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Olivier Penacchio, Xavier Otazu, A. wilkins, & J. Harris. (2015). Uncomfortable images prevent lateral interactions in the cortex from providing a sparse code. In European Conference on Visual Perception ECVP2015.
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). An excitatory-inhibitory firing rate model accounts for brightness induction, colour induction and visual discomfort. In Barcelona Computational, Cognitive and Systems Neuroscience.
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Manuel Graña, & Bogdan Raducanu. (2015). Special Issue on Bioinspired and knowledge based techniques and applications. NEUCOM - Neurocomputing, , 1–3.
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Bogdan Raducanu, Alireza Bosaghzadeh, & Fadi Dornaika. (2014). Facial Expression Recognition based on Multi-view Observations with Application to Social Robotics. In 1st Workshop on Computer Vision for Affective Computing (pp. 1–8).
Abstract: Human-robot interaction is a hot topic nowadays in the social robotics community. One crucial aspect is represented by the affective communication which comes encoded through the facial expressions. In this paper, we propose a novel approach for facial expression recognition, which exploits an efficient and adaptive graph-based label propagation (semi-supervised mode) in a multi-observation framework. The facial features are extracted using an appearance-based 3D face tracker, view- and texture independent. Our method has been extensively tested on the CMU dataset, and has been conveniently compared with other methods for graph construction. With the proposed approach, we developed an application for an AIBO robot, in which it mirrors the recognized facial
expression.
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Bogdan Raducanu, Alireza Bosaghzadeh, & Fadi Dornaika. (2015). Multi-observation Face Recognition in Videos based on Label Propagation. In 6th Workshop on Analysis and Modeling of Faces and Gestures AMFG2015 (pp. 10–17).
Abstract: In order to deal with the huge amount of content generated by social media, especially for indexing and retrieval purposes, the focus shifted from single object recognition to multi-observation object recognition. Of particular interest is the problem of face recognition (used as primary cue for persons’ identity assessment), since it is highly required by popular social media search engines like Facebook and Youtube. Recently, several approaches for graph-based label propagation were proposed. However, the associated graphs were constructed in an ad-hoc manner (e.g., using the KNN graph) that cannot cope properly with the rapid and frequent changes in data appearance, a phenomenon intrinsically related with video sequences. In this paper, we
propose a novel approach for efficient and adaptive graph construction, based on a two-phase scheme: (i) the first phase is used to adaptively find the neighbors of a sample and also to find the adequate weights for the minimization function of the second phase; (ii) in the second phase, the
selected neighbors along with their corresponding weights are used to locally and collaboratively estimate the sparse affinity matrix weights. Experimental results performed on Honda Video Database (HVDB) and a subset of video
sequences extracted from the popular TV-series ’Friends’ show a distinct advantage of the proposed method over the existing standard graph construction methods.
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Oscar Argudo, Marc Comino, Antonio Chica, Carlos Andujar, & Felipe Lumbreras. (2018). Segmentation of aerial images for plausible detail synthesis. CG - Computers & Graphics, 71, 23–34.
Abstract: The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting high-resolution aerial images into a user-defined set of categories distinguishing e.g. terrain, sand, snow, water, and different types of vegetation. This segmentation-for-synthesis problem implies that per-pixel categories must be established according to the algorithms chosen for rendering the synthetic detail. This precludes the definition of a universal set of labels and hinders the construction of large training sets. Since artists might choose to add new categories on the fly, the whole pipeline must be robust against unbalanced datasets, and fast on both training and inference. Under these constraints, we analyze the contribution of common per-pixel descriptors, and compare the performance of state-of-the-art supervised learning algorithms. We report the findings of two user studies. The first one was conducted to analyze human accuracy when manually labeling aerial images. The second user study compares detailed terrains built using different segmentation strategies, including official land cover maps. These studies demonstrate that our approach can be used to turn digital elevation models into fully-featured, detailed terrains with minimal authoring efforts.
Keywords: Terrain editing; Detail synthesis; Vegetation synthesis; Terrain rendering; Image segmentation
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Juan Ramon Terven Salinas, Joaquin Salas, & Bogdan Raducanu. (2014). New Opportunities for Computer Vision-Based Assistive Technology Systems for the Visually Impaired. COMP - Computer, 47(4), 52–58.
Abstract: Computing advances and increased smartphone use gives technology system designers greater flexibility in exploiting computer vision to support visually impaired users. Understanding these users' needs will certainly provide insight for the development of improved usability of computing devices.
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Carola Figueroa Flores, Abel Gonzalez-Garcia, Joost Van de Weijer, & Bogdan Raducanu. (2019). Saliency for fine-grained object recognition in domains with scarce training data. PR - Pattern Recognition, 94, 62–73.
Abstract: This paper investigates the role of saliency to improve the classification accuracy of a Convolutional Neural Network (CNN) for the case when scarce training data is available. Our approach consists in adding a saliency branch to an existing CNN architecture which is used to modulate the standard bottom-up visual features from the original image input, acting as an attentional mechanism that guides the feature extraction process. The main aim of the proposed approach is to enable the effective training of a fine-grained recognition model with limited training samples and to improve the performance on the task, thereby alleviating the need to annotate a large dataset. The vast majority of saliency methods are evaluated on their ability to generate saliency maps, and not on their functionality in a complete vision pipeline. Our proposed pipeline allows to evaluate saliency methods for the high-level task of object recognition. We perform extensive experiments on various fine-grained datasets (Flowers, Birds, Cars, and Dogs) under different conditions and show that saliency can considerably improve the network’s performance, especially for the case of scarce training data. Furthermore, our experiments show that saliency methods that obtain improved saliency maps (as measured by traditional saliency benchmarks) also translate to saliency methods that yield improved performance gains when applied in an object recognition pipeline.
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Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras, & Antonio Agudo. (2019). Detailed 3D face reconstruction from a single RGB image. JWSCG - Journal of WSCG, 103–112.
Abstract: This paper introduces a method to obtain a detailed 3D reconstruction of facial skin from a single RGB image.
To this end, we propose the exclusive use of an input image without requiring any information about the observed material nor training data to model the wrinkle properties. They are detected and characterized directly from the image via a simple and effective parametric model, determining several features such as location, orientation, width, and height. With these ingredients, we propose to minimize a photometric error to retrieve the final detailed 3D map, which is initialized by current techniques based on deep learning. In contrast with other approaches, we only require estimating a depth parameter, making our approach fast and intuitive. Extensive experimental evaluation is presented in a wide variety of synthetic and real images, including different skin properties and facial
expressions. In all cases, our method outperforms the current approaches regarding 3D reconstruction accuracy, providing striking results for both large and fine wrinkles.
Keywords: 3D Wrinkle Reconstruction; Face Analysis, Optimization.
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Xim Cerda-Company, C. Alejandro Parraga, & Xavier Otazu. (2014). Which tone-mapping is the best? A comparative study of tone-mapping perceived quality. In Perception (Vol. 43, 106).
Abstract: Perception 43 ECVP Abstract Supplement
High-dynamic-range (HDR) imaging refers to the methods designed to increase the brightness dynamic range present in standard digital imaging techniques. This increase is achieved by taking the same picture under dierent exposure values and mapping the intensity levels into a single image by way of a tone-mapping operator (TMO). Currently, there is no agreement on how to evaluate the quality
of dierent TMOs. In this work we psychophysically evaluate 15 dierent TMOs obtaining rankings based on the perceived properties of the resulting tone-mapped images. We performed two dierent experiments on a CRT calibrated display using 10 subjects: (1) a study of the internal relationships between grey-levels and (2) a pairwise comparison of the resulting 15 tone-mapped images. In (1) observers internally matched the grey-levels to a reference inside the tone-mapped images and in the real scene. In (2) observers performed a pairwise comparison of the tone-mapped images alongside the real scene. We obtained two rankings of the TMOs according their performance. In (1) the best algorithm
was ICAM by J.Kuang et al (2007) and in (2) the best algorithm was a TMO by Krawczyk et al (2005). Our results also show no correlation between these two rankings.
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Juan Ramon Terven Salinas, Joaquin Salas, & Bogdan Raducanu. (2014). Robust Head Gestures Recognition for Assistive Technology. In Pattern Recognition (Vol. 8495, pp. 152–161). LNCS. Springer International Publishing.
Abstract: This paper presents a system capable of recognizing six head gestures: nodding, shaking, turning right, turning left, looking up, and looking down. The main difference of our system compared to other methods is that the Hidden Markov Models presented in this paper, are fully connected and consider all possible states in any given order, providing the following advantages to the system: (1) allows unconstrained movement of the head and (2) it can be easily integrated into a wearable device (e.g. glasses, neck-hung devices), in which case it can robustly recognize gestures in the presence of ego-motion. Experimental results show that this approach outperforms common methods that use restricted HMMs for each gesture.
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Fadi Dornaika, Bogdan Raducanu, & Alireza Bosaghzadeh. (2015). Facial expression recognition based on multi observations with application to social robotics. In Bruce Flores (Ed.), Emotional and Facial Expressions: Recognition, Developmental Differences and Social Importance (pp. 153–166). Nova Science publishers.
Abstract: Human-robot interaction is a hot topic nowadays in the social robotics
community. One crucial aspect is represented by the affective communication
which comes encoded through the facial expressions. In this chapter, we propose a novel approach for facial expression recognition, which exploits an efficient and adaptive graph-based label propagation (semi-supervised mode) in a multi-observation framework. The facial features are extracted using an appearance-based 3D face tracker, viewand texture independent. Our method has been extensively tested on the CMU dataset, and has been conveniently compared with other methods for graph construction. With the proposed approach, we developed an application for an AIBO robot, in which it mirrors the recognized facial
expression.
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Maria Elena Meza-de-Luna, Juan Ramon Terven Salinas, Bogdan Raducanu, & Joaquin Salas. (2016). Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology. TAC - IEEE Transactions on Affective Computing, 9(2), 161–175.
Abstract: Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras.
Keywords: Mirroring; Nodding; Competence; Perception; Wearable Technology
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Javad Zolfaghari Bengar, Bogdan Raducanu, & Joost Van de Weijer. (2021). When Deep Learners Change Their Mind: Learning Dynamics for Active Learning. In 19th International Conference on Computer Analysis of Images and Patterns (Vol. 13052, pp. 403–413).
Abstract: Active learning aims to select samples to be annotated that yield the largest performance improvement for the learning algorithm. Many methods approach this problem by measuring the informativeness of samples and do this based on the certainty of the network predictions for samples. However, it is well-known that neural networks are overly confident about their prediction and are therefore an untrustworthy source to assess sample informativeness. In this paper, we propose a new informativeness-based active learning method. Our measure is derived from the learning dynamics of a neural network. More precisely we track the label assignment of the unlabeled data pool during the training of the algorithm. We capture the learning dynamics with a metric called label-dispersion, which is low when the network consistently assigns the same label to the sample during the training of the network and high when the assigned label changes frequently. We show that label-dispersion is a promising predictor of the uncertainty of the network, and show on two benchmark datasets that an active learning algorithm based on label-dispersion obtains excellent results.
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Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras, & Antonio Agudo. (2019). Single view facial hair 3D reconstruction. In 9th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 11867, pp. 423–436). LNCS.
Abstract: n this work, we introduce a novel energy-based framework that addresses the challenging problem of 3D reconstruction of facial hair from a single RGB image. To this end, we identify hair pixels over the image via texture analysis and then determine individual hair fibers that are modeled by means of a parametric hair model based on 3D helixes. We propose to minimize an energy composed of several terms, in order to adapt the hair parameters that better fit the image detections. The final hairs respond to the resulting fibers after a post-processing step where we encourage further realism. The resulting approach generates realistic facial hair fibers from solely an RGB image without assuming any training data nor user interaction. We provide an experimental evaluation on real-world pictures where several facial hair styles and image conditions are observed, showing consistent results and establishing a comparison with respect to competing approaches.
Keywords: 3D Vision; Shape Reconstruction; Facial Hair Modeling
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