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Carola Figueroa Flores; David Berga; Joost Van de Weijer; Bogdan Raducanu |
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Title |
Saliency for free: Saliency prediction as a side-effect of object recognition |
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Journal Article |
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2021 |
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Pattern Recognition Letters |
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PRL |
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150 |
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1-7 |
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Saliency maps; Unsupervised learning; Object recognition |
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Saliency is the perceptual capacity of our visual system to focus our attention (i.e. gaze) on relevant objects instead of the background. So far, computational methods for saliency estimation required the explicit generation of a saliency map, process which is usually achieved via eyetracking experiments on still images. This is a tedious process that needs to be repeated for each new dataset. In the current paper, we demonstrate that is possible to automatically generate saliency maps without ground-truth. In our approach, saliency maps are learned as a side effect of object recognition. Extensive experiments carried out on both real and synthetic datasets demonstrated that our approach is able to generate accurate saliency maps, achieving competitive results when compared with supervised methods. |
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LAMP; 600.147; 600.120 |
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no |
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Admin @ si @ FBW2021 |
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3559 |
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Carles Fernandez; Pau Baiget; Xavier Roca; Jordi Gonzalez |
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Title |
Augmenting Video Surveillance Footage with Virtual Agents for Incremental Event Evaluation |
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Year |
2011 |
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Pattern Recognition Letters |
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PRL |
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32 |
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6 |
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878–889 |
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The fields of segmentation, tracking and behavior analysis demand for challenging video resources to test, in a scalable manner, complex scenarios like crowded environments or scenes with high semantics. Nevertheless, existing public databases cannot scale the presence of appearing agents, which would be useful to study long-term occlusions and crowds. Moreover, creating these resources is expensive and often too particularized to specific needs. We propose an augmented reality framework to increase the complexity of image sequences in terms of occlusions and crowds, in a scalable and controllable manner. Existing datasets can be increased with augmented sequences containing virtual agents. Such sequences are automatically annotated, thus facilitating evaluation in terms of segmentation, tracking, and behavior recognition. In order to easily specify the desired contents, we propose a natural language interface to convert input sentences into virtual agent behaviors. Experimental tests and validation in indoor, street, and soccer environments are provided to show the feasibility of the proposed approach in terms of robustness, scalability, and semantics. |
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Elsevier |
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ISE |
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Admin @ si @ FBR2011b |
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1723 |
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B. Gautam; Oriol Ramos Terrades; Joana Maria Pujadas-Mora; Miquel Valls-Figols |
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Title |
Knowledge graph based methods for record linkage |
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2020 |
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Pattern Recognition Letters |
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PRL |
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136 |
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127-133 |
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Nowadays, it is common in Historical Demography the use of individual-level data as a consequence of a predominant life-course approach for the understanding of the demographic behaviour, family transition, mobility, etc. Advanced record linkage is key since it allows increasing the data complexity and its volume to be analyzed. However, current methods are constrained to link data from the same kind of sources. Knowledge graph are flexible semantic representations, which allow to encode data variability and semantic relations in a structured manner.
In this paper we propose the use of knowledge graph methods to tackle record linkage tasks. The proposed method, named WERL, takes advantage of the main knowledge graph properties and learns embedding vectors to encode census information. These embeddings are properly weighted to maximize the record linkage performance. We have evaluated this method on benchmark data sets and we have compared it to related methods with stimulating and satisfactory results. |
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DAG; 600.140; 600.121 |
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no |
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Admin @ si @ GRP2020 |
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3453 |
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Arnau Baro; Pau Riba; Jorge Calvo-Zaragoza; Alicia Fornes |
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Title |
From Optical Music Recognition to Handwritten Music Recognition: a Baseline |
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2019 |
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Pattern Recognition Letters |
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PRL |
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123 |
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1-8 |
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Optical Music Recognition (OMR) is the branch of document image analysis that aims to convert images of musical scores into a computer-readable format. Despite decades of research, the recognition of handwritten music scores, concretely the Western notation, is still an open problem, and the few existing works only focus on a specific stage of OMR. In this work, we propose a full Handwritten Music Recognition (HMR) system based on Convolutional Recurrent Neural Networks, data augmentation and transfer learning, that can serve as a baseline for the research community. |
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DAG; 600.097; 601.302; 601.330; 600.140; 600.121 |
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no |
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Admin @ si @ BRC2019 |
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3275 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Arka Ujjal Dey; Suman Ghosh; Ernest Valveny; Gaurav Harit |
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Title |
Beyond Visual Semantics: Exploring the Role of Scene Text in Image Understanding |
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Journal Article |
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Year |
2021 |
Publication |
Pattern Recognition Letters |
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PRL |
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Volume |
149 |
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Pages |
164-171 |
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Images with visual and scene text content are ubiquitous in everyday life. However, current image interpretation systems are mostly limited to using only the visual features, neglecting to leverage the scene text content. In this paper, we propose to jointly use scene text and visual channels for robust semantic interpretation of images. We do not only extract and encode visual and scene text cues, but also model their interplay to generate a contextual joint embedding with richer semantics. The contextual embedding thus generated is applied to retrieval and classification tasks on multimedia images, with scene text content, to demonstrate its effectiveness. In the retrieval framework, we augment our learned text-visual semantic representation with scene text cues, to mitigate vocabulary misses that may have occurred during the semantic embedding. To deal with irrelevant or erroneous recognition of scene text, we also apply query-based attention to our text channel. We show how the multi-channel approach, involving visual semantics and scene text, improves upon state of the art. |
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DAG; 600.121 |
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no |
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Admin @ si @ DGV2021 |
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3364 |
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Antonio Hernandez; Miguel Angel Bautista; Xavier Perez Sala; Victor Ponce; Sergio Escalera; Xavier Baro; Oriol Pujol; Cecilio Angulo |
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Title |
Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D |
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Journal Article |
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2014 |
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Pattern Recognition Letters |
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PRL |
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50 |
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1 |
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112-121 |
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RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition |
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Abstract |
PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach. |
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HuPBA;MV; 605.203 |
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Admin @ si @ HBP2014 |
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2353 |
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Albert Clapes; Miguel Reyes; Sergio Escalera |
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Title |
Multi-modal User Identification and Object Recognition Surveillance System |
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Journal Article |
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2013 |
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Pattern Recognition Letters |
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PRL |
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34 |
Issue |
7 |
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799-808 |
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Multi-modal RGB-Depth data analysis; User identification; Object recognition; Intelligent surveillance; Visual features; Statistical learning |
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We propose an automatic surveillance system for user identification and object recognition based on multi-modal RGB-Depth data analysis. We model a RGBD environment learning a pixel-based background Gaussian distribution. Then, user and object candidate regions are detected and recognized using robust statistical approaches. The system robustly recognizes users and updates the system in an online way, identifying and detecting new actors in the scene. Moreover, segmented objects are described, matched, recognized, and updated online using view-point 3D descriptions, being robust to partial occlusions and local 3D viewpoint rotations. Finally, the system saves the historic of user–object assignments, being specially useful for surveillance scenarios. The system has been evaluated on a novel data set containing different indoor/outdoor scenarios, objects, and users, showing accurate recognition and better performance than standard state-of-the-art approaches. |
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Elsevier |
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HUPBA; 600.046; 605.203;MILAB |
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no |
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Admin @ si @ CRE2013 |
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2248 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
A. Sanfeliu; Juan J. Villanueva |
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Title |
An approach of visual motion analysis |
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2005 |
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Pattern Recognition Letters |
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PRL |
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26 |
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3 |
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355–368 |
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IF: 1.138 |
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ISE @ ise @ SaV2005 |
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561 |
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A. Pujol; Jordi Vitria; Felipe Lumbreras; Juan J. Villanueva |
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Topological principal component analysis for face encoding and recognition |
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2001 |
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Pattern Recognition Letters |
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22 |
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6-7 |
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769–776 |
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IF: 0.552 |
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ADAS;OR;MV |
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ADAS @ adas @ PVL2001 |
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155 |
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A. Martinez; Jordi Vitria |
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Learning mixture models using a genetic version of the EM algorithm. |
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2000 |
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Pattern Recognition Letters |
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21 |
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8 |
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759–769 |
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OR;MV |
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BCNPCL @ bcnpcl @ MVi2000 |
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335 |
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