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Olivier Penacchio, Xavier Otazu, A. wilkins, & J. Harris. (2015). Uncomfortable images prevent lateral interactions in the cortex from providing a sparse code. In European Conference on Visual Perception ECVP2015.
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Olivier Penacchio, Xavier Otazu, Arnold J Wilkings, & Sara M. Haigh. (2023). A mechanistic account of visual discomfort. FN - Frontiers in Neuroscience, 17.
Abstract: Much of the neural machinery of the early visual cortex, from the extraction of local orientations to contextual modulations through lateral interactions, is thought to have developed to provide a sparse encoding of contour in natural scenes, allowing the brain to process efficiently most of the visual scenes we are exposed to. Certain visual stimuli, however, cause visual stress, a set of adverse effects ranging from simple discomfort to migraine attacks, and epileptic seizures in the extreme, all phenomena linked with an excessive metabolic demand. The theory of efficient coding suggests a link between excessive metabolic demand and images that deviate from natural statistics. Yet, the mechanisms linking energy demand and image spatial content in discomfort remain elusive. Here, we used theories of visual coding that link image spatial structure and brain activation to characterize the response to images observers reported as uncomfortable in a biologically based neurodynamic model of the early visual cortex that included excitatory and inhibitory layers to implement contextual influences. We found three clear markers of aversive images: a larger overall activation in the model, a less sparse response, and a more unbalanced distribution of activity across spatial orientations. When the ratio of excitation over inhibition was increased in the model, a phenomenon hypothesised to underlie interindividual differences in susceptibility to visual discomfort, the three markers of discomfort progressively shifted toward values typical of the response to uncomfortable stimuli. Overall, these findings propose a unifying mechanistic explanation for why there are differences between images and between observers, suggesting how visual input and idiosyncratic hyperexcitability give rise to abnormal brain responses that result in visual stress.
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Olivier Penacchio, Xavier Otazu, & Laura Dempere-Marco. (2013). A Neurodynamical Model of Brightness Induction in V1. Plos - PloS ONE, 8(5), e64086.
Abstract: Brightness induction is the modulation of the perceived intensity of an area by the luminance of surrounding areas. Recent neurophysiological evidence suggests that brightness information might be explicitly represented in V1, in contrast to the more common assumption that the striate cortex is an area mostly responsive to sensory information. Here we investigate possible neural mechanisms that offer a plausible explanation for such phenomenon. To this end, a neurodynamical model which is based on neurophysiological evidence and focuses on the part of V1 responsible for contextual influences is presented. The proposed computational model successfully accounts for well known psychophysical effects for static contexts and also for brightness induction in dynamic contexts defined by modulating the luminance of surrounding areas. This work suggests that intra-cortical interactions in V1 could, at least partially, explain brightness induction effects and reveals how a common general architecture may account for several different fundamental processes, such as visual saliency and brightness induction, which emerge early in the visual processing pathway.
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Onur Ferhat. (2012). Eye-Tracking with Webcam-Based Setups: Implementation of a Real-Time System and an Analysis of Factors Affecting Performance (Fernando Vilariño, Ed.) (Vol. 172). Master's thesis, , .
Abstract: In the recent years commercial eye-tracking hardware has become more common, with the introduction of new models from several brands that have better performance and easier setup procedures. A cause and at the same time a result of this phenomenon is the popularity of eye-tracking research directed at marketing, accessibility and usability, among others.
One problem with these hardware components is scalability, because both the price and the necessary expertise to operate them makes it practically impossible in the large scale. In this work, we analyze the feasibility of a software eye-tracking system based on a single, ordinary webcam. Our aim is to discover the limits of such a system and to see whether it provides acceptable performances.
The significance of this setup is that it is the most common setup found in consumer environments, off-the-shelf electronic devices such as laptops, mobile phones and tablet computers. As no special equipment such as infrared lights, mirrors or zoom lenses are used; setting up and calibrating the system is easier compared to other approaches using these components.
Our work is based on the open source application Opengazer, which provides a good starting point for our contributions. We propose several improvements in order to push the system's performance further and make it feasible as a robust, real-time device. Then we carry out an elaborate experiment involving 18 human subjects and 4 different system setups. Finally, we give an analysis of the results and discuss the effects of setup changes, subject differences and modifications in the software.
Keywords: Computer vision, eye-tracking, gaussian process, feature selection, optical flow
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Onur Ferhat. (2017). Analysis of Head-Pose Invariant, Natural Light Gaze Estimation Methods (Fernando Vilariño, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Eye tracker devices have traditionally been only used inside laboratories, requiring trained professionals and elaborate setup mechanisms. However, in the recent years the scientific work on easier–to–use eye trackers which require no special hardware—other than the omnipresent front facing cameras in computers, tablets, and mobiles—is aiming at making this technology common–place. These types of trackers have several extra challenges that make the problem harder, such as low resolution images provided by a regular webcam, the changing ambient lighting conditions, personal appearance differences, changes in head pose, and so on. Recent research in the field has focused on all these challenges in order to provide better gaze estimation performances in a real world setup.
In this work, we aim at tackling the gaze tracking problem in a single camera setup. We first analyze all the previous work in the field, identifying the strengths and weaknesses of each tried idea. We start our work on the gaze tracker with an appearance–based gaze estimation method, which is the simplest idea that creates a direct mapping between a rectangular image patch extracted around the eye in a camera image, and the gaze point (or gaze direction). Here, we do an extensive analysis of the factors that affect the performance of this tracker in several experimental setups, in order to address these problems in future works. In the second part of our work, we propose a feature–based gaze estimation method, which encodes the eye region image into a compact representation. We argue that this type of representation is better suited to dealing with head pose and lighting condition changes, as it both reduces the dimensionality of the input (i.e. eye image) and breaks the direct connection between image pixel intensities and the gaze estimation. Lastly, we use a face alignment algorithm to have robust face pose estimation, using a 3D model customized to the subject using the tracker. We combine this with a convolutional neural network trained on a large dataset of images to build a face pose invariant gaze tracker.
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). A Feature-Based Gaze Estimation Algorithm for Natural Light Scenarios. In Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015 (Vol. 9117, pp. 569–576). LNCS. Springer International Publishing.
Abstract: We present an eye tracking system that works with regular webcams. We base our work on open source CVC Eye Tracker [7] and we propose a number of improvements and a novel gaze estimation method. The new method uses features extracted from iris segmentation and it does not fall into the traditional categorization of appearance–based/model–based methods. Our experiments show that our approach reduces the gaze estimation errors by 34 % in the horizontal direction and by 12 % in the vertical direction compared to the baseline system.
Keywords: Eye tracking; Gaze estimation; Natural light; Webcam
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). Gaze interaction for multi-display systems using natural light eye-tracker. In 2nd International Workshop on Solutions for Automatic Gaze Data Analysis.
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Onur Ferhat, & Fernando Vilariño. (2013). A Cheap Portable Eye-Tracker Solution for Common Setups. In 17th European Conference on Eye Movements.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system. After assessing the accuracy of our eye-tracker in elaborated experiments involving 18 subjects under 4 different system setups, we developed a simple game to see how it performs in practice and we also installed it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.62° horizontal accuracy with 3 fps refresh rate for a building cost of 70 Euros.
Keywords: Low cost; eye-tracker; software; webcam; Raspberry Pi
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Onur Ferhat, & Fernando Vilariño. (2016). Low Cost Eye Tracking: The Current Panorama. CIN - Computational Intelligence and Neuroscience, , Article ID 8680541.
Abstract: Despite the availability of accurate, commercial gaze tracker devices working with infrared (IR) technology, visible light gaze tracking constitutes an interesting alternative by allowing scalability and removing hardware requirements. Over the last years, this field has seen examples of research showing performance comparable to the IR alternatives. In this work, we survey the previous work on remote, visible light gaze trackers and analyze the explored techniques from various perspectives such as calibration strategies, head pose invariance, and gaze estimation techniques. We also provide information on related aspects of research such as public datasets to test against, open source projects to build upon, and gaze tracking services to directly use in applications. With all this information, we aim to provide the contemporary and future researchers with a map detailing previously explored ideas and the required tools.
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Onur Ferhat, Fernando Vilariño, & F. Javier Sanchez. (2014). A cheap portable eye-tracker solution for common setups. JEMR - Journal of Eye Movement Research, 7(3), 1–10.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system which can work on a computer with 30Hz sampling rate. After assessing the accuracy of our eye-tracker in elaborated experiments involving 12 subjects under 4 different system setups, we install it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.42° horizontal accuracy with 3Hz refresh rate for a building cost of 70 Euros.
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Oriol Martinez. (2004). Semantic Retrieval of Memory Color Content.
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Oriol Pujol. (1999). Model-based three dimensional interpolation of IVUS images.
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Oriol Pujol. (2004). A semi-Supervised Statistical Framework and Generative Snakes for IVUS Analysis (Petia Radeva, Ed.). Ph.D. thesis, , .
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Oriol Pujol, & David Masip. (2009). Geometry-Based Ensembles: Toward a Structural Characterization of the Classification Boundary. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 31(6), 1140–1146.
Abstract: This article introduces a novel binary discriminative learning technique based on the approximation of the non-linear decision boundary by a piece-wise linear smooth additive model. The decision border is geometrically defined by means of the characterizing boundary points – points that belong to the optimal boundary under a certain notion of robustness. Based on these points, a set of locally robust linear classifiers is defined and assembled by means of a Tikhonov regularized optimization procedure in an additive model to create a final lambda-smooth decision rule. As a result, a very simple and robust classifier with a strong geometrical meaning and non-linear behavior is obtained. The simplicity of the method allows its extension to cope with some of nowadays machine learning challenges, such as online learning, large scale learning or parallelization, with linear computational complexity. We validate our approach on the UCI database. Finally, we apply our technique in online and large scale scenarios, and in six real life computer vision and pattern recognition problems: gender recognition, intravascular ultrasound tissue classification, speed traffic sign detection, Chagas' disease severity detection, clef classification and action recognition using a 3D accelerometer data. The results are promising and this paper opens a line of research that deserves further attention
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Oriol Pujol, David Rotger, Petia Radeva, O. Rodriguez, & J. Mauri. (2003). Near Real Time Plaque Segmentation of IVUS.
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