Victoria Ruiz, Angel Sanchez, Jose F. Velez, & Bogdan Raducanu. (2022). Waste Classification with Small Datasets and Limited Resources. In ICT Applications for Smart Cities. Intelligent Systems Reference Library (Vol. 224, pp. 185–203). ISRL. Springer.
Abstract: Automatic waste recycling has become a very important societal challenge nowadays, raising people’s awareness for a cleaner environment and a more sustainable lifestyle. With the transition to Smart Cities, and thanks to advanced ICT solutions, this problem has received a new impulse. The waste recycling focus has shifted from general waste treating facilities to an individual responsibility, where each person should become aware of selective waste separation. The surge of the mobile devices, accompanied by a significant increase in computation power, has potentiated and facilitated this individual role. An automated image-based waste classification mechanism can help with a more efficient recycling and a reduction of contamination from residuals. Despite the good results achieved with the deep learning methodologies for this task, the Achille’s heel is that they require large neural networks which need significant computational resources for training and therefore are not suitable for mobile devices. To circumvent this apparently intractable problem, we will rely on knowledge distillation in order to transfer the network’s knowledge from a larger network (called ‘teacher’) to a smaller, more compact one, (referred as ‘student’) and thus making it possible the task of image classification on a device with limited resources. For evaluation, we considered as ‘teachers’ large architectures such as InceptionResNet or DenseNet and as ‘students’, several configurations of the MobileNets. We used the publicly available TrashNet dataset to demonstrate that the distillation process does not significantly affect system’s performance (e.g. classification accuracy) of the student network.
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Hassan Ahmed Sial. (2021). Estimating Light Effects from a Single Image: Deep Architectures and Ground-Truth Generation (Maria Vanrell, & Ramon Baldrich, Eds.). Ph.D. thesis, IMPRIMA, .
Abstract: In this thesis, we explore how to estimate the effects of the light interacting with the scene objects from a single image. To achieve this goal, we focus on recovering intrinsic components like reflectance, shading, or light properties such as color and position using deep architectures. The success of these approaches relies on training on large and diversified image datasets. Therefore, we present several contributions on this such as: (a) a data-augmentation technique; (b) a ground-truth for an existing multi-illuminant dataset; (c) a family of synthetic datasets, SID for Surreal Intrinsic Datasets, with diversified backgrounds and coherent light conditions; and (d) a practical pipeline to create hybrid ground-truths to overcome the complexity of acquiring realistic light conditions in a massive way. In parallel with the creation of datasets, we trained different flexible encoder-decoder deep architectures incorporating physical constraints from the image formation models.
In the last part of the thesis, we apply all the previous experience to two different problems. Firstly, we create a large hybrid Doc3DShade dataset with real shading and synthetic reflectance under complex illumination conditions, that is used to train a two-stage architecture that improves the character recognition task in complex lighting conditions of unwrapped documents. Secondly, we tackle the problem of single image scene relighting by extending both, the SID dataset to present stronger shading and shadows effects, and the deep architectures to use intrinsic components to estimate new relit images.
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Javad Zolfaghari Bengar, Bogdan Raducanu, & Joost Van de Weijer. (2021). When Deep Learners Change Their Mind: Learning Dynamics for Active Learning. In 19th International Conference on Computer Analysis of Images and Patterns (Vol. 13052, pp. 403–413).
Abstract: Active learning aims to select samples to be annotated that yield the largest performance improvement for the learning algorithm. Many methods approach this problem by measuring the informativeness of samples and do this based on the certainty of the network predictions for samples. However, it is well-known that neural networks are overly confident about their prediction and are therefore an untrustworthy source to assess sample informativeness. In this paper, we propose a new informativeness-based active learning method. Our measure is derived from the learning dynamics of a neural network. More precisely we track the label assignment of the unlabeled data pool during the training of the algorithm. We capture the learning dynamics with a metric called label-dispersion, which is low when the network consistently assigns the same label to the sample during the training of the network and high when the assigned label changes frequently. We show that label-dispersion is a promising predictor of the uncertainty of the network, and show on two benchmark datasets that an active learning algorithm based on label-dispersion obtains excellent results.
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Fernando Vilariño. (2020). Unveiling the Social Impact of AI. In Workshop at Digital Living Lab Days Conference.
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Aura Hernandez-Sabate, Lluis Albarracin, & F. Javier Sanchez. (2020). Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem. MATH - Mathematics, 1595.
Abstract: In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
Keywords: STEM education; Project-based learning; Coding; software tool
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Xavier Soria. (2019). Single sensor multi-spectral imaging (Angel Sappa, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The image sensor, nowadays, is rolling the smartphone industry. While some phone brands explore equipping more image sensors, others, like Google, maintain their smartphones with just one sensor; but this sensor is equipped with Deep Learning to enhance the image quality. However, what all brands agree on is the need to research new image sensors; for instance, in 2015 Omnivision and PixelTeq presented new CMOS based image sensors defined as multispectral Single Sensor Camera (SSC), which are capable of capturing multispectral bands. This dissertation presents the benefits of using a multispectral SSCs that, as aforementioned, simultaneously acquires images in the visible and near-infrared (NIR) bands. The principal benefits while addressing problems related to image bands in the spectral range of 400 to 1100 nanometers, there are cost reductions in the hardware and software setup because only one SSC is needed instead of two, and the images alignment are not required any more. Concerning to the NIR spectrum, many works in literature have proven the benefits of working with NIR to enhance RGB images (e.g., image enhancement, remove shadows, dehazing, etc.). In spite of the advantage of using SSC (e.g., low latency), there are some drawback to be solved. One of this drawback corresponds to the nature of the silicon-based sensor, which in addition to capture the RGB image, when the infrared cut off filter is not installed it also acquires NIR information into the visible image. This phenomenon is called RGB and NIR crosstalking. This thesis firstly faces this problem in challenging images and then it shows the benefit of using multispectral images in the edge detection task.
The RGB color restoration from RGBN image is the topic tackled in RGB and NIR crosstalking. Even though in the literature a set of processes have been proposed to face this issue, in this thesis novel approaches, based on DL, are proposed to subtract the additional NIR included in the RGB channel. More precisely, an Artificial Neural Network (NN) and two Convolutional Neural Network (CNN) models are proposed. As the DL based models need a dataset with a large collection of image pairs, a large dataset is collected to address the color restoration. The collected images are from challenging scenes where the sunlight radiation is sufficient to give absorption/reflectance properties to the considered scenes. An extensive evaluation has been conducted on the CNN models, differences from most of the restored images are almost imperceptible to the human eye. The next proposal of the thesis is the validation of the usage of SSC images in the edge detection task. Three methods based on CNN have been proposed. While the first one is based on the most used model, holistically-nested edge detection (HED) termed as multispectral HED (MS-HED), the other two have been proposed observing the drawbacks of MS-HED. These two novel architectures have been designed from scratch (training from scratch); after the first architecture is validated in the visible domain a slight redesign is proposed to tackle the multispectral domain. Again, another dataset is collected to face this problem with SSCs. Even though edge detection is confronted in the multispectral domain, its qualitative and quantitative evaluation demonstrates the generalization in other datasets used for edge detection, improving state-of-the-art results.
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Onur Ferhat. (2017). Analysis of Head-Pose Invariant, Natural Light Gaze Estimation Methods (Fernando Vilariño, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Eye tracker devices have traditionally been only used inside laboratories, requiring trained professionals and elaborate setup mechanisms. However, in the recent years the scientific work on easier–to–use eye trackers which require no special hardware—other than the omnipresent front facing cameras in computers, tablets, and mobiles—is aiming at making this technology common–place. These types of trackers have several extra challenges that make the problem harder, such as low resolution images provided by a regular webcam, the changing ambient lighting conditions, personal appearance differences, changes in head pose, and so on. Recent research in the field has focused on all these challenges in order to provide better gaze estimation performances in a real world setup.
In this work, we aim at tackling the gaze tracking problem in a single camera setup. We first analyze all the previous work in the field, identifying the strengths and weaknesses of each tried idea. We start our work on the gaze tracker with an appearance–based gaze estimation method, which is the simplest idea that creates a direct mapping between a rectangular image patch extracted around the eye in a camera image, and the gaze point (or gaze direction). Here, we do an extensive analysis of the factors that affect the performance of this tracker in several experimental setups, in order to address these problems in future works. In the second part of our work, we propose a feature–based gaze estimation method, which encodes the eye region image into a compact representation. We argue that this type of representation is better suited to dealing with head pose and lighting condition changes, as it both reduces the dimensionality of the input (i.e. eye image) and breaks the direct connection between image pixel intensities and the gaze estimation. Lastly, we use a face alignment algorithm to have robust face pose estimation, using a 3D model customized to the subject using the tracker. We combine this with a convolutional neural network trained on a large dataset of images to build a face pose invariant gaze tracker.
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Marc Serra. (2015). Modeling, estimation and evaluation of intrinsic images considering color information (Robert Benavente, & Olivier Penacchio, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Image values are the result of a combination of visual information coming from multiple sources. Recovering information from the multiple factors thatproduced an image seems a hard and ill-posed problem. However, it is important to observe that humans develop the ability to interpret images and recognize and isolate specific physical properties of the scene.
Images describing a single physical characteristic of an scene are called intrinsic images. These images would benefit most computer vision tasks which are often affected by the multiple complex effects that are usually found in natural images (e.g. cast shadows, specularities, interreflections...).
In this thesis we analyze the problem of intrinsic image estimation from different perspectives, including the theoretical formulation of the problem, the visual cues that can be used to estimate the intrinsic components and the evaluation mechanisms of the problem.
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Lei Kang, Pau Riba, Marçal Rusiñol, Alicia Fornes, & Mauricio Villegas. (2022). Pay Attention to What You Read: Non-recurrent Handwritten Text-Line Recognition. PR - Pattern Recognition, 129, 108766.
Abstract: The advent of recurrent neural networks for handwriting recognition marked an important milestone reaching impressive recognition accuracies despite the great variability that we observe across different writing styles. Sequential architectures are a perfect fit to model text lines, not only because of the inherent temporal aspect of text, but also to learn probability distributions over sequences of characters and words. However, using such recurrent paradigms comes at a cost at training stage, since their sequential pipelines prevent parallelization. In this work, we introduce a non-recurrent approach to recognize handwritten text by the use of transformer models. We propose a novel method that bypasses any recurrence. By using multi-head self-attention layers both at the visual and textual stages, we are able to tackle character recognition as well as to learn language-related dependencies of the character sequences to be decoded. Our model is unconstrained to any predefined vocabulary, being able to recognize out-of-vocabulary words, i.e. words that do not appear in the training vocabulary. We significantly advance over prior art and demonstrate that satisfactory recognition accuracies are yielded even in few-shot learning scenarios.
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Yecong Wan, Yuanshuo Cheng, Miingwen Shao, & Jordi Gonzalez. (2022). Image rain removal and illumination enhancement done in one go. KBS - Knowledge-Based Systems, 252, 109244.
Abstract: Rain removal plays an important role in the restoration of degraded images. Recently, CNN-based methods have achieved remarkable success. However, these approaches neglect that the appearance of real-world rain is often accompanied by low light conditions, which will further degrade the image quality, thereby hindering the restoration mission. Therefore, it is very indispensable to jointly remove the rain and enhance illumination for real-world rain image restoration. To this end, we proposed a novel spatially-adaptive network, dubbed SANet, which can remove the rain and enhance illumination in one go with the guidance of degradation mask. Meanwhile, to fully utilize negative samples, a contrastive loss is proposed to preserve more natural textures and consistent illumination. In addition, we present a new synthetic dataset, named DarkRain, to boost the development of rain image restoration algorithms in practical scenarios. DarkRain not only contains different degrees of rain, but also considers different lighting conditions, and more realistically simulates real-world rainfall scenarios. SANet is extensively evaluated on the proposed dataset and attains new state-of-the-art performance against other combining methods. Moreover, after a simple transformation, our SANet surpasses existing the state-of-the-art algorithms in both rain removal and low-light image enhancement.
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Fernando Vilariño. (2015). Computer Vision and Performing Arts. In Korean Scholars of Marketing Science.
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E. Bondi, L. Sidenari, Andrew Bagdanov, & Alberto del Bimbo. (2014). Real-time people counting from depth imagery of crowded environments. In 11th IEEE International Conference on Advanced Video and Signal based Surveillance (pp. 337–342).
Abstract: In this paper we describe a system for automatic people counting in crowded environments. The approach we propose is a counting-by-detection method based on depth imagery. It is designed to be deployed as an autonomous appliance for crowd analysis in video surveillance application scenarios. Our system performs foreground/background segmentation on depth image streams in order to coarsely segment persons, then depth information is used to localize head candidates which are then tracked in time on an automatically estimated ground plane. The system runs in real-time, at a frame-rate of about 20 fps. We collected a dataset of RGB-D sequences representing three typical and challenging surveillance scenarios, including crowds, queuing and groups. An extensive comparative evaluation is given between our system and more complex, Latent SVM-based head localization for person counting applications.
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Alejandro Gonzalez Alzate, Gabriel Villalonga, Jiaolong Xu, David Vazquez, Jaume Amores, & Antonio Lopez. (2015). Multiview Random Forest of Local Experts Combining RGB and LIDAR data for Pedestrian Detection. In IEEE Intelligent Vehicles Symposium IV2015 (pp. 356–361).
Abstract: Despite recent significant advances, pedestrian detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities and a strong multi-view classifier that accounts for different pedestrian views and poses. In this paper we provide an extensive evaluation that gives insight into how each of these aspects (multi-cue, multimodality and strong multi-view classifier) affect performance both individually and when integrated together. In the multimodality component we explore the fusion of RGB and depth maps obtained by high-definition LIDAR, a type of modality that is only recently starting to receive attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the performance, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient. These simple blocks can be easily replaced with more sophisticated ones recently proposed, such as the use of convolutional neural networks for feature representation, to further improve the accuracy.
Keywords: Pedestrian Detection
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Anjan Dutta, Josep Llados, & Umapada Pal. (2011). Bag-of-GraphPaths Descriptors for Symbol Recognition and Spotting in Line Drawings. In In proceedings of 9th IAPR Workshop on Graphic Recognition. LNCS. Springer Berlin Heidelberg.
Abstract: Graphical symbol recognition and spotting recently have become an important research activity. In this work we present a descriptor for symbols, especially for line drawings. The descriptor is based on the graph representation of graphical objects. We construct graphs from the vectorized information of the binarized images, where the critical points detected by the vectorization algorithm are considered as nodes and the lines joining them are considered as edges. Graph paths between two nodes in a graph are the finite sequences of nodes following the order from the starting to the final node. The occurrences of different graph paths in a given graph is an important feature, as they capture the geometrical and structural attributes of a graph. So the graph representing a symbol can efficiently be represent by the occurrences of its different paths. Their occurrences in a symbol can be obtained in terms of a histogram counting the number of some fixed prototype paths, we call the histogram as the Bag-of-GraphPaths (BOGP). These BOGP histograms are used as a descriptor to measure the distance among the symbols in vector space. We use the descriptor for three applications, they are: (1) classification of the graphical symbols, (2) spotting of the architectural symbols on floorplans, (3) classification of the historical handwritten words.
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Marçal Rusiñol, V. Poulain d'Andecy, Dimosthenis Karatzas, & Josep Llados. (2011). Classification of Administrative Document Images by Logo Identification. In In proceedings of 9th IAPR Workshop on Graphic Recognition.
Abstract: This paper is focused on the categorization of administrative document images (such as invoices) based on the recognition of the supplier's graphical logo. Two different methods are proposed, the first one uses a bag-of-visual-words model whereas the second one tries to locate logo images described by the blurred shape model descriptor within documents by a sliding-window technique. Preliminar results are reported with a dataset of real administrative documents.
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