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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti; Carme Julia; Debora Gil |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Una experiencia de PBL en la docencia de la asignatura de Graficos por Computador en Ingenieria Informatica |
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Miscellaneous |
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2006 |
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IV Congreso Internacional Docencia Universitaria e Innovacion (CIDUI´06) |
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Barcelona |
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IAM;ADAS; |
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IAM @ iam @ MJG2006b |
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1123 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti; Carme Julia; Debora Gil |
![download PDF file pdf](img/file_PDF.gif)
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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IAM @ iam @ MJG2007a |
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1603 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti; Carme Julia; Debora Gil |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
PBL en la docencia de gráficos por computador |
Type |
Miscellaneous |
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2007 |
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VII Jornadas de Aprendizaje Cooperativo (JAC07) |
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1 |
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53-62 |
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Valladolid |
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IAM;ADAS; |
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IAM @ iam @ MJG2007b |
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1604 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti; Carme Julia; Debora Gil |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
A PBL Experience in the Teaching of Computer Graphics |
Type |
Journal Article |
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Year |
2006 |
Publication |
Computer Graphics Forum |
Abbreviated Journal |
CGF |
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Volume |
25 |
Issue |
1 |
Pages |
95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti; Antoni Gurgui; Debora Gil; Aura Hernandez-Sabate; Jaume Rocarias; Ferran Poveda |
![download PDF file pdf](img/file_PDF.gif)
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Title |
ABP on line: Seguimiento, estregas y evaluación en aprendizaje basado en proyectos |
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Miscellaneous |
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2014 |
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8th International Congress on University Teaching and Innovation |
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Tarragona; juliol 2014 |
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CIDUI |
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IAM; ADAS; 600.076; 600.063; 600.075 |
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Admin @ si @ MGG2014 |
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2457 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Aplicació de la metodología d’Aprenentatge basat en Proyectes en l’assignatura de Gràfics per Computador d’enginyeria Informàtica. Balanç de Quatre anys d’experiència |
Type |
Miscellaneous |
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2008 |
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revista EINES |
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6 |
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85-99 |
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IAM |
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IAM @ iam @ MAR2008b |
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1585 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Project Based Learning in engineering |
Type |
Miscellaneous |
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Year |
2008 |
Publication |
Simposium on Problem Based learning (PBL) |
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Lleida |
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IAM |
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IAM @ iam @ MAR2008a |
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1586 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Enric Marti |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Análisis de elementos gráficos en documentos |
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Report |
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1996 |
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CVC Technical Report |
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9 |
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En este texto se presenta un estudio sobre las t’ecnicas y aplicaciones de an’alisis de documentos, y más concretamente abordando la problem’atica del an’alisis de de entidades gr’aficas. El ’area de an’alisis de documentos tiene como objetivo la interpretaci’on de documentos impresos sobre papel por m’etodos computacionales, para obtener una descripci’on con un alto nivel de abstracci’on, que permita su posterior tratamiento y archivo por m’etodos inform’aticos. Este objetivo, junto a los trabajos realizados hasta el momento, le otorgan a esta ’area un amplio ’ambito de aplicaciones para la manipulaci’on y archivo de documentos sobre papel, que puede llegar a significar un salto cualitativo importante (del papel al disco ’optico) en el uso de soportes de informaci’on, debido a las importantes prestaciones de acceso y capacidad de archivo que suponen los medios inform’aticos. Generalmente los documentos son introducidos en los sistemas de an’alisis de documentos mediante scanner, obt... |
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Computer Vision Centre |
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CVC UAB |
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IAM; |
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IAM @ iam @ Mar1996 |
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1587 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Emanuele Vivoli; Ali Furkan Biten; Andres Mafla; Dimosthenis Karatzas; Lluis Gomez |
![download PDF file pdf](img/file_PDF.gif)
![goto web page (via DOI) doi](img/doi.gif)
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Title |
MUST-VQA: MUltilingual Scene-text VQA |
Type |
Conference Article |
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Year |
2022 |
Publication |
Proceedings European Conference on Computer Vision Workshops |
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Volume |
13804 |
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Pages |
345–358 |
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Visual question answering; Scene text; Translation robustness; Multilingual models; Zero-shot transfer; Power of language models |
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In this paper, we present a framework for Multilingual Scene Text Visual Question Answering that deals with new languages in a zero-shot fashion. Specifically, we consider the task of Scene Text Visual Question Answering (STVQA) in which the question can be asked in different languages and it is not necessarily aligned to the scene text language. Thus, we first introduce a natural step towards a more generalized version of STVQA: MUST-VQA. Accounting for this, we discuss two evaluation scenarios in the constrained setting, namely IID and zero-shot and we demonstrate that the models can perform on a par on a zero-shot setting. We further provide extensive experimentation and show the effectiveness of adapting multilingual language models into STVQA tasks. |
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Tel-Aviv; Israel; October 2022 |
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LNCS |
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ECCVW |
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DAG; 302.105; 600.155; 611.002 |
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Admin @ si @ VBM2022 |
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3770 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Emanuel Sanchez Aimar; Petia Radeva; Mariella Dimiccoli |
![download PDF file pdf](img/file_PDF.gif)
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Social Relation Recognition in Egocentric Photostreams |
Type |
Conference Article |
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Year |
2019 |
Publication |
26th International Conference on Image Processing |
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3227-3231 |
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This paper proposes an approach to automatically categorize the social interactions of a user wearing a photo-camera (2fpm), by relying solely on what the camera is seeing. The problem is challenging due to the overwhelming complexity of social life and the extreme intra-class variability of social interactions captured under unconstrained conditions. We adopt the formalization proposed in Bugental's social theory, that groups human relations into five social domains with related categories. Our method is a new deep learning architecture that exploits the hierarchical structure of the label space and relies on a set of social attributes estimated at frame level to provide a semantic representation of social interactions. Experimental results on the new EgoSocialRelation dataset demonstrate the effectiveness of our proposal. |
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Taipei; Taiwan; September 2019 |
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ICIP |
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MILAB; no menciona |
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no |
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Admin @ si @ SRD2019 |
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3370 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Emanuel Indermühle; Volkmar Frinken; Horst Bunke |
![download PDF file pdf](img/file_PDF.gif)
![find book details (via ISBN) isbn](img/isbn.gif)
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Title |
Mode Detection in Online Handwritten Documents using BLSTM Neural Networks |
Type |
Conference Article |
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2012 |
Publication |
13th International Conference on Frontiers in Handwriting Recognition |
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302-307 |
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Mode detection in online handwritten documents refers to the process of distinguishing different types of contents, such as text, formulas, diagrams, or tables, one from another. In this paper a new approach to mode detection is proposed that uses bidirectional long-short term memory (BLSTM) neural networks. The BLSTM neural network is a novel type of recursive neural network that has been successfully applied in speech and handwriting recognition. In this paper we show that it has the potential to significantly outperform traditional methods for mode detection, which are usually based on stroke classification. As a further advantage over previous approaches, the proposed system is trainable and does not rely on user-defined heuristics. Moreover, it can be easily adapted to new or additional types of modes by just providing the system with new training data. |
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Bari, italy |
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978-1-4673-2262-1 |
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ICFHR |
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DAG |
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no |
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Admin @ si @ IFB2012 |
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2056 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Elvina Motard; Bogdan Raducanu; Viviane Cadenat; Jordi Vitria |
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Title |
Incremental On-Line Topological Map Learning for A Visual Homing Application |
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Conference Article |
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2007 |
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IEEE International Conference on Robotics and Automation |
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2049–2054 |
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Roma (Italy) |
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ICRA |
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OR; MV |
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BCNPCL @ bcnpcl @ MRC2007 |
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793 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Eloi Puertas; Sergio Escalera; Oriol Pujol |
![find book details (via ISBN) isbn](img/isbn.gif)
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Title |
Classifying Objects at Different Sizes with Multi-Scale Stacked Sequential Learning |
Type |
Conference Article |
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2010 |
Publication |
13th International Conference of the Catalan Association for Artificial Intelligence |
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220 |
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193–200 |
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Sequential learning is that discipline of machine learning that deals with dependent data. In this paper, we use the Multi-scale Stacked Sequential Learning approach (MSSL) to solve the task of pixel-wise classification based on contextual information. The main contribution of this work is a shifting technique applied during the testing phase that makes possible, thanks to template images, to classify objects at different sizes. The results show that the proposed method robustly classifies such objects capturing their spatial relationships. |
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R. Alquezar, A. Moreno, J. Aguilar |
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978-1-60750-642-3 |
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CCIA |
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HUPBA;MILAB |
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BCNPCL @ bcnpcl @ PEP2010 |
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1448 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Eloi Puertas; Sergio Escalera; Oriol Pujol |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Multi-Class Multi-Scale Stacked Sequential Learning |
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Conference Article |
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Year |
2011 |
Publication |
10th International Conference on Multiple Classifier Systems |
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6713 |
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197-206 |
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Napoles, Italy |
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Springer |
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Carlo Sansone; Josef Kittler; Fabio Roli |
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MCS |
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HuPBA;MILAB |
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no |
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Admin @ si @ PEP2011b |
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1772 |
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Author ![sorted by Author field, descending order (down)](img/sort_desc.gif) |
Eloi Puertas; Sergio Escalera; Oriol Pujol |
![download PDF file pdf](img/file_PDF.gif)
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Generalized Multi-scale Stacked Sequential Learning for Multi-class Classification |
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Journal Article |
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Year |
2015 |
Publication |
Pattern Analysis and Applications |
Abbreviated Journal |
PAA |
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18 |
Issue |
2 |
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247-261 |
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Keywords |
Stacked sequential learning; Multi-scale; Error-correct output codes (ECOC); Contextual classification |
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Abstract |
In many classification problems, neighbor data labels have inherent sequential relationships. Sequential learning algorithms take benefit of these relationships in order to improve generalization. In this paper, we revise the multi-scale sequential learning approach (MSSL) for applying it in the multi-class case (MMSSL). We introduce the error-correcting output codesframework in the MSSL classifiers and propose a formulation for calculating confidence maps from the margins of the base classifiers. In addition, we propose a MMSSL compression approach which reduces the number of features in the extended data set without a loss in performance. The proposed methods are tested on several databases, showing significant performance improvement compared to classical approaches. |
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Springer-Verlag |
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1433-7541 |
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HuPBA;MILAB |
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no |
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Admin @ si @ PEP2013 |
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2251 |
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