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German Ros, Laura Sellart, Joanna Materzynska, David Vazquez, & Antonio Lopez. (2016). The SYNTHIA Dataset: A Large Collection of Synthetic Images for Semantic Segmentation of Urban Scenes. In 29th IEEE Conference on Computer Vision and Pattern Recognition (pp. 3234–3243).
Abstract: Vision-based semantic segmentation in urban scenarios is a key functionality for autonomous driving. The irruption of deep convolutional neural networks (DCNNs) allows to foresee obtaining reliable classifiers to perform such a visual task. However, DCNNs require to learn many parameters from raw images; thus, having a sufficient amount of diversified images with this class annotations is needed. These annotations are obtained by a human cumbersome labour specially challenging for semantic segmentation, since pixel-level annotations are required. In this paper, we propose to use a virtual world for automatically generating realistic synthetic images with pixel-level annotations. Then, we address the question of how useful can be such data for the task of semantic segmentation; in particular, when using a DCNN paradigm. In order to answer this question we have generated a synthetic diversified collection of urban images, named SynthCity, with automatically generated class annotations. We use SynthCity in combination with publicly available real-world urban images with manually provided annotations. Then, we conduct experiments on a DCNN setting that show how the inclusion of SynthCity in the training stage significantly improves the performance of the semantic segmentation task
Keywords: Domain Adaptation; Autonomous Driving; Virtual Data; Semantic Segmentation
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Svebor Karaman, Andrew Bagdanov, Lea Landucci, Gianpaolo D'Amico, Andrea Ferracani, Daniele Pezzatini, et al. (2016). Personalized multimedia content delivery on an interactive table by passive observation of museum visitors. MTAP - Multimedia Tools and Applications, 75(7), 3787–3811.
Abstract: The amount of multimedia data collected in museum databases is growing fast, while the capacity of museums to display information to visitors is acutely limited by physical space. Museums must seek the perfect balance of information given on individual pieces in order to provide sufficient information to aid visitor understanding while maintaining sparse usage of the walls and guaranteeing high appreciation of the exhibit. Moreover, museums often target the interests of average visitors instead of the entire spectrum of different interests each individual visitor might have. Finally, visiting a museum should not be an experience contained in the physical space of the museum but a door opened onto a broader context of related artworks, authors, artistic trends, etc. In this paper we describe the MNEMOSYNE system that attempts to address these issues through a new multimedia museum experience. Based on passive observation, the system builds a profile of the artworks of interest for each visitor. These profiles of interest are then used to drive an interactive table that personalizes multimedia content delivery. The natural user interface on the interactive table uses the visitor’s profile, an ontology of museum content and a recommendation system to personalize exploration of multimedia content. At the end of their visit, the visitor can take home a personalized summary of their visit on a custom mobile application. In this article we describe in detail each component of our approach as well as the first field trials of our prototype system built and deployed at our permanent exhibition space at LeMurate (http://www.lemurate.comune.fi.it/lemurate/) in Florence together with the first results of the evaluation process during the official installation in the National Museum of Bargello (http://www.uffizi.firenze.it/musei/?m=bargello).
Keywords: Computer vision; Video surveillance; Cultural heritage; Multimedia museum; Personalization; Natural interaction; Passive profiling
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Jiaolong Xu, David Vazquez, Krystian Mikolajczyk, & Antonio Lopez. (2016). Hierarchical online domain adaptation of deformable part-based models. In IEEE International Conference on Robotics and Automation (pp. 5536–5541).
Abstract: We propose an online domain adaptation method for the deformable part-based model (DPM). The online domain adaptation is based on a two-level hierarchical adaptation tree, which consists of instance detectors in the leaf nodes and a category detector at the root node. Moreover, combined with a multiple object tracking procedure (MOT), our proposal neither requires target-domain annotated data nor revisiting the source-domain data for performing the source-to-target domain adaptation of the DPM. From a practical point of view this means that, given a source-domain DPM and new video for training on a new domain without object annotations, our procedure outputs a new DPM adapted to the domain represented by the video. As proof-of-concept we apply our proposal to the challenging task of pedestrian detection. In this case, each instance detector is an exemplar classifier trained online with only one pedestrian per frame. The pedestrian instances are collected by MOT and the hierarchical model is constructed dynamically according to the pedestrian trajectories. Our experimental results show that the adapted detector achieves the accuracy of recent supervised domain adaptation methods (i.e., requiring manually annotated targetdomain data), and improves the source detector more than 10 percentage points.
Keywords: Domain Adaptation; Pedestrian Detection
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Introduction to the Special Issue on the Analysis and Retrieval of Events/Actions and Workflows in Video Streams. MTAP - Multimedia Tools and Applications, 75(22), 14985–14990.
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C. Alejandro Parraga, & Arash Akbarinia. (2016). NICE: A Computational Solution to Close the Gap from Colour Perception to Colour Categorization. Plos - PLoS One, 11(3), e0149538.
Abstract: The segmentation of visible electromagnetic radiation into chromatic categories by the human visual system has been extensively studied from a perceptual point of view, resulting in several colour appearance models. However, there is currently a void when it comes to relate these results to the physiological mechanisms that are known to shape the pre-cortical and cortical visual pathway. This work intends to begin to fill this void by proposing a new physiologically plausible model of colour categorization based on Neural Isoresponsive Colour Ellipsoids (NICE) in the cone-contrast space defined by the main directions of the visual signals entering the visual cortex. The model was adjusted to fit psychophysical measures that concentrate on the categorical boundaries and are consistent with the ellipsoidal isoresponse surfaces of visual cortical neurons. By revealing the shape of such categorical colour regions, our measures allow for a more precise and parsimonious description, connecting well-known early visual processing mechanisms to the less understood phenomenon of colour categorization. To test the feasibility of our method we applied it to exemplary images and a popular ground-truth chart obtaining labelling results that are better than those of current state-of-the-art algorithms.
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Onur Ferhat, & Fernando Vilariño. (2016). Low Cost Eye Tracking: The Current Panorama. CIN - Computational Intelligence and Neuroscience, , Article ID 8680541.
Abstract: Despite the availability of accurate, commercial gaze tracker devices working with infrared (IR) technology, visible light gaze tracking constitutes an interesting alternative by allowing scalability and removing hardware requirements. Over the last years, this field has seen examples of research showing performance comparable to the IR alternatives. In this work, we survey the previous work on remote, visible light gaze trackers and analyze the explored techniques from various perspectives such as calibration strategies, head pose invariance, and gaze estimation techniques. We also provide information on related aspects of research such as public datasets to test against, open source projects to build upon, and gaze tracking services to directly use in applications. With all this information, we aim to provide the contemporary and future researchers with a map detailing previously explored ideas and the required tools.
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