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Julie Digne, Mariella Dimiccoli, Neus Sabater, & Philippe Salembier. (2015). Neighborhood Filters and the Recovery of 3D Information. In Handbook of Mathematical Methods in Imaging (pp. 1645–1673). Springer New York.
Abstract: Following their success in image processing (see Chapter Local Smoothing Neighborhood Filters), neighborhood filters have been extended to 3D surface processing. This adaptation is not straightforward. It has led to several variants for surfaces depending on whether the surface is defined as a mesh, or as a raw data point set. The image gray level in the bilateral similarity measure is replaced by a geometric information such as the normal or the curvature. The first section of this chapter reviews the variants of 3D mesh bilateral filters and compares them to the simplest possible isotropic filter, the mean curvature motion.In a second part, this chapter reviews applications of the bilateral filter to a data composed of a sparse depth map (or of depth cues) and of the image on which they have been computed. Such sparse depth cues can be obtained by stereovision or by psychophysical techniques. The underlying assumption to these applications is that pixels with similar intensity around a region are likely to have similar depths. Therefore, when diffusing depth information with a bilateral filter based on locality and color similarity, the discontinuities in depth are assured to be consistent with the color discontinuities, which is generally a desirable property. In the reviewed applications, this ends up with the reconstruction of a dense perceptual depth map from the joint data of an image and of depth cues.
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Daniel Hernandez, Lukas Schneider, P. Cebrian, A. Espinosa, David Vazquez, Antonio Lopez, et al. (2019). Slanted Stixels: A way to represent steep streets. IJCV - International Journal of Computer Vision, 127, 1643–1658.
Abstract: This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
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Miquel Ferrer, Ernest Valveny, F. Serratosa, K. Riesen, & Horst Bunke. (2010). Generalized Median Graph Computation by Means of Graph Embedding in Vector Spaces. PR - Pattern Recognition, 43(4), 1642–1655.
Abstract: The median graph has been presented as a useful tool to represent a set of graphs. Nevertheless its computation is very complex and the existing algorithms are restricted to use limited amount of data. In this paper we propose a new approach for the computation of the median graph based on graph embedding. Graphs are embedded into a vector space and the median is computed in the vector domain. We have designed a procedure based on the weighted mean of a pair of graphs to go from the vector domain back to the graph domain in order to obtain a final approximation of the median graph. Experiments on three different databases containing large graphs show that we succeed to compute good approximations of the median graph. We have also applied the median graph to perform some basic classification tasks achieving reasonable good results. These experiments on real data open the door to the application of the median graph to a number of more complex machine learning algorithms where a representative of a set of graphs is needed.
Keywords: Graph matching; Weighted mean of graphs; Median graph; Graph embedding; Vector spaces
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Javad Zolfaghari Bengar, Joost Van de Weijer, Bartlomiej Twardowski, & Bogdan Raducanu. (2021). Reducing Label Effort: Self- Supervised Meets Active Learning. In International Conference on Computer Vision Workshops (pp. 1631–1639).
Abstract: Active learning is a paradigm aimed at reducing the annotation effort by training the model on actively selected informative and/or representative samples. Another paradigm to reduce the annotation effort is self-training that learns from a large amount of unlabeled data in an unsupervised way and fine-tunes on few labeled samples. Recent developments in self-training have achieved very impressive results rivaling supervised learning on some datasets. The current work focuses on whether the two paradigms can benefit from each other. We studied object recognition datasets including CIFAR10, CIFAR100 and Tiny ImageNet with several labeling budgets for the evaluations. Our experiments reveal that self-training is remarkably more efficient than active learning at reducing the labeling effort, that for a low labeling budget, active learning offers no benefit to self-training, and finally that the combination of active learning and self-training is fruitful when the labeling budget is high. The performance gap between active learning trained either with self-training or from scratch diminishes as we approach to the point where almost half of the dataset is labeled.
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Oriol Ramos Terrades, Ernest Valveny, & Salvatore Tabbone. (2009). Optimal Classifier Fusion in a Non-Bayesian Probabilistic Framework. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 31(9), 1630–1644.
Abstract: The combination of the output of classifiers has been one of the strategies used to improve classification rates in general purpose classification systems. Some of the most common approaches can be explained using the Bayes' formula. In this paper, we tackle the problem of the combination of classifiers using a non-Bayesian probabilistic framework. This approach permits us to derive two linear combination rules that minimize misclassification rates under some constraints on the distribution of classifiers. In order to show the validity of this approach we have compared it with other popular combination rules from a theoretical viewpoint using a synthetic data set, and experimentally using two standard databases: the MNIST handwritten digit database and the GREC symbol database. Results on the synthetic data set show the validity of the theoretical approach. Indeed, results on real data show that the proposed methods outperform other common combination schemes.
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G. Lisanti, I. Masi, Andrew Bagdanov, & Alberto del Bimbo. (2015). Person Re-identification by Iterative Re-weighted Sparse Ranking. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 37(8), 1629–1642.
Abstract: In this paper we introduce a method for person re-identification based on discriminative, sparse basis expansions of targets in terms of a labeled gallery of known individuals. We propose an iterative extension to sparse discriminative classifiers capable of ranking many candidate targets. The approach makes use of soft- and hard- re-weighting to redistribute energy among the most relevant contributing elements and to ensure that the best candidates are ranked at each iteration. Our approach also leverages a novel visual descriptor which we show to be discriminative while remaining robust to pose and illumination variations. An extensive comparative evaluation is given demonstrating that our approach achieves state-of-the-art performance on single- and multi-shot person re-identification scenarios on the VIPeR, i-LIDS, ETHZ, and CAVIAR4REID datasets. The combination of our descriptor and iterative sparse basis expansion improves state-of-the-art rank-1 performance by six percentage points on VIPeR and by 20 on CAVIAR4REID compared to other methods with a single gallery image per person. With multiple gallery and probe images per person our approach improves by 17 percentage points the state-of-the-art on i-LIDS and by 72 on CAVIAR4REID at rank-1. The approach is also quite efficient, capable of single-shot person re-identification over galleries containing hundreds of individuals at about 30 re-identifications per second.
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Noha Elfiky, Fahad Shahbaz Khan, Joost Van de Weijer, & Jordi Gonzalez. (2012). Discriminative Compact Pyramids for Object and Scene Recognition. PR - Pattern Recognition, 45(4), 1627–1636.
Abstract: Spatial pyramids have been successfully applied to incorporating spatial information into bag-of-words based image representation. However, a major drawback is that it leads to high dimensional image representations. In this paper, we present a novel framework for obtaining compact pyramid representation. First, we investigate the usage of the divisive information theoretic feature clustering (DITC) algorithm in creating a compact pyramid representation. In many cases this method allows us to reduce the size of a high dimensional pyramid representation up to an order of magnitude with little or no loss in accuracy. Furthermore, comparison to clustering based on agglomerative information bottleneck (AIB) shows that our method obtains superior results at significantly lower computational costs. Moreover, we investigate the optimal combination of multiple features in the context of our compact pyramid representation. Finally, experiments show that the method can obtain state-of-the-art results on several challenging data sets.
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Xavier Baro, Sergio Escalera, Petia Radeva, & Jordi Vitria. (2009). Visual Content Layer for Scalable Recognition in Urban Image Databases, Internet Multimedia Search and Mining. In 10th IEEE International Conference on Multimedia and Expo (1616–1619).
Abstract: Rich online map interaction represents a useful tool to get multimedia information related to physical places. With this type of systems, users can automatically compute the optimal route for a trip or to look for entertainment places or hotels near their actual position. Standard maps are defined as a fusion of layers, where each one contains specific data such height, streets, or a particular business location. In this paper we propose the construction of a visual content layer which describes the visual appearance of geographic locations in a city. We captured, by means of a Mobile Mapping system, a huge set of georeferenced images (> 500K) which cover the whole city of Barcelona. For each image, hundreds of region descriptions are computed off-line and described as a hash code. This allows an efficient and scalable way of accessing maps by visual content.
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David Guillamet, & Jordi Vitria. (2003). Evaluation of distance metrics for recognition based on non-negative matrix factorization. PRL - Pattern Recognition Letters, 24(9-10), 1599 –1605.
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Aura Hernandez-Sabate, Lluis Albarracin, & F. Javier Sanchez. (2020). Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem. MATH - Mathematics, 1595.
Abstract: In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
Keywords: STEM education; Project-based learning; Coding; software tool
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Marçal Rusiñol, Farshad Nourbakhsh, Dimosthenis Karatzas, Ernest Valveny, & Josep Llados. (2010). Perceptual Image Retrieval by Adding Color Information to the Shape Context Descriptor. In 20th International Conference on Pattern Recognition (1594–1597).
Abstract: In this paper we present a method for the retrieval of images in terms of perceptual similarity. Local color information is added to the shape context descriptor in order to obtain an object description integrating both shape and color as visual cues. We use a color naming algorithm in order to represent the color information from a perceptual point of view. The proposed method has been tested in two different applications, an object retrieval scenario based on color sketch queries and a color trademark retrieval problem. Experimental results show that the addition of the color information significantly outperforms the sole use of the shape context descriptor.
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Xavier Otazu, & Oriol Pujol. (2006). Wavelet based approach to cluster analysis. Application on low dimensional data sets. PRL - Pattern Recognition Letters, 27(14), 1590–1605.
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Koen E.A. van de Sande, Theo Gevers, & C.G.M. Snoek. (2010). Evaluating Color Descriptors for Object and Scene Recognition. TPAMI - IEEE Transaction on Pattern Analysis and Machine Intelligence, 32(9), 1582–1596.
Abstract: Impact factor: 5.308
Image category recognition is important to access visual information on the level of objects and scene types. So far, intensity-based descriptors have been widely used for feature extraction at salient points. To increase illumination invariance and discriminative power, color descriptors have been proposed. Because many different descriptors exist, a structured overview is required of color invariant descriptors in the context of image category recognition. Therefore, this paper studies the invariance properties and the distinctiveness of color descriptors (software to compute the color descriptors from this paper is available from http://www.colordescriptors.com) in a structured way. The analytical invariance properties of color descriptors are explored, using a taxonomy based on invariance properties with respect to photometric transformations, and tested experimentally using a data set with known illumination conditions. In addition, the distinctiveness of color descriptors is assessed experimentally using two benchmarks, one from the image domain and one from the video domain. From the theoretical and experimental results, it can be derived that invariance to light intensity changes and light color changes affects category recognition. The results further reveal that, for light intensity shifts, the usefulness of invariance is category-specific. Overall, when choosing a single descriptor and no prior knowledge about the data set and object and scene categories is available, the OpponentSIFT is recommended. Furthermore, a combined set of color descriptors outperforms intensity-based SIFT and improves category recognition by 8 percent on the PASCAL VOC 2007 and by 7 percent on the Mediamill Challenge.
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Nibal Nayef, Yash Patel, Michal Busta, Pinaki Nath Chowdhury, Dimosthenis Karatzas, Wafa Khlif, et al. (2019). ICDAR2019 Robust Reading Challenge on Multi-lingual Scene Text Detection and Recognition — RRC-MLT-2019. In 15th International Conference on Document Analysis and Recognition (pp. 1582–1587).
Abstract: With the growing cosmopolitan culture of modern cities, the need of robust Multi-Lingual scene Text (MLT) detection and recognition systems has never been more immense. With the goal to systematically benchmark and push the state-of-the-art forward, the proposed competition builds on top of the RRC-MLT-2017 with an additional end-to-end task, an additional language in the real images dataset, a large scale multi-lingual synthetic dataset to assist the training, and a baseline End-to-End recognition method. The real dataset consists of 20,000 images containing text from 10 languages. The challenge has 4 tasks covering various aspects of multi-lingual scene text: (a) text detection, (b) cropped word script classification, (c) joint text detection and script classification and (d) end-to-end detection and recognition. In total, the competition received 60 submissions from the research and industrial communities. This paper presents the dataset, the tasks and the findings of the presented RRC-MLT-2019 challenge.
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Marco Pedersoli, Jordi Gonzalez, Andrew Bagdanov, & Xavier Roca. (2011). Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications. PRL - Pattern Recognition Letters, 32(13), 1581–1587.
Abstract: Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster.
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