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Author |
Cristina Palmero; Albert Clapes; Chris Bahnsen; Andreas Møgelmose; Thomas B. Moeslund; Sergio Escalera |
Title |
Multi-modal RGB-Depth-Thermal Human Body Segmentation |
Type |
Journal Article |
Year |
2016 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
118 |
Issue |
2 |
Pages |
217-239 |
Keywords |
Human body segmentation; RGB ; Depth Thermal |
Abstract |
This work addresses the problem of human body segmentation from multi-modal visual cues as a first stage of automatic human behavior analysis. We propose a novel RGB–depth–thermal dataset along with a multi-modal segmentation baseline. The several modalities are registered using a calibration device and a registration algorithm. Our baseline extracts regions of interest using background subtraction, defines a partitioning of the foreground regions into cells, computes a set of image features on those cells using different state-of-the-art feature extractions, and models the distribution of the descriptors per cell using probabilistic models. A supervised learning algorithm then fuses the output likelihoods over cells in a stacked feature vector representation. The baseline, using Gaussian mixture models for the probabilistic modeling and Random Forest for the stacked learning, is superior to other state-of-the-art methods, obtaining an overlap above 75 % on the novel dataset when compared to the manually annotated ground-truth of human segmentations. |
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Springer US |
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HuPBA;MILAB; |
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Admin @ si @ PCB2016 |
Serial |
2767 |
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Author |
Cesar de Souza; Adrien Gaidon; Yohann Cabon; Naila Murray; Antonio Lopez |
Title |
Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models |
Type |
Journal Article |
Year |
2020 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
128 |
Issue |
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Pages |
1505–1536 |
Keywords |
Procedural generation; Human action recognition; Synthetic data; Physics |
Abstract |
Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos. |
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ADAS; 600.124; 600.118 |
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Admin @ si @ SGC2019 |
Serial |
3303 |
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Author |
Arjan Gijsenij; Theo Gevers; Joost Van de Weijer |
Title |
Generalized Gamut Mapping using Image Derivative Structures for Color Constancy |
Type |
Journal Article |
Year |
2010 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
86 |
Issue |
2-3 |
Pages |
127-139 |
Keywords |
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Abstract |
The gamut mapping algorithm is one of the most promising methods to achieve computational color constancy. However, so far, gamut mapping algorithms are restricted to the use of pixel values to estimate the illuminant. Therefore, in this paper, gamut mapping is extended to incorporate the statistical nature of images. It is analytically shown that the proposed gamut mapping framework is able to include any linear filter output. The main focus is on the local n-jet describing the derivative structure of an image. It is shown that derivatives have the advantage over pixel values to be invariant to disturbing effects (i.e. deviations of the diagonal model) such as saturated colors and diffuse light. Further, as the n-jet based gamut mapping has the ability to use more information than pixel values alone, the combination of these algorithms are more stable than the regular gamut mapping algorithm. Different methods of combining are proposed. Based on theoretical and experimental results conducted on large scale data sets of hyperspectral, laboratory and realworld scenes, it can be derived that (1) in case of deviations of the diagonal model, the derivative-based approach outperforms the pixel-based gamut mapping, (2) state-of-the-art algorithms are outperformed by the n-jet based gamut mapping, (3) the combination of the different n-jet based gamut |
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Kluwer Academic Publishers Hingham, MA, USA |
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0920-5691 |
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ISE |
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CAT @ cat @ GGW2010 |
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1274 |
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Author |
Arash Akbarinia; C. Alejandro Parraga |
Title |
Feedback and Surround Modulated Boundary Detection |
Type |
Journal Article |
Year |
2018 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
126 |
Issue |
12 |
Pages |
1367–1380 |
Keywords |
Boundary detection; Surround modulation; Biologically-inspired vision |
Abstract |
Edges are key components of any visual scene to the extent that we can recognise objects merely by their silhouettes. The human visual system captures edge information through neurons in the visual cortex that are sensitive to both intensity discontinuities and particular orientations. The “classical approach” assumes that these cells are only responsive to the stimulus present within their receptive fields, however, recent studies demonstrate that surrounding regions and inter-areal feedback connections influence their responses significantly. In this work we propose a biologically-inspired edge detection model in which orientation selective neurons are represented through the first derivative of a Gaussian function resembling double-opponent cells in the primary visual cortex (V1). In our model we account for four kinds of receptive field surround, i.e. full, far, iso- and orthogonal-orientation, whose contributions are contrast-dependant. The output signal from V1 is pooled in its perpendicular direction by larger V2 neurons employing a contrast-variant centre-surround kernel. We further introduce a feedback connection from higher-level visual areas to the lower ones. The results of our model on three benchmark datasets show a big improvement compared to the current non-learning and biologically-inspired state-of-the-art algorithms while being competitive to the learning-based methods. |
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NEUROBIT; 600.068; 600.072 |
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Admin @ si @ AkP2018b |
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2991 |
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Author |
Antonio Hernandez; Sergio Escalera; Stan Sclaroff |
Title |
Poselet-basedContextual Rescoring for Human Pose Estimation via Pictorial Structures |
Type |
Journal Article |
Year |
2016 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
118 |
Issue |
1 |
Pages |
49–64 |
Keywords |
Contextual rescoring; Poselets; Human pose estimation |
Abstract |
In this paper we propose a contextual rescoring method for predicting the position of body parts in a human pose estimation framework. A set of poselets is incorporated in the model, and their detections are used to extract spatial and score-related features relative to other body part hypotheses. A method is proposed for the automatic discovery of a compact subset of poselets that covers the different poses in a set of validation images while maximizing precision. A rescoring mechanism is defined as a set-based boosting classifier that computes a new score for each body joint detection, given its relationship to detections of other body joints and mid-level parts in the image. This new score is incorporated in the pictorial structure model as an additional unary potential, following the recent work of Pishchulin et al. Experiments on two benchmarks show comparable results to Pishchulin et al. while reducing the size of the mid-level representation by an order of magnitude, reducing the execution time by 68 % accordingly. |
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Springer US |
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0920-5691 |
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HuPBA;MILAB; |
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Admin @ si @ HES2016 |
Serial |
2719 |
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Author |
Adrien Gaidon; Antonio Lopez; Florent Perronnin |
Title |
The Reasonable Effectiveness of Synthetic Visual Data |
Type |
Journal Article |
Year |
2018 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
Volume |
126 |
Issue |
9 |
Pages |
899–901 |
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ADAS; 600.118 |
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Admin @ si @ GLP2018 |
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3180 |
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