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Francisco Javier Orozco; Xavier Roca; Jordi Gonzalez |
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Title |
Real-Time Gaze Tracking with Appearance-Based Models |
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Journal Article |
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2008 |
Publication |
Machine Vision Applications |
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MVAP |
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20 |
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6 |
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353-364 |
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Keywords Eyelid and iris tracking, Appearance models, Blinking, Iris saccade, Real-time gaze tracking |
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Psychological evidence has emphasized the importance of eye gaze analysis in human computer interaction and emotion interpretation. To this end, current image analysis algorithms take into consideration eye-lid and iris motion detection using colour information and edge detectors. However, eye movement is fast and and hence difficult to use to obtain a precise and robust tracking. Instead, our
method proposed to describe eyelid and iris movements as continuous variables using appearance-based tracking. This approach combines the strengths of adaptive appearance models, optimization methods and backtracking techniques.Thus,
in the proposed method textures are learned on-line from near frontal images and illumination changes, occlusions and fast movements are managed. The method achieves real-time performance by combining two appearance-based trackers to a
backtracking algorithm for eyelid estimation and another for iris estimation. These contributions represent a significant advance towards a reliable gaze motion description for HCI and expression analysis, where the strength of complementary
methodologies are combined to avoid using high quality images, colour information, texture training, camera settings and other time-consuming processes. |
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ISE @ ise @ ORG2008 |
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972 |
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Author |
Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez |
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Title |
Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking |
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2009 |
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Computer Animation and Virtual Worlds |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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4 |
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473–489 |
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In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc. |
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1170 |
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Ariel Amato; Mikhail Mozerov; Andrew Bagdanov; Jordi Gonzalez |
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Title |
Accurate Moving Cast Shadow Suppression Based on Local Color Constancy detection |
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2011 |
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IEEE Transactions on Image Processing |
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TIP |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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10 |
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2954 - 2966 |
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This paper describes a novel framework for detection and suppression of properly shadowed regions for most possible scenarios occurring in real video sequences. Our approach requires no prior knowledge about the scene, nor is it restricted to specific scene structures. Furthermore, the technique can detect both achromatic and chromatic shadows even in the presence of camouflage that occurs when foreground regions are very similar in color to shadowed regions. The method exploits local color constancy properties due to reflectance suppression over shadowed regions. To detect shadowed regions in a scene, the values of the background image are divided by values of the current frame in the RGB color space. We show how this luminance ratio can be used to identify segments with low gradient constancy, which in turn distinguish shadows from foreground. Experimental results on a collection of publicly available datasets illustrate the superior performance of our method compared with the most sophisticated, state-of-the-art shadow detection algorithms. These results show that our approach is robust and accurate over a broad range of shadow types and challenging video conditions. |
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1057-7149 |
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Admin @ si @ AMB2011 |
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1716 |
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Arjan Gijsenij; Theo Gevers; Joost Van de Weijer |
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Title |
Computational Color Constancy: Survey and Experiments |
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2011 |
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IEEE Transactions on Image Processing |
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TIP |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
20 |
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9 |
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2475-2489 |
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computational color constancy;computer vision application;gamut-based method;learning-based method;static method;colour vision;computer vision;image colour analysis;learning (artificial intelligence);lighting |
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Computational color constancy is a fundamental prerequisite for many computer vision applications. This paper presents a survey of many recent developments and state-of-the- art methods. Several criteria are proposed that are used to assess the approaches. A taxonomy of existing algorithms is proposed and methods are separated in three groups: static methods, gamut-based methods and learning-based methods. Further, the experimental setup is discussed including an overview of publicly available data sets. Finally, various freely available methods, of which some are considered to be state-of-the-art, are evaluated on two data sets. |
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ISE;CIC |
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Admin @ si @ GGW2011 |
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1717 |
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Author |
Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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MATH |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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