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Jean-Pascal Jacob, Mariella Dimiccoli, & L. Moisan. (2017). Active skeleton for bacteria modelling. CMBBE - Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization, 5(4), 274–286.
Abstract: The investigation of spatio-temporal dynamics of bacterial cells and their molecular components requires automated image analysis tools to track cell shape properties and molecular component locations inside the cells. In the study of bacteria aging, the molecular components of interest are protein aggregates accumulated near bacteria boundaries. This particular location makes very ambiguous the correspondence between aggregates and cells, since computing accurately bacteria boundaries in phase-contrast time-lapse imaging is a challenging task. This paper proposes an active skeleton formulation for bacteria modelling which provides several advantages: an easy computation of shape properties (perimeter, length, thickness and orientation), an improved boundary accuracy in noisy images and a natural bacteria-centred coordinate system that permits the intrinsic location of molecular components inside the cell. Starting from an initial skeleton estimate, the medial axis of the bacterium is obtained by minimising an energy function which incorporates bacteria shape constraints. Experimental results on biological images and comparative evaluation of the performances validate the proposed approach for modelling cigar-shaped bacteria like Escherichia coli. The Image-J plugin of the proposed method can be found online at http://fluobactracker.inrialpes.fr.
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A.S. Coquel, Jean-Pascal Jacob, M. Primet, A. Demarez, Mariella Dimiccoli, T. Julou, et al. (2013). Localization of protein aggregation in Escherichia coli is governed by diffusion and nucleoid macromolecular crowding effect. PCB - Plos Computational Biology, 9(4).
Abstract: Aggregates of misfolded proteins are a hallmark of many age-related diseases. Recently, they have been linked to aging of Escherichia coli (E. coli) where protein aggregates accumulate at the old pole region of the aging bacterium. Because of the potential of E. coli as a model organism, elucidating aging and protein aggregation in this bacterium may pave the way to significant advances in our global understanding of aging. A first obstacle along this path is to decipher the mechanisms by which protein aggregates are targeted to specific intercellular locations. Here, using an integrated approach based on individual-based modeling, time-lapse fluorescence microscopy and automated image analysis, we show that the movement of aging-related protein aggregates in E. coli is purely diffusive (Brownian). Using single-particle tracking of protein aggregates in live E. coli cells, we estimated the average size and diffusion constant of the aggregates. Our results provide evidence that the aggregates passively diffuse within the cell, with diffusion constants that depend on their size in agreement with the Stokes-Einstein law. However, the aggregate displacements along the cell long axis are confined to a region that roughly corresponds to the nucleoid-free space in the cell pole, thus confirming the importance of increased macromolecular crowding in the nucleoids. We thus used 3D individual-based modeling to show that these three ingredients (diffusion, aggregation and diffusion hindrance in the nucleoids) are sufficient and necessary to reproduce the available experimental data on aggregate localization in the cells. Taken together, our results strongly support the hypothesis that the localization of aging-related protein aggregates in the poles of E. coli results from the coupling of passive diffusion-aggregation with spatially non-homogeneous macromolecular crowding. They further support the importance of “soft” intracellular structuring (based on macromolecular crowding) in diffusion-based protein localization in E. coli.
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Maria Oliver, Gloria Haro, Mariella Dimiccoli, Baptiste Mazin, & Coloma Ballester. (2016). A computational model of amodal completion. In SIAM Conference on Imaging Science.
Abstract: This paper presents a computational model to recover the most likely interpretation of the 3D scene structure from a planar image, where some objects may occlude others. The estimated scene interpretation is obtained by integrating some global and local cues and provides both the complete disoccluded objects that form the scene and their ordering according to depth. Our method first computes several distal scenes which are compatible with the proximal planar image. To compute these different hypothesized scenes, we propose a perceptually inspired object disocclusion method, which works by minimizing the Euler's elastica as well as by incorporating the relatability of partially occluded contours and the convexity of the disoccluded objects. Then, to estimate the preferred scene we rely on a Bayesian model and define probabilities taking into account the global complexity of the objects in the hypothesized scenes as well as the effort of bringing these objects in their relative position in the planar image, which is also measured by an Euler's elastica-based quantity. The model is illustrated with numerical experiments on, both, synthetic and real images showing the ability of our model to reconstruct the occluded objects and the preferred perceptual order among them. We also present results on images of the Berkeley dataset with provided figure-ground ground-truth labeling.
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G. de Oliveira, A. Cartas, Marc Bolaños, Mariella Dimiccoli, Xavier Giro, & Petia Radeva. (2016). LEMoRe: A Lifelog Engine for Moments Retrieval at the NTCIR-Lifelog LSAT Task. In 12th NTCIR Conference on Evaluation of Information Access Technologies.
Abstract: Semantic image retrieval from large amounts of egocentric visual data requires to leverage powerful techniques for filling in the semantic gap. This paper introduces LEMoRe, a Lifelog Engine for Moments Retrieval, developed in the context of the Lifelog Semantic Access Task (LSAT) of the the NTCIR-12 challenge and discusses its performance variation on different trials. LEMoRe integrates classical image descriptors with high-level semantic concepts extracted by Convolutional Neural Networks (CNN), powered by a graphic user interface that uses natural language processing. Although this is just a first attempt towards interactive image retrieval from large egocentric datasets and there is a large room for improvement of the system components and the user interface, the structure of the system itself and the way the single components cooperate are very promising.
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G. de Oliveira, Mariella Dimiccoli, & Petia Radeva. (2016). Egocentric Image Retrieval With Deep Convolutional Neural Networks. In 19th International Conference of the Catalan Association for Artificial Intelligence (pp. 71–76).
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Maedeh Aghaei, Mariella Dimiccoli, & Petia Radeva. (2016). With whom do I interact with? Social interaction detection in egocentric photo-streams. In 23rd International Conference on Pattern Recognition.
Abstract: Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn camera. The proposed method, inspired by the sociological concept of F-formation, exploits distance and orientation of the appearing individuals -with respect to the user- in the scene from a bird-view perspective. As a result, the interaction pattern over the sequence can be understood as a two-dimensional time series that corresponds to the temporal evolution of the distance and orientation features over time. A Long-Short Term Memory-based Recurrent Neural Network is then trained to classify each time series. Experimental evaluation over a dataset of 30.000 images has shown promising results on the proposed method for social interaction detection in egocentric photo-streams.
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Mariella Dimiccoli, & Petia Radeva. (2015). Lifelogging in the era of outstanding digitization. In International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage.
Abstract: In this paper, we give an overview on the emerging trend of the digitized self, focusing on visual lifelogging through wearable cameras. This is about continuously recording our life from a first-person view by wearing a camera that passively captures images. On one hand, visual lifelogging has opened the door to a large number of applications, including health. On the other, it has also boosted new challenges in the field of data analysis as well as new ethical concerns. While currently increasing efforts are being devoted to exploit lifelogging data for the improvement of personal well-being, we believe there are still many interesting applications to explore, ranging from tourism to the digitization of human behavior.
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Aniol Lidon, Xavier Giro, Marc Bolaños, Petia Radeva, Markus Seidl, & Matthias Zeppelzauer. (2015). UPC-UB-STP @ MediaEval 2015 diversity task: iterative reranking of relevant images. In 2015 MediaEval Retrieving Diverse Images Task.
Abstract: This paper presents the results of the UPC-UB-STP team in the 2015 MediaEval Retrieving Diverse Images Task. The goal of the challenge is to provide a ranked list of Flickr photos for a predefined set of queries. Our approach firstly generates a ranking of images based on a query-independent estimation of its relevance. Only top results are kept and iteratively re-ranked based on their intra-similarity to introduce diversity.
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Jose Manuel Alvarez, Theo Gevers, & Antonio Lopez. (2013). Evaluating Color Representation for Online Road Detection. In ICCV Workshop on Computer Vision in Vehicle Technology: From Earth to Mars (pp. 594–595).
Abstract: Detecting traversable road areas ahead a moving vehicle is a key process for modern autonomous driving systems. Most existing algorithms use color to classify pixels as road or background. These algorithms reduce the effect of lighting variations and weather conditions by exploiting the discriminant/invariant properties of different color representations. However, up to date, no comparison between these representations have been conducted. Therefore, in this paper, we perform an evaluation of existing color representations for road detection. More specifically, we focus on color planes derived from RGB data and their most com-
mon combinations. The evaluation is done on a set of 7000 road images acquired
using an on-board camera in different real-driving situations.
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Dan Norton, Fernando Vilariño, & Onur Ferhat. (2015). Memory Field – Creative Engagement in Digital Collections. In Internet Librarian International Conference.
Abstract: “Memory Fields” is a trans-disciplinary project aiming at the (re)valorisation of digital collections.Its main deliverable is an interface for a dual screen installation, used to access and mix the public library digital collections. The collections being used in this case are a collection of digitised posters from the Spanish Civil War, belonging to the Arxiu General de Catalunya, and a collection of field recordings made by Dan Norton. The system generates visualisations, and the images and sounds are mixed together using narrative primitives of video dj. Users contribute to the digital collections by adding personal memories and observations. The comments and recollections appear as flowers growing in a “memory field” and memories remain public in a Twitter feed (@Memoryfields).
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Fernando Vilariño, & Dimosthenis Karatzas. (2015). The Library Living Lab. In Open Living Lab Days.
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Fernando Vilariño, Dimosthenis Karatzas, Marcos Catalan, & Alberto Valcarcel. (2015). An horizon for the Public Library as a place for innovation and creativity. The Library Living Lab in Volpelleres. In The White Book on Public Library Network from Diputació de Barcelona.
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Fernando Vilariño. (2015). Computer Vision and Performing Arts. In Korean Scholars of Marketing Science.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2015). Memory Fields: DJs in the Library. In 21 st Symposium of Electronic Arts.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2016). The Eye Doesn't Click – Eyetracking and Digital Content Interaction. In 4S/EASST Conference.
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