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Jose Manuel Alvarez, Theo Gevers, & Antonio Lopez. (2010). 3D Scene Priors for Road Detection. In 23rd IEEE Conference on Computer Vision and Pattern Recognition (57–64).
Abstract: Vision-based road detection is important in different areas of computer vision such as autonomous driving, car collision warning and pedestrian crossing detection. However, current vision-based road detection methods are usually based on low-level features and they assume structured roads, road homogeneity, and uniform lighting conditions. Therefore, in this paper, contextual 3D information is used in addition to low-level cues. Low-level photometric invariant cues are derived from the appearance of roads. Contextual cues used include horizon lines, vanishing points, 3D scene layout and 3D road stages. Moreover, temporal road cues are included. All these cues are sensitive to different imaging conditions and hence are considered as weak cues. Therefore, they are combined to improve the overall performance of the algorithm. To this end, the low-level, contextual and temporal cues are combined in a Bayesian framework to classify road sequences. Large scale experiments on road sequences show that the road detection method is robust to varying imaging conditions, road types, and scenarios (tunnels, urban and highway). Further, using the combined cues outperforms all other individual cues. Finally, the proposed method provides highest road detection accuracy when compared to state-of-the-art methods.
Keywords: road detection
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Enric Marti, Debora Gil, & Carme Julia. (2008). Experiencia d aplicació de la metodología d aprenentatge per proyectes en assignatures d Enginyeria Informàtica per a una millor adaptació als crèdits ECTS i EEES (IDES-UAB, & E. A. M.Enric Martinez, Eds.) (Vol. 1). UAB.
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Aura Hernandez-Sabate, Meritxell Joanpere, Nuria Gorgorio, & Lluis Albarracin. (2015). Mathematics learning opportunities when playing a Tower Defense Game. IJSG - International Journal of Serious Games, 57–71.
Abstract: A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.
Keywords: Tower Defense game; learning opportunities; mathematics; problem solving; game design
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Mireia Forns-Nadal, Federico Sem, Anna Mane, Laura Igual, Dani Guinart, & Oscar Vilarroya. (2017). Increased Nucleus Accumbens Volume in First-Episode Psychosis. PRN - Psychiatry Research-Neuroimaging, 263, 57–60.
Abstract: Nucleus accumbens has been reported as a key structure in the neurobiology of schizophrenia. Studies analyzing structural abnormalities have shown conflicting results, possibly related to confounding factors. We investigated the nucleus accumbens volume using manual delimitation in first-episode psychosis (FEP) controlling for age, cannabis use and medication. Thirty-one FEP subjects who were naive or minimally exposed to antipsychotics and a control group were MRI scanned and clinically assessed from baseline to 6 months of follow-up. FEP showed increased relative and total accumbens volumes. Clinical correlations with negative symptoms, duration of untreated psychosis and cannabis use were not significant.
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Meysam Madadi, Hugo Bertiche, Wafa Bouzouita, Isabelle Guyon, & Sergio Escalera. (2021). Learning Cloth Dynamics: 3D+Texture Garment Reconstruction Benchmark. In Proceedings of Machine Learning Research (Vol. 133, pp. 57–76).
Abstract: Human avatars are important targets in many computer applications. Accurately tracking, capturing, reconstructing and animating the human body, face and garments in 3D are critical for human-computer interaction, gaming, special effects and virtual reality. In the past, this has required extensive manual animation. Regardless of the advances in human body and face reconstruction, still modeling, learning and analyzing human dynamics need further attention. In this paper we plan to push the research in this direction, e.g. understanding human dynamics in 2D and 3D, with special attention to garments. We provide a large-scale dataset (more than 2M frames) of animated garments with variable topology and type, calledCLOTH3D++. The dataset contains RGBA video sequences paired with its corresponding 3D data. We pay special care to garment dynamics and realistic rendering of RGB data, including lighting, fabric type and texture. With this dataset, we hold a competition at NeurIPS2020. We design three tracks so participants can compete to develop the best method to perform 3D garment reconstruction in a sequence from (1) 3D-to-3D garments, (2) RGB-to-3D garments, and (3) RGB-to-3D garments plus texture. We also provide a baseline method, based on graph convolutional networks, for each track. Baseline results show that there is a lot of room for improvements. However, due to the challenging nature of the problem, no participant could outperform the baselines.
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Pierluigi Casale, Oriol Pujol, & Petia Radeva. (2009). Face-to-face social activity detection using data collected with a wearable device. In 4th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 5524, 56–63). LNCS. Springer Berlin Heidelberg.
Abstract: In this work the feasibility of building a socially aware badge that learns from user activities is explored. A wearable multisensor device has been prototyped for collecting data about user movements and photos of the environment where the user acts. Using motion data, speaking and other activities have been classified. Images have been analysed in order to complement motion data and help for the detection of social behaviours. A face detector and an activity classifier are both used for detecting if users have a social activity in the time they worn the device. Good results encourage the improvement of the system at both hardware and software level
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Marçal Rusiñol, & Josep Llados. (2012). The Role of the Users in Handwritten Word Spotting Applications: Query Fusion and Relevance Feedback. In 13th International Conference on Frontiers in Handwriting Recognition (pp. 55–60).
Abstract: In this paper we present the importance of including the user in the loop in a handwritten word spotting framework. Several off-the-shelf query fusion and relevance feedback strategies have been tested in the handwritten word spotting context. The increase in terms of precision when the user is included in the loop is assessed using two datasets of historical handwritten documents and a baseline word spotting approach based on a bag-of-visual-words model.
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Agata Lapedriza, David Masip, & David Sanchez. (2014). Emotions Classification using Facial Action Units Recognition. In 17th International Conference of the Catalan Association for Artificial Intelligence (Vol. 269, pp. 55–64).
Abstract: In this work we build a system for automatic emotion classification from image sequences. We analyze subtle changes in facial expressions by detecting a subset of 12 representative facial action units (AUs). Then, we classify emotions based on the output of these AUs classifiers, i.e. the presence/absence of AUs. We base the AUs classification upon a set of spatio-temporal geometric and appearance features for facial representation, fusing them within the emotion classifier. A decision tree is trained for emotion classifying, making the resulting model easy to interpret by capturing the combination of AUs activation that lead to a particular emotion. For Cohn-Kanade database, the proposed system classifies 7 emotions with a mean accuracy of near 90%, attaining a similar recognition accuracy in comparison with non-interpretable models that are not based in AUs detection.
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Mariella Dimiccoli, Marc Bolaños, Estefania Talavera, Maedeh Aghaei, Stavri G. Nikolov, & Petia Radeva. (2017). SR-Clustering: Semantic Regularized Clustering for Egocentric Photo Streams Segmentation. CVIU - Computer Vision and Image Understanding, 155, 55–69.
Abstract: While wearable cameras are becoming increasingly popular, locating relevant information in large unstructured collections of egocentric images is still a tedious and time consuming processes. This paper addresses the problem of organizing egocentric photo streams acquired by a wearable camera into semantically meaningful segments. First, contextual and semantic information is extracted for each image by employing a Convolutional Neural Networks approach. Later, by integrating language processing, a vocabulary of concepts is defined in a semantic space. Finally, by exploiting the temporal coherence in photo streams, images which share contextual and semantic attributes are grouped together. The resulting temporal segmentation is particularly suited for further analysis, ranging from activity and event recognition to semantic indexing and summarization. Experiments over egocentric sets of nearly 17,000 images, show that the proposed approach outperforms state-of-the-art methods.
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Mireia Sole, Joan Blanco, Debora Gil, G. Fonseka, Richard Frodsham, Oliver Valero, et al. (2017). Is there a pattern of Chromosome territoriality along mice spermatogenesis? In 3rd Spanish MeioNet Meeting Abstract Book (pp. 55–56).
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Fahad Shahbaz Khan, Joost Van de Weijer, Muhammad Anwer Rao, Andrew Bagdanov, Michael Felsberg, & Jorma. (2018). Scale coding bag of deep features for human attribute and action recognition. MVAP - Machine Vision and Applications, 29(1), 55–71.
Abstract: Most approaches to human attribute and action recognition in still images are based on image representation in which multi-scale local features are pooled across scale into a single, scale-invariant encoding. Both in bag-of-words and the recently popular representations based on convolutional neural networks, local features are computed at multiple scales. However, these multi-scale convolutional features are pooled into a single scale-invariant representation. We argue that entirely scale-invariant image representations are sub-optimal and investigate approaches to scale coding within a bag of deep features framework. Our approach encodes multi-scale information explicitly during the image encoding stage. We propose two strategies to encode multi-scale information explicitly in the final image representation. We validate our two scale coding techniques on five datasets: Willow, PASCAL VOC 2010, PASCAL VOC 2012, Stanford-40 and Human Attributes (HAT-27). On all datasets, the proposed scale coding approaches outperform both the scale-invariant method and the standard deep features of the same network. Further, combining our scale coding approaches with standard deep features leads to consistent improvement over the state of the art.
Keywords: Action recognition; Attribute recognition; Bag of deep features
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Jun Wan, Sergio Escalera, Francisco Perales, & Josef Kittler. (2018). Articulated Motion and Deformable Objects. PR - Pattern Recognition, 79, 55–64.
Abstract: This guest editorial introduces the twenty two papers accepted for this Special Issue on Articulated Motion and Deformable Objects (AMDO). They are grouped into four main categories within the field of AMDO: human motion analysis (action/gesture), human pose estimation, deformable shape segmentation, and face analysis. For each of the four topics, a survey of the recent developments in the field is presented. The accepted papers are briefly introduced in the context of this survey. They contribute novel methods, algorithms with improved performance as measured on benchmarking datasets, as well as two new datasets for hand action detection and human posture analysis. The special issue should be of high relevance to the reader interested in AMDO recognition and promote future research directions in the field.
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Arnau Baro, Carles Badal, Pau Torras, & Alicia Fornes. (2022). Handwritten Historical Music Recognition through Sequence-to-Sequence with Attention Mechanism. In 3rd International Workshop on Reading Music Systems (WoRMS2021) (pp. 55–59).
Abstract: Despite decades of research in Optical Music Recognition (OMR), the recognition of old handwritten music scores remains a challenge because of the variabilities in the handwriting styles, paper degradation, lack of standard notation, etc. Therefore, the research in OMR systems adapted to the particularities of old manuscripts is crucial to accelerate the conversion of music scores existing in archives into digital libraries, fostering the dissemination and preservation of our music heritage. In this paper we explore the adaptation of sequence-to-sequence models with attention mechanism (used in translation and handwritten text recognition) and the generation of specific synthetic data for recognizing old music scores. The experimental validation demonstrates that our approach is promising, especially when compared with long short-term memory neural networks.
Keywords: Optical Music Recognition; Digits; Image Classification
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Susana Alvarez, Anna Salvatella, Maria Vanrell, & Xavier Otazu. (2012). Low-dimensional and Comprehensive Color Texture Description. CVIU - Computer Vision and Image Understanding, 116(I), 54–67.
Abstract: Image retrieval can be dealt by combining standard descriptors, such as those of MPEG-7, which are defined independently for each visual cue (e.g. SCD or CLD for Color, HTD for texture or EHD for edges).
A common problem is to combine similarities coming from descriptors representing different concepts in different spaces. In this paper we propose a color texture description that bypasses this problem from its inherent definition. It is based on a low dimensional space with 6 perceptual axes. Texture is described in a 3D space derived from a direct implementation of the original Julesz’s Texton theory and color is described in a 3D perceptual space. This early fusion through the blob concept in these two bounded spaces avoids the problem and allows us to derive a sparse color-texture descriptor that achieves similar performance compared to MPEG-7 in image retrieval. Moreover, our descriptor presents comprehensive qualities since it can also be applied either in segmentation or browsing: (a) a dense image representation is defined from the descriptor showing a reasonable performance in locating texture patterns included in complex images; and (b) a vocabulary of basic terms is derived to build an intermediate level descriptor in natural language improving browsing by bridging semantic gap
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Joan Mas, Alicia Fornes, & Josep Llados. (2016). An Interactive Transcription System of Census Records using Word-Spotting based Information Transfer. In 12th IAPR Workshop on Document Analysis Systems (pp. 54–59).
Abstract: This paper presents a system to assist in the transcription of historical handwritten census records in a crowdsourcing platform. Census records have a tabular structured layout. They consist in a sequence of rows with information of homes ordered by street address. For each household snippet in the page, the list of family members is reported. The censuses are recorded in intervals of a few years and the information of individuals in each household is quite stable from a point in time to the next one. This redundancy is used to assist the transcriber, so the redundant information is transferred from the census already transcribed to the next one. Household records are aligned from one year to the next one using the knowledge of the ordering by street address. Given an already transcribed census, a query by string word spotting is applied. Thus, names from the census in time t are used as queries in the corresponding home record in time t+1. Since the search is constrained, the obtained precision-recall values are very high, with an important reduction in the transcription time. The proposed system has been tested in a real citizen-science experience where non expert users transcribe the census data of their home town.
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