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Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, & Vladlen Koltun. (2017). CARLA: An Open Urban Driving Simulator. In 1st Annual Conference on Robot Learning. Proceedings of Machine Learning (Vol. 78, pp. 1–16).
Abstract: We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an endto-end
model trained via imitation learning, and an end-to-end model trained via
reinforcement learning. The approaches are evaluated in controlled scenarios of
increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platform’s utility for autonomous driving research.
Keywords: Autonomous driving; sensorimotor control; simulation
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Hana Jarraya, Oriol Ramos Terrades, & Josep Llados. (2017). Graph Embedding through Probabilistic Graphical Model applied to Symbolic Graphs. In 8th Iberian Conference on Pattern Recognition and Image Analysis.
Abstract: We propose a new Graph Embedding (GEM) method that takes advantages of structural pattern representation. It models an Attributed Graph (AG) as a Probabilistic Graphical Model (PGM). Then, it learns the parameters of this PGM presented by a vector. This vector is a signature of AG in a lower dimensional vectorial space. We apply Structured Support Vector Machines (SSVM) to process classification task. As first tentative, results on the GREC dataset are encouraging enough to go further on this direction.
Keywords: Attributed Graph; Probabilistic Graphical Model; Graph Embedding; Structured Support Vector Machines
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Xialei Liu, Joost Van de Weijer, & Andrew Bagdanov. (2017). RankIQA: Learning from Rankings for No-reference Image Quality Assessment. In 17th IEEE International Conference on Computer Vision.
Abstract: We propose a no-reference image quality assessment (NR-IQA) approach that learns from rankings (RankIQA). To address the problem of limited IQA dataset size, we train a Siamese Network to rank images in terms of image quality by using synthetically generated distortions for which relative image quality is known. These ranked image sets can be automatically generated without laborious human labeling. We then use fine-tuning to transfer the knowledge represented in the trained Siamese Network to a traditional CNN that estimates absolute image quality from single images. We demonstrate how our approach can be made significantly more efficient than traditional Siamese Networks by forward propagating a batch of images through a single network and backpropagating gradients derived from all pairs of images in the batch. Experiments on the TID2013 benchmark show that we improve the state-of-the-art by over 5%. Furthermore, on the LIVE benchmark we show that our approach is superior to existing NR-IQA techniques and that we even outperform the state-of-the-art in full-reference IQA (FR-IQA) methods without having to resort to high-quality reference images to infer IQA.
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Victor Vaquero, German Ros, Francesc Moreno-Noguer, Antonio Lopez, & Alberto Sanfeliu. (2017). Joint coarse-and-fine reasoning for deep optical flow. In 24th International Conference on Image Processing (pp. 2558–2562).
Abstract: We propose a novel representation for dense pixel-wise estimation tasks using CNNs that boosts accuracy and reduces training time, by explicitly exploiting joint coarse-and-fine reasoning. The coarse reasoning is performed over a discrete classification space to obtain a general rough solution, while the fine details of the solution are obtained over a continuous regression space. In our approach both components are jointly estimated, which proved to be beneficial for improving estimation accuracy. Additionally, we propose a new network architecture, which combines coarse and fine components by treating the fine estimation as a refinement built on top of the coarse solution, and therefore adding details to the general prediction. We apply our approach to the challenging problem of optical flow estimation and empirically validate it against state-of-the-art CNN-based solutions trained from scratch and tested on large optical flow datasets.
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Hana Jarraya, Oriol Ramos Terrades, & Josep Llados. (2017). Learning structural loss parameters on graph embedding applied on symbolic graphs. In 12th IAPR International Workshop on Graphics Recognition.
Abstract: We propose an amelioration of proposed Graph Embedding (GEM) method in previous work that takes advantages of structural pattern representation and the structured distortion. it models an Attributed Graph (AG) as a Probabilistic Graphical Model (PGM). Then, it learns the parameters of this PGM presented by a vector, as new signature of AG in a lower dimensional vectorial space. We focus to adapt the structured learning algorithm via 1_slack formulation with a suitable risk function, called Graph Edit Distance (GED). It defines the dissimilarity of the ground truth and predicted graph labels. It determines by the error tolerant graph matching using bipartite graph matching algorithm. We apply Structured Support Vector Machines (SSVM) to process classification task. During our experiments, we got our results on the GREC dataset.
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Mariella Dimiccoli, Marc Bolaños, Estefania Talavera, Maedeh Aghaei, Stavri G. Nikolov, & Petia Radeva. (2017). SR-Clustering: Semantic Regularized Clustering for Egocentric Photo Streams Segmentation. CVIU - Computer Vision and Image Understanding, 155, 55–69.
Abstract: While wearable cameras are becoming increasingly popular, locating relevant information in large unstructured collections of egocentric images is still a tedious and time consuming processes. This paper addresses the problem of organizing egocentric photo streams acquired by a wearable camera into semantically meaningful segments. First, contextual and semantic information is extracted for each image by employing a Convolutional Neural Networks approach. Later, by integrating language processing, a vocabulary of concepts is defined in a semantic space. Finally, by exploiting the temporal coherence in photo streams, images which share contextual and semantic attributes are grouped together. The resulting temporal segmentation is particularly suited for further analysis, ranging from activity and event recognition to semantic indexing and summarization. Experiments over egocentric sets of nearly 17,000 images, show that the proposed approach outperforms state-of-the-art methods.
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Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, & Sergio Escalera. (2017). XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system. In 4th Congreso de la Sociedad Española para las Ciencias del Videojuego (Vol. 1957, pp. 13–28).
Abstract: XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, patial reasoning and risk taking before and after subjects paticipate in controlled game playing sessions.
In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively.
Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development.
Keywords: Video Games; Soft Skills; Training; Skilling Development; Emotions; Cognitive Abilities; Flappy Bird; Pacman; Tetris
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