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Alex Pardo, Albert Clapes, Sergio Escalera, & Oriol Pujol. (2013). Actions in Context: System for people with Dementia. In 2nd International Workshop on Citizen Sensor Networks (Citisen2013) at the European Conference on Complex Systems (pp. 3–14). Springer International Publishing.
Abstract: In the next forty years, the number of people living with dementia is expected to triple. In the last stages, people affected by this disease become dependent. This hinders the autonomy of the patient and has a huge social impact in time, money and effort. Given this scenario, we propose an ubiquitous system capable of recognizing daily specific actions. The system fuses and synchronizes data obtained from two complementary modalities – ambient and egocentric. The ambient approach consists in a fixed RGB-Depth camera for user and object recognition and user-object interaction, whereas the egocentric point of view is given by a personal area network (PAN) formed by a few wearable sensors and a smartphone, used for gesture recognition. The system processes multi-modal data in real-time, performing paralleled task recognition and modality synchronization, showing high performance recognizing subjects, objects, and interactions, showing its reliability to be applied in real case scenarios.
Keywords: Multi-modal data Fusion; Computer vision; Wearable sensors; Gesture recognition; Dementia
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Cristina Sanchez Montes, F. Javier Sanchez, Cristina Rodriguez de Miguel, Henry Cordova, Jorge Bernal, Maria Lopez Ceron, et al. (2017). Histological Prediction Of Colonic Polyps By Computer Vision. Preliminary Results. In 25th United European Gastroenterology Week.
Abstract: during colonoscopy, clinicians perform visual inspection of the polyps to predict histology. Kudo’s pit pattern classification is one of the most commonly used for optical diagnosis. These surface patterns present a contrast with respect to their neighboring regions and they can be considered as bright regions in the image that can attract the attention of computational methods.
Keywords: polyps; histology; computer vision
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Petia Radeva. (2016). Can Deep Learning and Egocentric Vision for Visual Lifelogging Help Us Eat Better? In 19th International Conference of the Catalan Association for Artificial Intelligence (Vol. 4).
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Ariel Amato, Angel Sappa, Alicia Fornes, Felipe Lumbreras, & Josep Llados. (2013). Divide and Conquer: Atomizing and Parallelizing A Task in A Mobile Crowdsourcing Platform. In 2nd International ACM Workshop on Crowdsourcing for Multimedia (pp. 21–22).
Abstract: In this paper we present some conclusions about the advantages of having an efficient task formulation when a crowdsourcing platform is used. In particular we show how the task atomization and distribution can help to obtain results in an efficient way. Our proposal is based on a recursive splitting of the original task into a set of smaller and simpler tasks. As a result both more accurate and faster solutions are obtained. Our evaluation is performed on a set of ancient documents that need to be digitized.
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2013). Analysis and Retrieval of Tracked Events and Motion in Imagery Streams.
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Thanh Ha Do, Salvatore Tabbone, & Oriol Ramos Terrades. (2013). Document noise removal using sparse representations over learned dictionary. In Symposium on Document engineering (pp. 161–168).
Abstract: best paper award
In this paper, we propose an algorithm for denoising document images using sparse representations. Following a training set, this algorithm is able to learn the main document characteristics and also, the kind of noise included into the documents. In this perspective, we propose to model the noise energy based on the normalized cross-correlation between pairs of noisy and non-noisy documents. Experimental
results on several datasets demonstrate the robustness of our method compared with the state-of-the-art.
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Marc Bolaños, Maite Garolera, & Petia Radeva. (2013). Active labeling application applied to food-related object recognition. In 5th International Workshop on Multimedia for Cooking & Eating Activities (pp. 45–50).
Abstract: Every day, lifelogging devices, available for recording different aspects of our daily life, increase in number, quality and functions, just like the multiple applications that we give to them. Applying wearable devices to analyse the nutritional habits of people is a challenging application based on acquiring and analyzing life records in long periods of time. However, to extract the information of interest related to the eating patterns of people, we need automatic methods to process large amount of life-logging data (e.g. recognition of food-related objects). Creating a rich set of manually labeled samples to train the algorithms is slow, tedious and subjective. To address this problem, we propose a novel method in the framework of Active Labeling for construct- ing a training set of thousands of images. Inspired by the hierarchical sampling method for active learning [6], we propose an Active forest that organizes hierarchically the data for easy and fast labeling. Moreover, introducing a classifier into the hierarchical structures, as well as transforming the feature space for better data clustering, additionally im- prove the algorithm. Our method is successfully tested to label 89.700 food-related objects and achieves significant reduction in expert time labelling.
Active labeling application applied to food-related object recognition ResearchGate. Available from: http://www.researchgate.net/publication/262252017Activelabelingapplicationappliedtofood-relatedobjectrecognition [accessed Jul 14, 2015].
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Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, & Sergio Escalera. (2017). XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system. In 4th Congreso de la Sociedad Española para las Ciencias del Videojuego (Vol. 1957, pp. 13–28).
Abstract: XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, patial reasoning and risk taking before and after subjects paticipate in controlled game playing sessions.
In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively.
Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development.
Keywords: Video Games; Soft Skills; Training; Skilling Development; Emotions; Cognitive Abilities; Flappy Bird; Pacman; Tetris
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). An excitatory-inhibitory firing rate model accounts for brightness induction, colour induction and visual discomfort. In Barcelona Computational, Cognitive and Systems Neuroscience.
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Debora Gil, Aura Hernandez-Sabate, Antoni Carol, Oriol Rodriguez, & Petia Radeva. (2005). A Deterministic-Statistic Adventitia Detection in IVUS Images. In 3rd International workshop on International Workshop on Functional Imaging and Modeling of the Heart (pp. 65–74).
Abstract: Plaque analysis in IVUS planes needs accurate intima and adventitia models. Large variety in adventitia descriptors difficulties its detection and motivates using a classification strategy for selecting points on the structure. Whatever the set of descriptors used, the selection stage suffers from fake responses due to noise and uncompleted true curves. In order to smooth background noise while strengthening responses, we apply a restricted anisotropic filter that homogenizes grey levels along the image significant structures. Candidate points are extracted by means of a simple semi supervised adaptive classification of the filtered image response to edge and calcium detectors. The final model is obtained by interpolating the former line segments with an anisotropic contour closing technique based on functional extension principles.
Keywords: Electron microscopy; Unbending; 2D crystal; Interpolation; Approximation
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David Berga, & Xavier Otazu. (2019). Computations of inhibition of return mechanisms by modulating V1 dynamics. In 28th Annual Computational Neuroscience Meeting.
Abstract: In this study we present a unifed model of the visual cortex for predicting visual attention using real image scenes. Feedforward mechanisms from RGC and LGN have been functionally modeled using wavelet filters at distinct orientations and scales for each chromatic pathway (Magno-, Parvo-, Konio-cellular) and polarity (ON-/OFF-center), by processing image components in the CIE Lab space. In V1, we process cortical interactions with an excitatory-inhibitory network of fring rate neurons, initially proposed by (Li, 1999), later extended by (Penacchio et al. 2013). Firing rates from model’s output have been used as predictors of neuronal activity to be projected in a map in superior colliculus (with WTA-like computations), determining locations of visual fxations. These locations will be considered as already visited areas for future saccades, therefore we integrated a spatiotemporal function of inhibition of return mechanisms (where LIP/FEF is responsible) to feed to the model with spatial memory for next saccades. Foveation mechanisms have been simulated with a cortical magnifcation function, which distort spatial viewing properties for each fxation. Results show lower prediction errors than with respect no IoR cases (Fig. 1), and it is functionally consistent with human psychophysical measurements. Our model follows a biologically-constrained architecture, previously shown to reproduce visual saliency (Berga & Otazu, 2018), visual discomfort (Penacchio et al. 2016), brightness (Penacchio et al. 2013) and chromatic induction (Cerda & Otazu, 2016).
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M. Cruz, Cristhian A. Aguilera-Carrasco, Boris X. Vintimilla, Ricardo Toledo, & Angel Sappa. (2015). Cross-spectral image registration and fusion: an evaluation study. In 2nd International Conference on Machine Vision and Machine Learning.
Abstract: This paper presents a preliminary study on the registration and fusion of cross-spectral imaging. The objective is to evaluate the validity of widely used computer vision approaches when they are applied at different
spectral bands. In particular, we are interested in merging images from the infrared (both long wave infrared: LWIR and near infrared: NIR) and visible spectrum (VS). Experimental results with different data sets are presented.
Keywords: multispectral imaging; image registration; data fusion; infrared and visible spectra
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Hongxing Gao, Marçal Rusiñol, Dimosthenis Karatzas, Apostolos Antonacopoulos, & Josep Llados. (2013). An interactive appearance-based document retrieval system for historical newspapers. In Proceedings of the International Conference on Computer Vision Theory and Applications (pp. 84–87).
Abstract: In this paper we present a retrieval-based application aimed at assisting a user to semi-automatically segment an incoming flow of historical newspaper images by automatically detecting a particular type of pages based on their appearance. A visual descriptor is used to assess page similarity while a relevance feedback process allow refining the results iteratively. The application is tested on a large dataset of digitised historic newspapers.
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Christophe Rigaud, Dimosthenis Karatzas, Joost Van de Weijer, Jean-Christophe Burie, & Jean-Marc Ogier. (2013). Automatic text localisation in scanned comic books. In Proceedings of the International Conference on Computer Vision Theory and Applications (pp. 814–819).
Abstract: Comic books constitute an important cultural heritage asset in many countries. Digitization combined with subsequent document understanding enable direct content-based search as opposed to metadata only search (e.g. album title or author name). Few studies have been done in this direction. In this work we detail a novel approach for the automatic text localization in scanned comics book pages, an essential step towards a fully automatic comics book understanding. We focus on speech text as it is semantically important and represents the majority of the text present in comics. The approach is compared with existing methods of text localization found in the literature and results are presented.
Keywords: Text localization; comics; text/graphic separation; complex background; unstructured document
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Carles Sanchez, Debora Gil, Antoni Rosell, Albert Andaluz, & F. Javier Sanchez. (2013). Segmentation of Tracheal Rings in Videobronchoscopy combining Geometry and Appearance. In Sebastiano Battiato and José Braz (Ed.), Proceedings of the International Conference on Computer Vision Theory and Applications (Vol. 1, pp. 153–161). LNCS. Portugal: SciTePress.
Abstract: Videobronchoscopy is a medical imaging technique that allows interactive navigation inside the respiratory pathways and minimal invasive interventions. Tracheal procedures are ordinary interventions that require measurement of the percentage of obstructed pathway for injury (stenosis) assessment. Visual assessment of stenosis in videobronchoscopic sequences requires high expertise of trachea anatomy and is prone to human error. Accurate detection of tracheal rings is the basis for automated estimation of the size of stenosed trachea. Processing of videobronchoscopic images acquired at the operating room is a challenging task due to the wide range of artifacts and acquisition conditions. We present a model of the geometric-appearance of tracheal rings for its detection in videobronchoscopic videos. Experiments on sequences acquired at the operating room, show a performance close to inter-observer variability
Keywords: Video-bronchoscopy, tracheal ring segmentation, trachea geometric and appearance model
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