Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras, & Antonio Agudo. (2019). Single view facial hair 3D reconstruction. In 9th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 11867, pp. 423–436). LNCS.
Abstract: n this work, we introduce a novel energy-based framework that addresses the challenging problem of 3D reconstruction of facial hair from a single RGB image. To this end, we identify hair pixels over the image via texture analysis and then determine individual hair fibers that are modeled by means of a parametric hair model based on 3D helixes. We propose to minimize an energy composed of several terms, in order to adapt the hair parameters that better fit the image detections. The final hairs respond to the resulting fibers after a post-processing step where we encourage further realism. The resulting approach generates realistic facial hair fibers from solely an RGB image without assuming any training data nor user interaction. We provide an experimental evaluation on real-world pictures where several facial hair styles and image conditions are observed, showing consistent results and establishing a comparison with respect to competing approaches.
Keywords: 3D Vision; Shape Reconstruction; Facial Hair Modeling
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Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras, & Antonio Agudo. (2019). Detailed 3D face reconstruction from a single RGB image. JWSCG - Journal of WSCG, 103–112.
Abstract: This paper introduces a method to obtain a detailed 3D reconstruction of facial skin from a single RGB image.
To this end, we propose the exclusive use of an input image without requiring any information about the observed material nor training data to model the wrinkle properties. They are detected and characterized directly from the image via a simple and effective parametric model, determining several features such as location, orientation, width, and height. With these ingredients, we propose to minimize a photometric error to retrieve the final detailed 3D map, which is initialized by current techniques based on deep learning. In contrast with other approaches, we only require estimating a depth parameter, making our approach fast and intuitive. Extensive experimental evaluation is presented in a wide variety of synthetic and real images, including different skin properties and facial
expressions. In all cases, our method outperforms the current approaches regarding 3D reconstruction accuracy, providing striking results for both large and fine wrinkles.
Keywords: 3D Wrinkle Reconstruction; Face Analysis, Optimization.
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Oscar Argudo, Marc Comino, Antonio Chica, Carlos Andujar, & Felipe Lumbreras. (2018). Segmentation of aerial images for plausible detail synthesis. CG - Computers & Graphics, 71, 23–34.
Abstract: The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting high-resolution aerial images into a user-defined set of categories distinguishing e.g. terrain, sand, snow, water, and different types of vegetation. This segmentation-for-synthesis problem implies that per-pixel categories must be established according to the algorithms chosen for rendering the synthetic detail. This precludes the definition of a universal set of labels and hinders the construction of large training sets. Since artists might choose to add new categories on the fly, the whole pipeline must be robust against unbalanced datasets, and fast on both training and inference. Under these constraints, we analyze the contribution of common per-pixel descriptors, and compare the performance of state-of-the-art supervised learning algorithms. We report the findings of two user studies. The first one was conducted to analyze human accuracy when manually labeling aerial images. The second user study compares detailed terrains built using different segmentation strategies, including official land cover maps. These studies demonstrate that our approach can be used to turn digital elevation models into fully-featured, detailed terrains with minimal authoring efforts.
Keywords: Terrain editing; Detail synthesis; Vegetation synthesis; Terrain rendering; Image segmentation
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Xim Cerda-Company, C. Alejandro Parraga, & Xavier Otazu. (2014). Which tone-mapping is the best? A comparative study of tone-mapping perceived quality. In Perception (Vol. 43, 106).
Abstract: Perception 43 ECVP Abstract Supplement
High-dynamic-range (HDR) imaging refers to the methods designed to increase the brightness dynamic range present in standard digital imaging techniques. This increase is achieved by taking the same picture under dierent exposure values and mapping the intensity levels into a single image by way of a tone-mapping operator (TMO). Currently, there is no agreement on how to evaluate the quality
of dierent TMOs. In this work we psychophysically evaluate 15 dierent TMOs obtaining rankings based on the perceived properties of the resulting tone-mapped images. We performed two dierent experiments on a CRT calibrated display using 10 subjects: (1) a study of the internal relationships between grey-levels and (2) a pairwise comparison of the resulting 15 tone-mapped images. In (1) observers internally matched the grey-levels to a reference inside the tone-mapped images and in the real scene. In (2) observers performed a pairwise comparison of the tone-mapped images alongside the real scene. We obtained two rankings of the TMOs according their performance. In (1) the best algorithm
was ICAM by J.Kuang et al (2007) and in (2) the best algorithm was a TMO by Krawczyk et al (2005). Our results also show no correlation between these two rankings.
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Fadi Dornaika, Bogdan Raducanu, & Alireza Bosaghzadeh. (2015). Facial expression recognition based on multi observations with application to social robotics. In Bruce Flores (Ed.), Emotional and Facial Expressions: Recognition, Developmental Differences and Social Importance (pp. 153–166). Nova Science publishers.
Abstract: Human-robot interaction is a hot topic nowadays in the social robotics
community. One crucial aspect is represented by the affective communication
which comes encoded through the facial expressions. In this chapter, we propose a novel approach for facial expression recognition, which exploits an efficient and adaptive graph-based label propagation (semi-supervised mode) in a multi-observation framework. The facial features are extracted using an appearance-based 3D face tracker, viewand texture independent. Our method has been extensively tested on the CMU dataset, and has been conveniently compared with other methods for graph construction. With the proposed approach, we developed an application for an AIBO robot, in which it mirrors the recognized facial
expression.
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Carola Figueroa Flores, Abel Gonzalez-Garcia, Joost Van de Weijer, & Bogdan Raducanu. (2019). Saliency for fine-grained object recognition in domains with scarce training data. PR - Pattern Recognition, 94, 62–73.
Abstract: This paper investigates the role of saliency to improve the classification accuracy of a Convolutional Neural Network (CNN) for the case when scarce training data is available. Our approach consists in adding a saliency branch to an existing CNN architecture which is used to modulate the standard bottom-up visual features from the original image input, acting as an attentional mechanism that guides the feature extraction process. The main aim of the proposed approach is to enable the effective training of a fine-grained recognition model with limited training samples and to improve the performance on the task, thereby alleviating the need to annotate a large dataset. The vast majority of saliency methods are evaluated on their ability to generate saliency maps, and not on their functionality in a complete vision pipeline. Our proposed pipeline allows to evaluate saliency methods for the high-level task of object recognition. We perform extensive experiments on various fine-grained datasets (Flowers, Birds, Cars, and Dogs) under different conditions and show that saliency can considerably improve the network’s performance, especially for the case of scarce training data. Furthermore, our experiments show that saliency methods that obtain improved saliency maps (as measured by traditional saliency benchmarks) also translate to saliency methods that yield improved performance gains when applied in an object recognition pipeline.
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Hao Fang, Ajian Liu, Jun Wan, Sergio Escalera, Hugo Jair Escalante, & Zhen Lei. (2023). Surveillance Face Presentation Attack Detection Challenge. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (pp. 6360–6370).
Abstract: Face Anti-spoofing (FAS) is essential to secure face recognition systems from various physical attacks. However, most of the studies lacked consideration of long-distance scenarios. Specifically, compared with FAS in traditional scenes such as phone unlocking, face payment, and self-service security inspection, FAS in long-distance such as station squares, parks, and self-service supermarkets are equally important, but it has not been sufficiently explored yet. In order to fill this gap in the FAS community, we collect a large-scale Surveillance High-Fidelity Mask (SuHiFiMask). SuHiFiMask contains 10,195 videos from 101 subjects of different age groups, which are collected by 7 mainstream surveillance cameras. Based on this dataset and protocol-3 for evaluating the robustness of the algorithm under quality changes, we organized a face presentation attack detection challenge in surveillance scenarios. It attracted 180 teams for the development phase with a total of 37 teams qualifying for the final round. The organization team re-verified and re-ran the submitted code and used the results as the final ranking. In this paper, we present an overview of the challenge, including an introduction to the dataset used, the definition of the protocol, the evaluation metrics, and the announcement of the competition results. Finally, we present the top-ranked algorithms and the research ideas provided by the competition for attack detection in long-range surveillance scenarios.
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Manuel Graña, & Bogdan Raducanu. (2015). Special Issue on Bioinspired and knowledge based techniques and applications. NEUCOM - Neurocomputing, , 1–3.
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Cesar Isaza, Joaquin Salas, & Bogdan Raducanu. (2014). Rendering ground truth data sets to detect shadows cast by static objects in outdoors. MTAP - Multimedia Tools and Applications, 70(1), 557–571.
Abstract: In our work, we are particularly interested in studying the shadows cast by static objects in outdoor environments, during daytime. To assess the accuracy of a shadow detection algorithm, we need ground truth information. The collection of such information is a very tedious task because it is a process that requires manual annotation. To overcome this severe limitation, we propose in this paper a methodology to automatically render ground truth using a virtual environment. To increase the degree of realism and usefulness of the simulated environment, we incorporate in the scenario the precise longitude, latitude and elevation of the actual location of the object, as well as the sun’s position for a given time and day. To evaluate our method, we consider a qualitative and a quantitative comparison. In the quantitative one, we analyze the shadow cast by a real object in a particular geographical location and its corresponding rendered model. To evaluate qualitatively the methodology, we use some ground truth images obtained both manually and automatically.
Keywords: Synthetic ground truth data set; Sun position; Shadow detection; Static objects shadow detection
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Maria Elena Meza-de-Luna, Juan Ramon Terven Salinas, Bogdan Raducanu, & Joaquin Salas. (2016). Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology. TAC - IEEE Transactions on Affective Computing, 9(2), 161–175.
Abstract: Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras.
Keywords: Mirroring; Nodding; Competence; Perception; Wearable Technology
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). Brightness and colour induction through contextual influences in V1. In Scottish Vision Group 2015 SGV2015 (Vol. 12, pp. 1208–2012).
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). An excitatory-inhibitory firing rate model accounts for brightness induction, colour induction and visual discomfort. In Barcelona Computational, Cognitive and Systems Neuroscience.
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Olivier Penacchio, Xavier Otazu, A. wilkins, & J. Harris. (2015). Uncomfortable images prevent lateral interactions in the cortex from providing a sparse code. In European Conference on Visual Perception ECVP2015.
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Bogdan Raducanu, & Fadi Dornaika. (2014). Embedding new observations via sparse-coding for non-linear manifold learning. PR - Pattern Recognition, 47(1), 480–492.
Abstract: Non-linear dimensionality reduction techniques are affected by two critical aspects: (i) the design of the adjacency graphs, and (ii) the embedding of new test data-the out-of-sample problem. For the first aspect, the proposed solutions, in general, were heuristically driven. For the second aspect, the difficulty resides in finding an accurate mapping that transfers unseen data samples into an existing manifold. Past works addressing these two aspects were heavily parametric in the sense that the optimal performance is only achieved for a suitable parameter choice that should be known in advance. In this paper, we demonstrate that the sparse representation theory not only serves for automatic graph construction as shown in recent works, but also represents an accurate alternative for out-of-sample embedding. Considering for a case study the Laplacian Eigenmaps, we applied our method to the face recognition problem. To evaluate the effectiveness of the proposed out-of-sample embedding, experiments are conducted using the K-nearest neighbor (KNN) and Kernel Support Vector Machines (KSVM) classifiers on six public face datasets. The experimental results show that the proposed model is able to achieve high categorization effectiveness as well as high consistency with non-linear embeddings/manifolds obtained in batch modes.
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Bogdan Raducanu, Alireza Bosaghzadeh, & Fadi Dornaika. (2014). Facial Expression Recognition based on Multi-view Observations with Application to Social Robotics. In 1st Workshop on Computer Vision for Affective Computing (pp. 1–8).
Abstract: Human-robot interaction is a hot topic nowadays in the social robotics community. One crucial aspect is represented by the affective communication which comes encoded through the facial expressions. In this paper, we propose a novel approach for facial expression recognition, which exploits an efficient and adaptive graph-based label propagation (semi-supervised mode) in a multi-observation framework. The facial features are extracted using an appearance-based 3D face tracker, view- and texture independent. Our method has been extensively tested on the CMU dataset, and has been conveniently compared with other methods for graph construction. With the proposed approach, we developed an application for an AIBO robot, in which it mirrors the recognized facial
expression.
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