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Josep Llados, Dimosthenis Karatzas, Joan Mas, & Gemma Sanchez. (2008). A Generic Architecture for the Conversion of Document Collections into Semantically Annotated Digital Archives. Journal of Universal Computer Science, 2912–2935.
Keywords: Median Graph, Graph Embedding, Graph Matching, Structural Pattern Recognition
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Robert Benavente, Maria Vanrell, & Ramon Baldrich. (2008). Parametric Fuzzy Sets for Automatic Color Naming. Journal of the Optical Society of America A, 2582–2593.
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J. Pladellorens, Joan Serrat, A. Castell, & M.J. Yzuel. (1993). Using mathematical morphology to determine left ventricular contours. Physics in Medicine and Biology., 1877––1894.
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E. Provenzi, Carlo Gatta, M. Fierro, & A. Rizzi. (2008). A Spatially Variant White-Patch and Gray-World Method for Color Image Enhancement Driven by Local Constant. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 1757–1770.
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Aura Hernandez-Sabate, Lluis Albarracin, & F. Javier Sanchez. (2020). Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem. MATH - Mathematics, 1595.
Abstract: In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
Keywords: STEM education; Project-based learning; Coding; software tool
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Carolina Malagelada, Fosca De Iorio, Fernando Azpiroz, Anna Accarino, Santiago Segui, Petia Radeva, et al. (2008). New Insight Into Intestinal Motor Function via Noninvasive Endoluminal Image Analysis. Gastroenterology, 1155–1162.
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Bogdan Raducanu, & Jordi Vitria. (2008). Learning to Learn: From Smarts Machines to Intelligent Machines. PRL - Patter Recognition Letters, 1024–1032.
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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Bogdan Raducanu, & Jordi Vitria. (2008). Face Recognition by Artificial Vision Systems: A Cognitive Perspective. IJPRAI - International Journal of Pattern Recognition and Artificial Intelligence, 899–913.
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Matthias S. Keil. (2006). Smooth Gradient Representations as a Unifying Account of Chevreul’s Illusion, Mach Bands, and a Variant of the Ehrenstein Disk. NEURALCOMPUT - Neural Computation, 871–903.
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Zeynep Yucel, Albert Ali Salah, Çetin Meriçli, Tekin Meriçli, Roberto Valenti, & Theo Gevers. (2013). Joint Attention by Gaze Interpolation and Saliency. T-CIBER - IEEE Transactions on cybernetics, 829–842.
Abstract: Joint attention, which is the ability of coordination of a common point of reference with the communicating party, emerges as a key factor in various interaction scenarios. This paper presents an image-based method for establishing joint attention between an experimenter and a robot. The precise analysis of the experimenter's eye region requires stability and high-resolution image acquisition, which is not always available. We investigate regression-based interpolation of the gaze direction from the head pose of the experimenter, which is easier to track. Gaussian process regression and neural networks are contrasted to interpolate the gaze direction. Then, we combine gaze interpolation with image-based saliency to improve the target point estimates and test three different saliency schemes. We demonstrate the proposed method on a human-robot interaction scenario. Cross-subject evaluations, as well as experiments under adverse conditions (such as dimmed or artificial illumination or motion blur), show that our method generalizes well and achieves rapid gaze estimation for establishing joint attention.
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A. Diplaros, N. Vlassis, & Theo Gevers. (2007). A Spatially Constrained Generative Model and an EM Algorithm for Image Segmentation. IEEE Transactions on Neural Networks, 798–808.
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Xavier Otazu, Maria Vanrell, & C. Alejandro Parraga. (2008). Multiresolution Wavelet Framework Models Brightness Induction Effects. VR - Vision Research, 733–751.
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Oriol Pujol, Sergio Escalera, & Petia Radeva. (2008). An Incremental Node Embedding Technique for Error Correcting Output Codes. PR - Pattern Recognition, 713–725.
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J. Pladellorens, M.J. Yzuel, J. Castell, & Joan Serrat. (1993). Calculo automatico del volumen del ventriculo izquierdo. Comparacion con expertos. Optica Pura y Aplicada., 685–691.
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