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Pau Riba, Alicia Fornes, & Josep Llados. (2015). Towards the Alignment of Handwritten Music Scores. In Bart Lamiroy, & Rafael Dueire Lins (Eds.), 11th IAPR International Workshop on Graphics Recognition. LNCS. Springer International Publishing.
Abstract: It is very common to find different versions of the same music work in archives of Opera Theaters. These differences correspond to modifications and annotations from the musicians. From the musicologist point of view, these variations are very interesting and deserve study. This paper explores the alignment of music scores as a tool for automatically detecting the passages that contain such differences. Given the difficulties in the recognition of handwritten music scores, our goal is to align the music scores and at the same time, avoid the recognition of music elements as much as possible. After removing the staff lines, braces and ties, the bar lines are detected. Then, the bar units are described as a whole using the Blurred Shape Model. The bar units alignment is performed by using Dynamic Time Warping. The analysis of the alignment path is used to detect the variations in the music scores. The method has been evaluated on a subset of the CVC-MUSCIMA dataset, showing encouraging results.
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Marçal Rusiñol, Dimosthenis Karatzas, & Josep Llados. (2015). Automatic Verification of Properly Signed Multi-page Document Images. In Proceedings of the Eleventh International Symposium on Visual Computing (Vol. 9475, pp. 327–336). LNCS, 9475.
Abstract: In this paper we present an industrial application for the automatic screening of incoming multi-page documents in a banking workflow aimed at determining whether these documents are properly signed or not. The proposed method is divided in three main steps. First individual pages are classified in order to identify the pages that should contain a signature. In a second step, we segment within those key pages the location where the signatures should appear. The last step checks whether the signatures are present or not. Our method is tested in a real large-scale environment and we report the results when checking two different types of real multi-page contracts, having in total more than 14,500 pages.
Keywords: Document Image; Manual Inspection; Signature Verification; Rejection Criterion; Document Flow
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Sergio Silva, Victor Campmany, Laura Sellart, Juan Carlos Moure, Antoni Espinosa, David Vazquez, et al. (2015). Autonomous GPU-based Driving. In Programming and Tunning Massive Parallel Systems.
Abstract: Human factors cause most driving accidents; this is why nowadays is common to hear about autonomous driving as an alternative. Autonomous driving will not only increase safety, but also will develop a system of cooperative self-driving cars that will reduce pollution and congestion. Furthermore, it will provide more freedom to handicapped people, elderly or kids.
Autonomous Driving requires perceiving and understanding the vehicle environment (e.g., road, traffic signs, pedestrians, vehicles) using sensors (e.g., cameras, lidars, sonars, and radars), selflocalization (requiring GPS, inertial sensors and visual localization in precise maps), controlling the vehicle and planning the routes. These algorithms require high computation capability, and thanks to NVIDIA GPU acceleration this starts to become feasible.
NVIDIA® is developing a new platform for boosting the Autonomous Driving capabilities that is able of managing the vehicle via CAN-Bus: the Drive™ PX. It has 8 ARM cores with dual accelerated Tegra® X1 chips. It has 12 synchronized camera inputs for 360º vehicle perception, 4G and Wi-Fi capabilities allowing vehicle communications and GPS and inertial sensors inputs for self-localization.
Our research group has been selected for testing Drive™ PX. Accordingly, we are developing a Drive™ PX based autonomous car. Currently, we are porting our previous CPU based algorithms (e.g., Lane Departure Warning, Collision Warning, Automatic Cruise Control, Pedestrian Protection, or Semantic Segmentation) for running in the GPU.
Keywords: Autonomous Driving; ADAS; CUDA
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German Ros, Sebastian Ramos, Manuel Granados, Amir Bakhtiary, David Vazquez, & Antonio Lopez. (2015). Vision-based Offline-Online Perception Paradigm for Autonomous Driving. In IEEE Winter Conference on Applications of Computer Vision (pp. 231–238).
Abstract: Autonomous driving is a key factor for future mobility. Properly perceiving the environment of the vehicles is essential for a safe driving, which requires computing accurate geometric and semantic information in real-time. In this paper, we challenge state-of-the-art computer vision algorithms for building a perception system for autonomous driving. An inherent drawback in the computation of visual semantics is the trade-off between accuracy and computational cost. We propose to circumvent this problem by following an offline-online strategy. During the offline stage dense 3D semantic maps are created. In the online stage the current driving area is recognized in the maps via a re-localization process, which allows to retrieve the pre-computed accurate semantics and 3D geometry in realtime. Then, detecting the dynamic obstacles we obtain a rich understanding of the current scene. We evaluate quantitatively our proposal in the KITTI dataset and discuss the related open challenges for the computer vision community.
Keywords: Autonomous Driving; Scene Understanding; SLAM; Semantic Segmentation
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Alejandro Gonzalez Alzate, Gabriel Villalonga, Jiaolong Xu, David Vazquez, Jaume Amores, & Antonio Lopez. (2015). Multiview Random Forest of Local Experts Combining RGB and LIDAR data for Pedestrian Detection. In IEEE Intelligent Vehicles Symposium IV2015 (pp. 356–361).
Abstract: Despite recent significant advances, pedestrian detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities and a strong multi-view classifier that accounts for different pedestrian views and poses. In this paper we provide an extensive evaluation that gives insight into how each of these aspects (multi-cue, multimodality and strong multi-view classifier) affect performance both individually and when integrated together. In the multimodality component we explore the fusion of RGB and depth maps obtained by high-definition LIDAR, a type of modality that is only recently starting to receive attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the performance, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient. These simple blocks can be easily replaced with more sophisticated ones recently proposed, such as the use of convolutional neural networks for feature representation, to further improve the accuracy.
Keywords: Pedestrian Detection
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Alejandro Gonzalez Alzate, Gabriel Villalonga, German Ros, David Vazquez, & Antonio Lopez. (2015). 3D-Guided Multiscale Sliding Window for Pedestrian Detection. In Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015 (Vol. 9117, pp. 560–568).
Abstract: The most relevant modules of a pedestrian detector are the candidate generation and the candidate classification. The former aims at presenting image windows to the latter so that they are classified as containing a pedestrian or not. Much attention has being paid to the classification module, while candidate generation has mainly relied on (multiscale) sliding window pyramid. However, candidate generation is critical for achieving real-time. In this paper we assume a context of autonomous driving based on stereo vision. Accordingly, we evaluate the effect of taking into account the 3D information (derived from the stereo) in order to prune the hundred of thousands windows per image generated by classical pyramidal sliding window. For our study we use a multimodal (RGB, disparity) and multi-descriptor (HOG, LBP, HOG+LBP) holistic ensemble based on linear SVM. Evaluation on data from the challenging KITTI benchmark suite shows the effectiveness of using 3D information to dramatically reduce the number of candidate windows, even improving the overall pedestrian detection accuracy.
Keywords: Pedestrian Detection
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Antoni Espinosa, David Vazquez, & Antonio Lopez. (2015). GPU-based pedestrian detection for autonomous driving. In Programming and Tunning Massive Parallel Systems. PUMPS.
Abstract: Pedestrian detection for autonomous driving has gained a lot of prominence during the last few years. Besides the fact that it is one of the hardest tasks within computer vision, it involves huge computational costs. The real-time constraints in the field are tight, and regular processors are not able to handle the workload obtaining an acceptable ratio of frames per second (fps). Moreover, multiple cameras are required to obtain accurate results, so the need to speed up the process is even higher. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system. Further, we introduce significant algorithmic adjustments and optimizations to adapt the problem to the GPU architecture. The aim is to provide a system capable of running in real-time obtaining reliable results.
Keywords: Autonomous Driving; ADAS; CUDA; Pedestrian Detection
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Xavier Baro, Jordi Gonzalez, Junior Fabian, Miguel Angel Bautista, Marc Oliu, Hugo Jair Escalante, et al. (2015). ChaLearn Looking at People 2015 challenges: action spotting and cultural event recognition. In 2015 IEEE Conference on Computer Vision and Pattern Recognition Worshops (CVPRW) (pp. 1–9).
Abstract: Following previous series on Looking at People (LAP) challenges [6, 5, 4], ChaLearn ran two competitions to be presented at CVPR 2015: action/interaction spotting and cultural event recognition in RGB data. We ran a second round on human activity recognition on RGB data sequences. In terms of cultural event recognition, tens of categories have to be recognized. This involves scene understanding and human analysis. This paper summarizes the two performed challenges and obtained results. Details of the ChaLearn LAP competitions can be found at http://gesture.chalearn.org/.
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