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Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras, & Antonio Agudo. (2019). Detailed 3D face reconstruction from a single RGB image. JWSCG - Journal of WSCG, 103–112.
Abstract: This paper introduces a method to obtain a detailed 3D reconstruction of facial skin from a single RGB image.
To this end, we propose the exclusive use of an input image without requiring any information about the observed material nor training data to model the wrinkle properties. They are detected and characterized directly from the image via a simple and effective parametric model, determining several features such as location, orientation, width, and height. With these ingredients, we propose to minimize a photometric error to retrieve the final detailed 3D map, which is initialized by current techniques based on deep learning. In contrast with other approaches, we only require estimating a depth parameter, making our approach fast and intuitive. Extensive experimental evaluation is presented in a wide variety of synthetic and real images, including different skin properties and facial
expressions. In all cases, our method outperforms the current approaches regarding 3D reconstruction accuracy, providing striking results for both large and fine wrinkles.
Keywords: 3D Wrinkle Reconstruction; Face Analysis, Optimization.
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Gemma Sanchez, Alicia Fornes, Joan Mas, & Josep Llados. (2007). Computer Vision Tools for Visually Impaired Children Learning.
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Gemma Sanchez, Alicia Fornes, Joan Mas, & Josep Llados. (2007). Computer Vision Tools for Visually Impaired Children Learning.
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Gemma Sanchez, Ernest Valveny, Josep Llados, Enric Marti, Oriol Ramos Terrades, N.Lozano, et al. (2003). A system for virtual prototyping of architectural projects. In Proceedings of Fifth IAPR International Workshop on Pattern Recognition (pp. 65–74).
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Gemma Sanchez, Ernest Valveny, Josep Llados, Joan Mas, & N. Lozano. (2004). A platform to extract knowledge from graphic documents. Application to an architectural sketch understanding scenario.
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Gemma Sanchez, & Josep Llados. (2001). A Graph Grammar to Recognize Textured Symbols..
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Gemma Sanchez, & Josep Llados. (2003). Syntactic models to represent perceptually regular repetitive patterns in graphic documents.
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Gemma Sanchez, & Josep Llados. (2004). Syntactic models to represent perceptually regular repetitive patterns in graphic documents.
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Gemma Sanchez, Josep Llados, & Enric Marti. (1997). A string-based method to recognize symbols and structural textures in architectural plans. In 2nd IAPR Workshop on Graphics Recognition.
Abstract: This paper deals with the recognition of symbols and struc- tural textures in architectural plans using string matching techniques. A plan is represented by an attributed graph whose nodes represent characteristic points and whose edges represent segments. Symbols and textures can be seen as a set of regions, i.e. closed loops in the graph, with a particular arrangement. The search for a symbol involves a graph matching between the regions of a model graph and the regions of the graph representing the document. Discriminating a texture means a clus- tering of neighbouring regions of this graph. Both procedures involve a similarity measure between graph regions. A string codification is used to represent the sequence of outlining edges of a region. Thus, the simila- rity between two regions is defined in terms of the string edit distance between their boundary strings. The use of string matching allows the recognition method to work also under presence of distortion.
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Gemma Sanchez, Josep Llados, & Enric Marti. (1997). Segmentation and analysis of linial texture in plans. In Intelligence Artificielle et Complexité.. Paris.
Abstract: The problem of texture segmentation and interpretation is one of the main concerns in the field of document analysis. Graphical documents often contain areas characterized by a structural texture whose recognition allows both the document understanding, and its storage in a more compact way. In this work, we focus on structural linial textures of regular repetition contained in plan documents. Starting from an atributed graph which represents the vectorized input image, we develop a method to segment textured areas and recognize their placement rules. We wish to emphasize that the searched textures do not follow a predefined pattern. Minimal closed loops of the input graph are computed, and then hierarchically clustered. In this hierarchical clustering, a distance function between two closed loops is defined in terms of their areas difference and boundary resemblance computed by a string matching procedure. Finally it is noted that, when the texture consists of isolated primitive elements, the same method can be used after computing a Voronoi Tesselation of the input graph.
Keywords: Structural Texture, Voronoi, Hierarchical Clustering, String Matching.
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Gemma Sanchez, Josep Llados, & K. Tombre. (2001). An Algorithm to Recognize Graphical Textured Symbols using String Representations..
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Gemma Sanchez, Josep Llados, & K. Tombre. (2001). An Error-Correction Graph Grammar to Recognize Textured Symbols..
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Gemma Sanchez, Josep Llados, & K. Tombre. (2002). A mean string algorithm to compute the average among a set of 2D shapes. PRL - Pattern Recognition Letters, 23(1-3), 203–214.
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Gemma Sanchez, Josep Llados, & K. Tombre. (2000). A mean string algorithm to compute the average among a set of 2D shapes.
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Georg Langs, Petia Radeva, David Rotger, & Francesc Carreras. (2004). Building and Registering Parameterized 3D Models of Vessel Trees for Visualization during Intervention.
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