families of approaches: non-parametric and parametric. Non-parametric approaches depend on statistical indicators such as feature covariances to minimize the domain shift. Non-parametric approaches tend to be fast to compute and require no additional parameters, but they are unable to leverage probability density functions with complex internal structures. Parametric approaches, on the other hand, use models of the probability distributions as surrogates in minimizing the domain shift, but they require additional trainable parameters to model these distributions. In this work, we propose a new statistical approach to minimizing the domain shift based on stochastically projecting and evaluating the cumulative density function in both domains. As with non-parametric approaches, there are no additional trainable parameters. As with parametric approaches, the internal structure of both domains’ probability distributions is considered, thus leveraging a higher amount of information when reducing the domain shift. Evaluation on standard datasets used for Domain Adaptation shows better performance of the proposed model compared to non-parametric approaches while being competitive with parametric ones. (Code available at: https://github.com/moliusimon/mca).
Keywords: Domain Adaptation; Computer vision; Neural networks
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Swathikiran Sudhakaran, Sergio Escalera, & Oswald Lanz. (2023). Gate-Shift-Fuse for Video Action Recognition. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 45(9), 10913–10928.
Abstract: Convolutional Neural Networks are the de facto models for image recognition. However 3D CNNs, the straight forward extension of 2D CNNs for video recognition, have not achieved the same success on standard action recognition benchmarks. One of the main reasons for this reduced performance of 3D CNNs is the increased computational complexity requiring large scale annotated datasets to train them in scale. 3D kernel factorization approaches have been proposed to reduce the complexity of 3D CNNs. Existing kernel factorization approaches follow hand-designed and hard-wired techniques. In this paper we propose Gate-Shift-Fuse (GSF), a novel spatio-temporal feature extraction module which controls interactions in spatio-temporal decomposition and learns to adaptively route features through time and combine them in a data dependent manner. GSF leverages grouped spatial gating to decompose input tensor and channel weighting to fuse the decomposed tensors. GSF can be inserted into existing 2D CNNs to convert them into an efficient and high performing spatio-temporal feature extractor, with negligible parameter and compute overhead. We perform an extensive analysis of GSF using two popular 2D CNN families and achieve state-of-the-art or competitive performance on five standard action recognition benchmarks.
Keywords: Action Recognition; Video Classification; Spatial Gating; Channel Fusion
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Carles Onielfa, Carles Casacuberta, & Sergio Escalera. (2022). Influence in Social Networks Through Visual Analysis of Image Memes. In Artificial Intelligence Research and Development (Vol. 356, pp. 71–80).
Abstract: Memes evolve and mutate through their diffusion in social media. They have the potential to propagate ideas and, by extension, products. Many studies have focused on memes, but none so far, to our knowledge, on the users that post them, their relationships, and the reach of their influence. In this article, we define a meme influence graph together with suitable metrics to visualize and quantify influence between users who post memes, and we also describe a process to implement our definitions using a new approach to meme detection based on text-to-image area ratio and contrast. After applying our method to a set of users of the social media platform Instagram, we conclude that our metrics add information to already existing user characteristics.
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Smriti Joshi, Richard Osuala, Carlos Martin Isla, Victor M.Campello, Carla Sendra-Balcells, Karim Lekadir, et al. (2022). nn-UNet Training on CycleGAN-Translated Images for Cross-modal Domain Adaptation in Biomedical Imaging. In International MICCAI Brainlesion Workshop (Vol. 12963, 540–551). LNCS.
Abstract: In recent years, deep learning models have considerably advanced the performance of segmentation tasks on Brain Magnetic Resonance Imaging (MRI). However, these models show a considerable performance drop when they are evaluated on unseen data from a different distribution. Since annotation is often a hard and costly task requiring expert supervision, it is necessary to develop ways in which existing models can be adapted to the unseen domains without any additional labelled information. In this work, we explore one such technique which extends the CycleGAN [2] architecture to generate label-preserving data in the target domain. The synthetic target domain data is used to train the nn-UNet [3] framework for the task of multi-label segmentation. The experiments are conducted and evaluated on the dataset [1] provided in the ‘Cross-Modality Domain Adaptation for Medical Image Segmentation’ challenge [23] for segmentation of vestibular schwannoma (VS) tumour and cochlea on contrast enhanced (ceT1) and high resolution (hrT2) MRI scans. In the proposed approach, our model obtains dice scores (DSC) 0.73 and 0.49 for tumour and cochlea respectively on the validation set of the dataset. This indicates the applicability of the proposed technique to real-world problems where data may be obtained by different acquisition protocols as in [1] where hrT2 images are more reliable, safer, and lower-cost alternative to ceT1.
Keywords: Domain adaptation; Vestibular schwannoma (VS); Deep learning; nn-UNet; CycleGAN
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Silvio Giancola, Anthony Cioppa, Adrien Deliege, Floriane Magera, Vladimir Somers, Le Kang, et al. (2022). SoccerNet 2022 Challenges Results. In 5th International ACM Workshop on Multimedia Content Analysis in Sports (pp. 75–86).
Abstract: The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on this https URL. Baselines and development kits are available on this https URL.
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Dustin Carrion Ojeda, Hong Chen, Adrian El Baz, Sergio Escalera, Chaoyu Guan, Isabelle Guyon, et al. (2022). NeurIPS’22 Cross-Domain MetaDL competition: Design and baseline results. In Understanding Social Behavior in Dyadic and Small Group Interactions (Vol. 191, pp. 24–37).
Abstract: We present the design and baseline results for a new challenge in the ChaLearn meta-learning series, accepted at NeurIPS'22, focusing on “cross-domain” meta-learning. Meta-learning aims to leverage experience gained from previous tasks to solve new tasks efficiently (i.e., with better performance, little training data, and/or modest computational resources). While previous challenges in the series focused on within-domain few-shot learning problems, with the aim of learning efficiently N-way k-shot tasks (i.e., N class classification problems with k training examples), this competition challenges the participants to solve “any-way” and “any-shot” problems drawn from various domains (healthcare, ecology, biology, manufacturing, and others), chosen for their humanitarian and societal impact. To that end, we created Meta-Album, a meta-dataset of 40 image classification datasets from 10 domains, from which we carve out tasks with any number of “ways” (within the range 2-20) and any number of “shots” (within the range 1-20). The competition is with code submission, fully blind-tested on the CodaLab challenge platform. The code of the winners will be open-sourced, enabling the deployment of automated machine learning solutions for few-shot image classification across several domains.
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Alex Falcon, Swathikiran Sudhakaran, Giuseppe Serra, Sergio Escalera, & Oswald Lanz. (2022). Relevance-based Margin for Contrastively-trained Video Retrieval Models. In ICMR '22: Proceedings of the 2022 International Conference on Multimedia Retrieval (pp. 146–157).
Abstract: Video retrieval using natural language queries has attracted increasing interest due to its relevance in real-world applications, from intelligent access in private media galleries to web-scale video search. Learning the cross-similarity of video and text in a joint embedding space is the dominant approach. To do so, a contrastive loss is usually employed because it organizes the embedding space by putting similar items close and dissimilar items far. This framework leads to competitive recall rates, as they solely focus on the rank of the groundtruth items. Yet, assessing the quality of the ranking list is of utmost importance when considering intelligent retrieval systems, since multiple items may share similar semantics, hence a high relevance. Moreover, the aforementioned framework uses a fixed margin to separate similar and dissimilar items, treating all non-groundtruth items as equally irrelevant. In this paper we propose to use a variable margin: we argue that varying the margin used during training based on how much relevant an item is to a given query, i.e. a relevance-based margin, easily improves the quality of the ranking lists measured through nDCG and mAP. We demonstrate the advantages of our technique using different models on EPIC-Kitchens-100 and YouCook2. We show that even if we carefully tuned the fixed margin, our technique (which does not have the margin as a hyper-parameter) would still achieve better performance. Finally, extensive ablation studies and qualitative analysis support the robustness of our approach. Code will be released at \urlhttps://github.com/aranciokov/RelevanceMargin-ICMR22.
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