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Anna Esposito, Italia Cirillo, Antonietta Esposito, Leopoldina Fortunati, Gian Luca Foresti, Sergio Escalera, et al. (2020). Impairments in decoding facial and vocal emotional expressions in high functioning autistic adults and adolescents. In Faces and Gestures in E-health and welfare workshop (pp. 667–674).
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Josep Famadas, Meysam Madadi, Cristina Palmero, & Sergio Escalera. (2020). Generative Video Face Reenactment by AUs and Gaze Regularization. In 15th IEEE International Conference on Automatic Face and Gesture Recognition (pp. 444–451).
Abstract: In this work, we propose an encoder-decoder-like architecture to perform face reenactment in image sequences. Our goal is to transfer the training subject identity to a given test subject. We regularize face reenactment by facial action unit intensity and 3D gaze vector regression. This way, we enforce the network to transfer subtle facial expressions and eye dynamics, providing a more lifelike result. The proposed encoder-decoder receives as input the previous sequence frame stacked to the current frame image of facial landmarks. Thus, the generated frames benefit from appearance and geometry, while keeping temporal coherence for the generated sequence. At test stage, a new target subject with the facial performance of the source subject and the appearance of the training subject is reenacted. Principal component analysis is applied to project the test subject geometry to the closest training subject geometry before reenactment. Evaluation of our proposal shows faster convergence, and more accurate and realistic results in comparison to other architectures without action units and gaze regularization.
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Graham D. Finlayson, Javier Vazquez, & Fufu Fang. (2021). The Discrete Cosine Maximum Ignorance Assumption. In 29th Color and Imaging Conference (pp. 13–18).
Abstract: the performance of colour correction algorithms are dependent on the reflectance sets used. Sometimes, when the testing reflectance set is changed the ranking of colour correction algorithms also changes. To remove dependence on dataset we can
make assumptions about the set of all possible reflectances. In the Maximum Ignorance with Positivity (MIP) assumption we assume that all reflectances with per wavelength values between 0 and 1 are equally likely. A weakness in the MIP is that it fails to take into account the correlation of reflectance functions between
wavelengths (many of the assumed reflectances are, in reality, not possible).
In this paper, we take the view that the maximum ignorance assumption has merit but, hitherto it has been calculated with respect to the wrong coordinate basis. Here, we propose the Discrete Cosine Maximum Ignorance assumption (DCMI), where
all reflectances that have coordinates between max and min bounds in the Discrete Cosine Basis coordinate system are equally likely.
Here, the correlation between wavelengths is encoded and this results in the set of all plausible reflectances ’looking like’ typical reflectances that occur in nature. This said the DCMI model is also a superset of all measured reflectance sets.
Experiments show that, in colour correction, adopting the DCMI results in similar colour correction performance as using a particular reflectance set.
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Pau Torras, Arnau Baro, Lei Kang, & Alicia Fornes. (2021). On the Integration of Language Models into Sequence to Sequence Architectures for Handwritten Music Recognition. In International Society for Music Information Retrieval Conference (pp. 690–696).
Abstract: Despite the latest advances in Deep Learning, the recognition of handwritten music scores is still a challenging endeavour. Even though the recent Sequence to Sequence(Seq2Seq) architectures have demonstrated its capacity to reliably recognise handwritten text, their performance is still far from satisfactory when applied to historical handwritten scores. Indeed, the ambiguous nature of handwriting, the non-standard musical notation employed by composers of the time and the decaying state of old paper make these scores remarkably difficult to read, sometimes even by trained humans. Thus, in this work we explore the incorporation of language models into a Seq2Seq-based architecture to try to improve transcriptions where the aforementioned unclear writing produces statistically unsound mistakes, which as far as we know, has never been attempted for this field of research on this architecture. After studying various Language Model integration techniques, the experimental evaluation on historical handwritten music scores shows a significant improvement over the state of the art, showing that this is a promising research direction for dealing with such difficult manuscripts.
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Shiqi Yang, Yaxing Wang, Kai Wang, Shangling Jui, & Joost Van de Weijer. (2022). Attracting and Dispersing: A Simple Approach for Source-free Domain Adaptation. In 36th Conference on Neural Information Processing Systems.
Abstract: We propose a simple but effective source-free domain adaptation (SFDA) method.
Treating SFDA as an unsupervised clustering problem and following the intuition
that local neighbors in feature space should have more similar predictions than
other features, we propose to optimize an objective of prediction consistency. This
objective encourages local neighborhood features in feature space to have similar
predictions while features farther away in feature space have dissimilar predictions, leading to efficient feature clustering and cluster assignment simultaneously. For efficient training, we seek to optimize an upper-bound of the objective resulting in two simple terms. Furthermore, we relate popular existing methods in domain adaptation, source-free domain adaptation and contrastive learning via the perspective of discriminability and diversity. The experimental results prove the superiority of our method, and our method can be adopted as a simple but strong baseline for future research in SFDA. Our method can be also adapted to source-free open-set and partial-set DA which further shows the generalization ability of our method.
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Jose Elias Yauri, Aura Hernandez-Sabate, Pau Folch, & Debora Gil. (2021). Mental Workload Detection Based on EEG Analysis. In Artificial Intelligent Research and Development. Proceedings 23rd International Conference of the Catalan Association for Artificial Intelligence. (Vol. 339, pp. 268–277).
Abstract: The study of mental workload becomes essential for human work efficiency, health conditions and to avoid accidents, since workload compromises both performance and awareness. Although workload has been widely studied using several physiological measures, minimising the sensor network as much as possible remains both a challenge and a requirement.
Electroencephalogram (EEG) signals have shown a high correlation to specific cognitive and mental states like workload. However, there is not enough evidence in the literature to validate how well models generalize in case of new subjects performing tasks of a workload similar to the ones included during model’s training.
In this paper we propose a binary neural network to classify EEG features across different mental workloads. Two workloads, low and medium, are induced using two variants of the N-Back Test. The proposed model was validated in a dataset collected from 16 subjects and shown a high level of generalization capability: model reported an average recall of 81.81% in a leave-one-out subject evaluation.
Keywords: Cognitive states; Mental workload; EEG analysis; Neural Networks.
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Xinhang Song, Haitao Zeng, Sixian Zhang, Luis Herranz, & Shuqiang Jiang. (2020). Generalized Zero-shot Learning with Multi-source Semantic Embeddings for Scene Recognition. In 28th ACM International Conference on Multimedia.
Abstract: Recognizing visual categories from semantic descriptions is a promising way to extend the capability of a visual classifier beyond the concepts represented in the training data (i.e. seen categories). This problem is addressed by (generalized) zero-shot learning methods (GZSL), which leverage semantic descriptions that connect them to seen categories (e.g. label embedding, attributes). Conventional GZSL are designed mostly for object recognition. In this paper we focus on zero-shot scene recognition, a more challenging setting with hundreds of categories where their differences can be subtle and often localized in certain objects or regions. Conventional GZSL representations are not rich enough to capture these local discriminative differences. Addressing these limitations, we propose a feature generation framework with two novel components: 1) multiple sources of semantic information (i.e. attributes, word embeddings and descriptions), 2) region descriptions that can enhance scene discrimination. To generate synthetic visual features we propose a two-step generative approach, where local descriptions are sampled and used as conditions to generate visual features. The generated features are then aggregated and used together with real features to train a joint classifier. In order to evaluate the proposed method, we introduce a new dataset for zero-shot scene recognition with multi-semantic annotations. Experimental results on the proposed dataset and SUN Attribute dataset illustrate the effectiveness of the proposed method.
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Carlos Martin-Isla, Maryam Asadi-Aghbolaghi, Polyxeni Gkontra, Victor M. Campello, Sergio Escalera, & Karim Lekadir. (2020). Stacked BCDU-net with semantic CMR synthesis: application to Myocardial Pathology Segmentation challenge. In MYOPS challenge and workshop.
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Mariona Caros, Maite Garolera, Petia Radeva, & Xavier Giro. (2020). Automatic Reminiscence Therapy for Dementia. In 10th ACM International Conference on Multimedia Retrieval (pp. 383–387).
Abstract: With people living longer than ever, the number of cases with dementia such as Alzheimer's disease increases steadily. It affects more than 46 million people worldwide, and it is estimated that in 2050 more than 100 million will be affected. While there are not effective treatments for these terminal diseases, therapies such as reminiscence, that stimulate memories from the past are recommended. Currently, reminiscence therapy takes place in care homes and is guided by a therapist or a carer. In this work, we present an AI-based solution to automatize the reminiscence therapy, which consists in a dialogue system that uses photos as input to generate questions. We run a usability case study with patients diagnosed of mild cognitive impairment that shows they found the system very entertaining and challenging. Overall, this paper presents how reminiscence therapy can be automatized by using machine learning, and deployed to smartphones and laptops, making the therapy more accessible to every person affected by dementia.
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Yaxing Wang, Hector Laria Mantecon, Joost Van de Weijer, Laura Lopez-Fuentes, & Bogdan Raducanu. (2021). TransferI2I: Transfer Learning for Image-to-Image Translation from Small Datasets. In 19th IEEE International Conference on Computer Vision (pp. 13990–13999).
Abstract: Image-to-image (I2I) translation has matured in recent years and is able to generate high-quality realistic images. However, despite current success, it still faces important challenges when applied to small domains. Existing methods use transfer learning for I2I translation, but they still require the learning of millions of parameters from scratch. This drawback severely limits its application on small domains. In this paper, we propose a new transfer learning for I2I translation (TransferI2I). We decouple our learning process into the image generation step and the I2I translation step. In the first step we propose two novel techniques: source-target initialization and self-initialization of the adaptor layer. The former finetunes the pretrained generative model (e.g., StyleGAN) on source and target data. The latter allows to initialize all non-pretrained network parameters without the need of any data. These techniques provide a better initialization for the I2I translation step. In addition, we introduce an auxiliary GAN that further facilitates the training of deep I2I systems even from small datasets. In extensive experiments on three datasets, (Animal faces, Birds, and Foods), we show that we outperform existing methods and that mFID improves on several datasets with over 25 points.
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Shiqi Yang, Yaxing Wang, Joost Van de Weijer, Luis Herranz, & Shangling Jui. (2021). Generalized Source-free Domain Adaptation. In 19th IEEE International Conference on Computer Vision (pp. 8958–8967).
Abstract: Domain adaptation (DA) aims to transfer the knowledge learned from a source domain to an unlabeled target domain. Some recent works tackle source-free domain adaptation (SFDA) where only a source pre-trained model is available for adaptation to the target domain. However, those methods do not consider keeping source performance which is of high practical value in real world applications. In this paper, we propose a new domain adaptation paradigm called Generalized Source-free Domain Adaptation (G-SFDA), where the learned model needs to perform well on both the target and source domains, with only access to current unlabeled target data during adaptation. First, we propose local structure clustering (LSC), aiming to cluster the target features with its semantically similar neighbors, which successfully adapts the model to the target domain in the absence of source data. Second, we propose sparse domain attention (SDA), it produces a binary domain specific attention to activate different feature channels for different domains, meanwhile the domain attention will be utilized to regularize the gradient during adaptation to keep source information. In the experiments, for target performance our method is on par with or better than existing DA and SFDA methods, specifically it achieves state-of-the-art performance (85.4%) on VisDA, and our method works well for all domains after adapting to single or multiple target domains.
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Hugo Bertiche, Meysam Madadi, Emilio Tylson, & Sergio Escalera. (2021). DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation. In 19th IEEE International Conference on Computer Vision (pp. 5471–5480).
Abstract: We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.
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Javier M. Olaso, Alain Vazquez, Leila Ben Letaifa, Mikel de Velasco, Aymen Mtibaa, Mohamed Amine Hmani, et al. (2021). The EMPATHIC Virtual Coach: a demo. In 23rd ACM International Conference on Multimodal Interaction (pp. 848–851).
Abstract: The main objective of the EMPATHIC project has been the design and development of a virtual coach to engage the healthy-senior user and to enhance well-being through awareness of personal status. The EMPATHIC approach addresses this objective through multimodal interactions supported by the GROW coaching model. The paper summarizes the main components of the EMPATHIC Virtual Coach (EMPATHIC-VC) and introduces a demonstration of the coaching sessions in selected scenarios.
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Reza Azad, Afshin Bozorgpour, Maryam Asadi-Aghbolaghi, Dorit Merhof, & Sergio Escalera. (2021). Deep Frequency Re-Calibration U-Net for Medical Image Segmentation. In IEEE/CVF International Conference on Computer Vision Workshops (pp. 3274–3283).
Abstract: We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.
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Ajian Liu, Chenxu Zhao, Zitong Yu, Anyang Su, Xing Liu, Zijian Kong, et al. (2021). 3D High-Fidelity Mask Face Presentation Attack Detection Challenge. In IEEE/CVF International Conference on Computer Vision Workshops (pp. 814–823).
Abstract: The threat of 3D mask to face recognition systems is increasing serious, and has been widely concerned by researchers. To facilitate the study of the algorithms, a large-scale High-Fidelity Mask dataset, namely CASIA-SURF HiFiMask (briefly HiFiMask) has been collected. Specifically, it consists of total amount of 54,600 videos which are recorded from 75 subjects with 225 realistic masks under 7 new kinds of sensors. Based on this dataset and Protocol 3 which evaluates both the discrimination and generalization ability of the algorithm under the open set scenarios, we organized a 3D High-Fidelity Mask Face Presentation Attack Detection Challenge to boost the research of 3D mask based attack detection. It attracted more than 200 teams for the development phase with a total of 18 teams qualifying for the final round. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including the introduction of the dataset used, the definition of the protocol, the calculation of the evaluation criteria, and the summary and publication of the competition results. Finally, we focus on introducing and analyzing the top ranked algorithms, the conclusion summary, and the research ideas for mask attack detection provided by this competition.
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