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Miguel Angel Bautista, Oriol Pujol, Fernando De la Torre, & Sergio Escalera. (2018). Error-Correcting Factorization. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 40, 2388–2401.
Abstract: Error Correcting Output Codes (ECOC) is a successful technique in multi-class classification, which is a core problem in Pattern Recognition and Machine Learning. A major advantage of ECOC over other methods is that the multi- class problem is decoupled into a set of binary problems that are solved independently. However, literature defines a general error-correcting capability for ECOCs without analyzing how it distributes among classes, hindering a deeper analysis of pair-wise error-correction. To address these limitations this paper proposes an Error-Correcting Factorization (ECF) method, our contribution is three fold: (I) We propose a novel representation of the error-correction capability, called the design matrix, that enables us to build an ECOC on the basis of allocating correction to pairs of classes. (II) We derive the optimal code length of an ECOC using rank properties of the design matrix. (III) ECF is formulated as a discrete optimization problem, and a relaxed solution is found using an efficient constrained block coordinate descent approach. (IV) Enabled by the flexibility introduced with the design matrix we propose to allocate the error-correction on classes that are prone to confusion. Experimental results in several databases show that when allocating the error-correction to confusable classes ECF outperforms state-of-the-art approaches.
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Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, & Sergio Escalera. (2017). XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system. In 4th Congreso de la Sociedad Española para las Ciencias del Videojuego (Vol. 1957, pp. 13–28).
Abstract: XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, patial reasoning and risk taking before and after subjects paticipate in controlled game playing sessions.
In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively.
Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development.
Keywords: Video Games; Soft Skills; Training; Skilling Development; Emotions; Cognitive Abilities; Flappy Bird; Pacman; Tetris
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Jun Wan, Sergio Escalera, Gholamreza Anbarjafari, Hugo Jair Escalante, Xavier Baro, Isabelle Guyon, et al. (2017). Results and Analysis of ChaLearn LAP Multi-modal Isolated and ContinuousGesture Recognition, and Real versus Fake Expressed Emotions Challenges. In Chalearn Workshop on Action, Gesture, and Emotion Recognition: Large Scale Multimodal Gesture Recognition and Real versus Fake expressed emotions at ICCV.
Abstract: We analyze the results of the 2017 ChaLearn Looking at People Challenge at ICCV. The challenge comprised three tracks: (1) large-scale isolated (2) continuous gesture recognition, and (3) real versus fake expressed emotions tracks. It is the second round for both gesture recognition challenges, which were held first in the context of the ICPR 2016 workshop on “multimedia challenges beyond visual analysis”. In this second round, more participants joined the competitions, and the performances considerably improved compared to the first round. Particularly, the best recognition accuracy of isolated gesture recognition has improved from 56.90% to 67.71% in the IsoGD test set, and Mean Jaccard Index (MJI) of continuous gesture recognition has improved from 0.2869 to 0.6103 in the ConGD test set. The third track is the first challenge on real versus fake expressed emotion classification, including six emotion categories, for which a novel database was introduced. The first place was shared between two teams who achieved 67.70% averaged recognition rate on the test set. The data of the three tracks, the participants' code and method descriptions are publicly available to allow researchers to keep making progress in the field.
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Maryam Asadi-Aghbolaghi, Hugo Bertiche, Vicent Roig, Shohreh Kasaei, & Sergio Escalera. (2017). Action Recognition from RGB-D Data: Comparison and Fusion of Spatio-temporal Handcrafted Features and Deep Strategies. In Chalearn Workshop on Action, Gesture, and Emotion Recognition: Large Scale Multimodal Gesture Recognition and Real versus Fake expressed emotions at ICCV.
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Albert Clapes, Tinne Tuytelaars, & Sergio Escalera. (2017). Darwintrees for action recognition. In Chalearn Workshop on Action, Gesture, and Emotion Recognition: Large Scale Multimodal Gesture Recognition and Real versus Fake expressed emotions at ICCV.
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Marc Oliu, Javier Selva, & Sergio Escalera. (2018). Folded Recurrent Neural Networks for Future Video Prediction. In 15th European Conference on Computer Vision (Vol. 11218, pp. 745–761). LNCS.
Abstract: Future video prediction is an ill-posed Computer Vision problem that recently received much attention. Its main challenges are the high variability in video content, the propagation of errors through time, and the non-specificity of the future frames: given a sequence of past frames there is a continuous distribution of possible futures. This work introduces bijective Gated Recurrent Units, a double mapping between the input and output of a GRU layer. This allows for recurrent auto-encoders with state sharing between encoder and decoder, stratifying the sequence representation and helping to prevent capacity problems. We show how with this topology only the encoder or decoder needs to be applied for input encoding and prediction, respectively. This reduces the computational cost and avoids re-encoding the predictions when generating a sequence of frames, mitigating the propagation of errors. Furthermore, it is possible to remove layers from an already trained model, giving an insight to the role performed by each layer and making the model more explainable. We evaluate our approach on three video datasets, outperforming state of the art prediction results on MMNIST and UCF101, and obtaining competitive results on KTH with 2 and 3 times less memory usage and computational cost than the best scored approach.
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Ester Fornells, Manuel De Armas, Maria Teresa Anguera, Sergio Escalera, Marcos Antonio Catalán, & Josep Moya. (2018). Desarrollo del proyecto del Consell Comarcal del Baix Llobregat “Buen Trato a las personas mayores y aquellas en situación de fragilidad con sufrimiento emocional: Hacia un envejecimiento saludable”. Informaciones Psiquiatricas, 47–59.
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Andre Litvin, Kamal Nasrollahi, Sergio Escalera, Cagri Ozcinar, Thomas B. Moeslund, & Gholamreza Anbarjafari. (2019). A Novel Deep Network Architecture for Reconstructing RGB Facial Images from Thermal for Face Recognition. MTAP - Multimedia Tools and Applications, 78(18), 25259–25271.
Abstract: This work proposes a fully convolutional network architecture for RGB face image generation from a given input thermal face image to be applied in face recognition scenarios. The proposed method is based on the FusionNet architecture and increases robustness against overfitting using dropout after bridge connections, randomised leaky ReLUs (RReLUs), and orthogonal regularization. Furthermore, we propose to use a decoding block with resize convolution instead of transposed convolution to improve final RGB face image generation. To validate our proposed network architecture, we train a face classifier and compare its face recognition rate on the reconstructed RGB images from the proposed architecture, to those when reconstructing images with the original FusionNet, as well as when using the original RGB images. As a result, we are introducing a new architecture which leads to a more accurate network.
Keywords: Fully convolutional networks; FusionNet; Thermal imaging; Face recognition
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Sergio Escalera, & Ralf Herbrich. (2020). The NeurIPS’18 Competition: From Machine Learning to Intelligent Conversations (Sergio Escalera, & Ralf Hebrick, Eds.).
Abstract: This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. The competition follows the same format as the 2017 competition track for NIPS. Out of 21 submitted proposals, eight competition proposals were selected, spanning the area of Robotics, Health, Computer Vision, Natural Language Processing, Systems and Physics. Competitions have become an integral part of advancing state-of-the-art in artificial intelligence (AI). They exhibit one important difference to benchmarks: Competitions test a system end-to-end rather than evaluating only a single component; they assess the practicability of an algorithmic solution in addition to assessing feasibility.
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Sergio Escalera, Stephane Ayache, Jun Wan, Meysam Madadi, Umut Guçlu, & Xavier Baro. (2019). Inpainting and Denoising Challenges.
Abstract: The problem of dealing with missing or incomplete data in machine learning and computer vision arises in many applications. Recent strategies make use of generative models to impute missing or corrupted data. Advances in computer vision using deep generative models have found applications in image/video processing, such as denoising, restoration, super-resolution, or inpainting.
Inpainting and Denoising Challenges comprises recent efforts dealing with image and video inpainting tasks. This includes winning solutions to the ChaLearn Looking at People inpainting and denoising challenges: human pose recovery, video de-captioning and fingerprint restoration.
This volume starts with a wide review on image denoising, retracing and comparing various methods from the pioneer signal processing methods, to machine learning approaches with sparse and low-rank models, and recent deep learning architectures with autoencoders and variants. The following chapters present results from the Challenge, including three competition tasks at WCCI and ECML 2018. The top best approaches submitted by participants are described, showing interesting contributions and innovating methods. The last two chapters propose novel contributions and highlight new applications that benefit from image/video inpainting.
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Hugo Jair Escalante, Sergio Escalera, Isabelle Guyon, Xavier Baro, Yagmur Gucluturk, Umut Guçlu, et al. (2018). Explainable and Interpretable Models in Computer Vision and Machine Learning.
Abstract: This book compiles leading research on the development of explainable and interpretable machine learning methods in the context of computer vision and machine learning.
Research progress in computer vision and pattern recognition has led to a variety of modeling techniques with almost human-like performance. Although these models have obtained astounding results, they are limited in their explainability and interpretability: what is the rationale behind the decision made? what in the model structure explains its functioning? Hence, while good performance is a critical required characteristic for learning machines, explainability and interpretability capabilities are needed to take learning machines to the next step to include them in decision support systems involving human supervision.
This book, written by leading international researchers, addresses key topics of explainability and interpretability, including the following:
·Evaluation and Generalization in Interpretable Machine Learning
·Explanation Methods in Deep Learning
·Learning Functional Causal Models with Generative Neural Networks
·Learning Interpreatable Rules for Multi-Label Classification
·Structuring Neural Networks for More Explainable Predictions
·Generating Post Hoc Rationales of Deep Visual Classification Decisions
·Ensembling Visual Explanations
·Explainable Deep Driving by Visualizing Causal Attention
·Interdisciplinary Perspective on Algorithmic Job Candidate Search
·Multimodal Personality Trait Analysis for Explainable Modeling of Job Interview Decisions
·Inherent Explainability Pattern Theory-based Video Event Interpretations
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Hugo Jair Escalante, Heysem Kaya, Albert Ali Salah, Sergio Escalera, Yagmur Gucluturk, Umut Guçlu, et al. (2022). Modeling, Recognizing, and Explaining Apparent Personality from Videos. TAC - IEEE Transactions on Affective Computing, 13(2), 894–911.
Abstract: Explainability and interpretability are two critical aspects of decision support systems. Despite their importance, it is only recently that researchers are starting to explore these aspects. This paper provides an introduction to explainability and interpretability in the context of apparent personality recognition. To the best of our knowledge, this is the first effort in this direction. We describe a challenge we organized on explainability in first impressions analysis from video. We analyze in detail the newly introduced data set, evaluation protocol, proposed solutions and summarize the results of the challenge. We investigate the issue of bias in detail. Finally, derived from our study, we outline research opportunities that we foresee will be relevant in this area in the near future.
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Yunan Li, Jun Wan, Qiguang Miao, Sergio Escalera, Huijuan Fang, Huizhou Chen, et al. (2020). CR-Net: A Deep Classification-Regression Network for Multimodal Apparent Personality Analysis. IJCV - International Journal of Computer Vision, 128, 2763–2780.
Abstract: First impressions strongly influence social interactions, having a high impact in the personal and professional life. In this paper, we present a deep Classification-Regression Network (CR-Net) for analyzing the Big Five personality problem and further assisting on job interview recommendation in a first impressions setup. The setup is based on the ChaLearn First Impressions dataset, including multimodal data with video, audio, and text converted from the corresponding audio data, where each person is talking in front of a camera. In order to give a comprehensive prediction, we analyze the videos from both the entire scene (including the person’s motions and background) and the face of the person. Our CR-Net first performs personality trait classification and applies a regression later, which can obtain accurate predictions for both personality traits and interview recommendation. Furthermore, we present a new loss function called Bell Loss to address inaccurate predictions caused by the regression-to-the-mean problem. Extensive experiments on the First Impressions dataset show the effectiveness of our proposed network, outperforming the state-of-the-art.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model. MTAP - Multimedia Tools and Applications, 79, 22965–22987.
Abstract: In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition
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Jun Wan, Chi Lin, Longyin Wen, Yunan Li, Qiguang Miao, Sergio Escalera, et al. (2022). ChaLearn Looking at People: IsoGD and ConGD Large-scale RGB-D Gesture Recognition. TCIBERN - IEEE Transactions on Cybernetics, 52(5), 3422–3433.
Abstract: The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than 200 teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of 8.1% (from 0.8917 to 0.9639) of CSR.
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