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Razieh Rastgoo, Kourosh Kiani, Sergio Escalera, & Mohammad Sabokrou. (2021). Sign Language Production: A Review. In Conference on Computer Vision and Pattern Recognition Workshops (pp. 3472–3481).
Abstract: Sign Language is the dominant yet non-primary form of communication language used in the deaf and hearing-impaired community. To make an easy and mutual communication between the hearing-impaired and the hearing communities, building a robust system capable of translating the spoken language into sign language and vice versa is fundamental. To this end, sign language recognition and production are two necessary parts for making such a two-way system. Sign language recognition and production need to cope with some critical challenges. In this survey, we review recent advances in Sign Language Production (SLP) and related areas using deep learning. This survey aims to briefly summarize recent achievements in SLP, discussing their advantages, limitations, and future directions of research.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2022). Real-time Isolated Hand Sign Language RecognitioN Using Deep Networks and SVD. Journal of Ambient Intelligence and Humanized Computing, 591–611.
Abstract: One of the challenges in computer vision models, especially sign language, is real-time recognition. In this work, we present a simple yet low-complex and efficient model, comprising single shot detector, 2D convolutional neural network, singular value decomposition (SVD), and long short term memory, to real-time isolated hand sign language recognition (IHSLR) from RGB video. We employ the SVD method as an efficient, compact, and discriminative feature extractor from the estimated 3D hand keypoints coordinators. Despite the previous works that employ the estimated 3D hand keypoints coordinates as raw features, we propose a novel and revolutionary way to apply the SVD to the estimated 3D hand keypoints coordinates to get more discriminative features. SVD method is also applied to the geometric relations between the consecutive segments of each finger in each hand and also the angles between these sections. We perform a detailed analysis of recognition time and accuracy. One of our contributions is that this is the first time that the SVD method is applied to the hand pose parameters. Results on four datasets, RKS-PERSIANSIGN (99.5±0.04), First-Person (91±0.06), ASVID (93±0.05), and isoGD (86.1±0.04), confirm the efficiency of our method in both accuracy (mean+std) and time recognition. Furthermore, our model outperforms or gets competitive results with the state-of-the-art alternatives in IHSLR and hand action recognition.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2022). Word separation in continuous sign language using isolated signs and post-processing.
Abstract: Continuous Sign Language Recognition (CSLR) is a long challenging task in Computer Vision due to the difficulties in detecting the explicit boundaries between the words in a sign sentence. To deal with this challenge, we propose a two-stage model. In the first stage, the predictor model, which includes a combination of CNN, SVD, and LSTM, is trained with the isolated signs. In the second stage, we apply a post-processing algorithm to the Softmax outputs obtained from the first part of the model in order to separate the isolated signs in the continuous signs. Due to the lack of a large dataset, including both the sign sequences and the corresponding isolated signs, two public datasets in Isolated Sign Language Recognition (ISLR), RKS-PERSIANSIGN and ASLVID, are used for evaluation. Results of the continuous sign videos confirm the efficiency of the proposed model to deal with isolated sign boundaries detection.
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Razieh Rastgoo, Kourosh Kiani, Sergio Escalera, Vassilis Athitsos, & Mohammad Sabokrou. (2022). All You Need In Sign Language Production.
Abstract: Sign Language is the dominant form of communication language used in the deaf and hearing-impaired community. To make an easy and mutual communication between the hearing-impaired and the hearing communities, building a robust system capable of translating the spoken language into sign language and vice versa is fundamental.
To this end, sign language recognition and production are two necessary parts for making such a two-way system. Signlanguage recognition and production need to cope with some critical challenges. In this survey, we review recent advances in
Sign Language Production (SLP) and related areas using deep learning. To have more realistic perspectives to sign language, we present an introduction to the Deaf culture, Deaf centers, psychological perspective of sign language, the main differences between spoken language and sign language. Furthermore, we present the fundamental components of a bi-directional sign language translation system, discussing the main challenges in this area. Also, the backbone architectures and methods in SLP are briefly introduced and the proposed taxonomy on SLP is presented. Finally, a general framework for SLP and performance evaluation, and also a discussion on the recent developments, advantages, and limitations in SLP, commenting on possible lines for future research are presented.
Keywords: Sign Language Production; Sign Language Recog- nition; Sign Language Translation; Deep Learning; Survey; Deaf
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2022). A Non-Anatomical Graph Structure for isolated hand gesture separation in continuous gesture sequences.
Abstract: Continuous Hand Gesture Recognition (CHGR) has been extensively studied by researchers in the last few decades. Recently, one model has been presented to deal with the challenge of the boundary detection of isolated gestures in a continuous gesture video [17]. To enhance the model performance and also replace the handcrafted feature extractor in the presented model in [17], we propose a GCN model and combine it with the stacked Bi-LSTM and Attention modules to push the temporal information in the video stream. Considering the breakthroughs of GCN models for skeleton modality, we propose a two-layer GCN model to empower the 3D hand skeleton features. Finally, the class probabilities of each isolated gesture are fed to the post-processing module, borrowed from [17]. Furthermore, we replace the anatomical graph structure with some non-anatomical graph structures. Due to the lack of a large dataset, including both the continuous gesture sequences and the corresponding isolated gestures, three public datasets in Dynamic Hand Gesture Recognition (DHGR), RKS-PERSIANSIGN, and ASLVID, are used for evaluation. Experimental results show the superiority of the proposed model in dealing with isolated gesture boundaries detection in continuous gesture sequences
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2023). ZS-GR: zero-shot gesture recognition from RGB-D videos. MTAP - Multimedia Tools and Applications, 82, 43781–43796.
Abstract: Gesture Recognition (GR) is a challenging research area in computer vision. To tackle the annotation bottleneck in GR, we formulate the problem of Zero-Shot Gesture Recognition (ZS-GR) and propose a two-stream model from two input modalities: RGB and Depth videos. To benefit from the vision Transformer capabilities, we use two vision Transformer models, for human detection and visual features representation. We configure a transformer encoder-decoder architecture, as a fast and accurate human detection model, to overcome the challenges of the current human detection models. Considering the human keypoints, the detected human body is segmented into nine parts. A spatio-temporal representation from human body is obtained using a vision Transformer and a LSTM network. A semantic space maps the visual features to the lingual embedding of the class labels via a Bidirectional Encoder Representations from Transformers (BERT) model. We evaluated the proposed model on five datasets, Montalbano II, MSR Daily Activity 3D, CAD-60, NTU-60, and isoGD obtaining state-of-the-art results compared to state-of-the-art ZS-GR models as well as the Zero-Shot Action Recognition (ZS-AR).
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2023). A deep co-attentive hand-based video question answering framework using multi-view skeleton. MTAP - Multimedia Tools and Applications, 82, 1401–1429.
Abstract: In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2024). A transformer model for boundary detection in continuous sign language. MTAP - Multimedia Tools and Applications, .
Abstract: Sign Language Recognition (SLR) has garnered significant attention from researchers in recent years, particularly the intricate domain of Continuous Sign Language Recognition (CSLR), which presents heightened complexity compared to Isolated Sign Language Recognition (ISLR). One of the prominent challenges in CSLR pertains to accurately detecting the boundaries of isolated signs within a continuous video stream. Additionally, the reliance on handcrafted features in existing models poses a challenge to achieving optimal accuracy. To surmount these challenges, we propose a novel approach utilizing a Transformer-based model. Unlike traditional models, our approach focuses on enhancing accuracy while eliminating the need for handcrafted features. The Transformer model is employed for both ISLR and CSLR. The training process involves using isolated sign videos, where hand keypoint features extracted from the input video are enriched using the Transformer model. Subsequently, these enriched features are forwarded to the final classification layer. The trained model, coupled with a post-processing method, is then applied to detect isolated sign boundaries within continuous sign videos. The evaluation of our model is conducted on two distinct datasets, including both continuous signs and their corresponding isolated signs, demonstrates promising results.
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Marçal Rusiñol, Dimosthenis Karatzas, & Josep Llados. (2013). Spotting Graphical Symbols in Camera-Acquired Documents in Real Time. In 10th IAPR International Workshop on Graphics Recognition.
Abstract: In this paper we present a system devoted to spot graphical symbols in camera-acquired document images. The system is based on the extraction and further matching of ORB compact local features computed over interest key-points. Then, the FLANN indexing framework based on approximate nearest neighbor search allows to efficiently match local descriptors between the captured scene and the graphical models. Finally, the RANSAC algorithm is used in order to compute the homography between the spotted symbol and its appearance in the document image. The proposed approach is efficient and is able to work in real time.
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Marçal Rusiñol, Dimosthenis Karatzas, & Josep Llados. (2014). Spotting Graphical Symbols in Camera-Acquired Documents in Real Time. In Bart Lamiroy, & Jean-Marc Ogier (Eds.), Graphics Recognition. Current Trends and Challenges (Vol. 8746, pp. 3–10). LNCS. Springer Berlin Heidelberg.
Abstract: In this paper we present a system devoted to spot graphical symbols in camera-acquired document images. The system is based on the extraction and further matching of ORB compact local features computed over interest key-points. Then, the FLANN indexing framework based on approximate nearest neighbor search allows to efficiently match local descriptors between the captured scene and the graphical models. Finally, the RANSAC algorithm is used in order to compute the homography between the spotted symbol and its appearance in the document image. The proposed approach is efficient and is able to work in real time.
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Juan Jose Rubio, Takahiro Kashiwa, Teera Laiteerapong, Wenlong Deng, Kohei Nagai, Sergio Escalera, et al. (2019). Multi-class structural damage segmentation using fully convolutional networks. COMPUTIND - Computers in Industry, 112, 103121.
Abstract: Structural Health Monitoring (SHM) has benefited from computer vision and more recently, Deep Learning approaches, to accurately estimate the state of deterioration of infrastructure. In our work, we test Fully Convolutional Networks (FCNs) with a dataset of deck areas of bridges for damage segmentation. We create a dataset for delamination and rebar exposure that has been collected from inspection records of bridges in Niigata Prefecture, Japan. The dataset consists of 734 images with three labels per image, which makes it the largest dataset of images of bridge deck damage. This data allows us to estimate the performance of our method based on regions of agreement, which emulates the uncertainty of in-field inspections. We demonstrate the practicality of FCNs to perform automated semantic segmentation of surface damages. Our model achieves a mean accuracy of 89.7% for delamination and 78.4% for rebar exposure, and a weighted F1 score of 81.9%.
Keywords: Bridge damage detection; Deep learning; Semantic segmentation
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Huamin Ren, Nattiya Kanhabua, Andreas Mogelmose, Weifeng Liu, Kaustubh Kulkarni, Sergio Escalera, et al. (2018). Back-dropout Transfer Learning for Action Recognition. IETCV - IET Computer Vision, 12(4), 484–491.
Abstract: Transfer learning aims at adapting a model learned from source dataset to target dataset. It is a beneficial approach especially when annotating on the target dataset is expensive or infeasible. Transfer learning has demonstrated its powerful learning capabilities in various vision tasks. Despite transfer learning being a promising approach, it is still an open question how to adapt the model learned from the source dataset to the target dataset. One big challenge is to prevent the impact of category bias on classification performance. Dataset bias exists when two images from the same category, but from different datasets, are not classified as the same. To address this problem, a transfer learning algorithm has been proposed, called negative back-dropout transfer learning (NB-TL), which utilizes images that have been misclassified and further performs back-dropout strategy on them to penalize errors. Experimental results demonstrate the effectiveness of the proposed algorithm. In particular, the authors evaluate the performance of the proposed NB-TL algorithm on UCF 101 action recognition dataset, achieving 88.9% recognition rate.
Keywords: Learning (artificial intelligence); Pattern Recognition
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Christophe Rigaud, Dimosthenis Karatzas, Joost Van de Weijer, Jean-Christophe Burie, & Jean-Marc Ogier. (2013). An active contour model for speech balloon detection in comics. In 12th International Conference on Document Analysis and Recognition (pp. 1240–1244).
Abstract: Comic books constitute an important cultural heritage asset in many countries. Digitization combined with subsequent comic book understanding would enable a variety of new applications, including content-based retrieval and content retargeting. Document understanding in this domain is challenging as comics are semi-structured documents, combining semantically important graphical and textual parts. Few studies have been done in this direction. In this work we detail a novel approach for closed and non-closed speech balloon localization in scanned comic book pages, an essential step towards a fully automatic comic book understanding. The approach is compared with existing methods for closed balloon localization found in the literature and results are presented.
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Christophe Rigaud, Dimosthenis Karatzas, Joost Van de Weijer, Jean-Christophe Burie, & Jean-Marc Ogier. (2013). Automatic text localisation in scanned comic books. In Proceedings of the International Conference on Computer Vision Theory and Applications (pp. 814–819).
Abstract: Comic books constitute an important cultural heritage asset in many countries. Digitization combined with subsequent document understanding enable direct content-based search as opposed to metadata only search (e.g. album title or author name). Few studies have been done in this direction. In this work we detail a novel approach for the automatic text localization in scanned comics book pages, an essential step towards a fully automatic comics book understanding. We focus on speech text as it is semantically important and represents the majority of the text present in comics. The approach is compared with existing methods of text localization found in the literature and results are presented.
Keywords: Text localization; comics; text/graphic separation; complex background; unstructured document
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Muhammad Anwer Rao, Fahad Shahbaz Khan, Joost Van de Weijer, & Jorma Laaksonen. (2016). Combining Holistic and Part-based Deep Representations for Computational Painting Categorization. In 6th International Conference on Multimedia Retrieval.
Abstract: Automatic analysis of visual art, such as paintings, is a challenging inter-disciplinary research problem. Conventional approaches only rely on global scene characteristics by encoding holistic information for computational painting categorization.We argue that such approaches are sub-optimal and that discriminative common visual structures provide complementary information for painting classification. We present an approach that encodes both the global scene layout and discriminative latent common structures for computational painting categorization. The region of interests are automatically extracted, without any manual part labeling, by training class-specific deformable part-based models. Both holistic and region-of-interests are then described using multi-scale dense convolutional features. These features are pooled separately using Fisher vector encoding and concatenated afterwards in a single image representation. Experiments are performed on a challenging dataset with 91 different painters and 13 diverse painting styles. Our approach outperforms the standard method, which only employs the global scene characteristics. Furthermore, our method achieves state-of-the-art results outperforming a recent multi-scale deep features based approach [11] by 6.4% and 3.8% respectively on artist and style classification.
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