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Author Joakim Bruslund Haurum; Meysam Madadi; Sergio Escalera; Thomas B. Moeslund edit  doi
openurl 
  Title Multi-scale hybrid vision transformer and Sinkhorn tokenizer for sewer defect classification Type Journal Article
  Year 2022 Publication Automation in Construction Abbreviated Journal AC  
  Volume (up) 144 Issue Pages 104614  
  Keywords Sewer Defect Classification; Vision Transformers; Sinkhorn-Knopp; Convolutional Neural Networks; Closed-Circuit Television; Sewer Inspection  
  Abstract A crucial part of image classification consists of capturing non-local spatial semantics of image content. This paper describes the multi-scale hybrid vision transformer (MSHViT), an extension of the classical convolutional neural network (CNN) backbone, for multi-label sewer defect classification. To better model spatial semantics in the images, features are aggregated at different scales non-locally through the use of a lightweight vision transformer, and a smaller set of tokens was produced through a novel Sinkhorn clustering-based tokenizer using distinct cluster centers. The proposed MSHViT and Sinkhorn tokenizer were evaluated on the Sewer-ML multi-label sewer defect classification dataset, showing consistent performance improvements of up to 2.53 percentage points.  
  Address Dec 2022  
  Corporate Author Thesis  
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  Series Editor Series Title Abbreviated Series Title  
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  Area Expedition Conference  
  Notes HuPBA Approved no  
  Call Number Admin @ si @ BME2022c Serial 3780  
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Author Gerard Canal; Sergio Escalera; Cecilio Angulo edit   pdf
doi  openurl
  Title A Real-time Human-Robot Interaction system based on gestures for assistive scenarios Type Journal Article
  Year 2016 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume (up) 149 Issue Pages 65-77  
  Keywords Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation  
  Abstract Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier B.V. Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ CEA2016 Serial 2768  
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Author Daniel Sanchez; Miguel Angel Bautista; Sergio Escalera edit  doi
openurl 
  Title HuPBA 8k+: Dataset and ECOC-GraphCut based Segmentation of Human Limbs Type Journal Article
  Year 2015 Publication Neurocomputing Abbreviated Journal NEUCOM  
  Volume (up) 150 Issue A Pages 173–188  
  Keywords Human limb segmentation; ECOC; Graph-Cuts  
  Abstract Human multi-limb segmentation in RGB images has attracted a lot of interest in the research community because of the huge amount of possible applications in fields like Human-Computer Interaction, Surveillance, eHealth, or Gaming. Nevertheless, human multi-limb segmentation is a very hard task because of the changes in appearance produced by different points of view, clothing, lighting conditions, occlusions, and number of articulations of the human body. Furthermore, this huge pose variability makes the availability of large annotated datasets difficult. In this paper, we introduce the HuPBA8k+ dataset. The dataset contains more than 8000 labeled frames at pixel precision, including more than 120000 manually labeled samples of 14 different limbs. For completeness, the dataset is also labeled at frame-level with action annotations drawn from an 11 action dictionary which includes both single person actions and person-person interactive actions. Furthermore, we also propose a two-stage approach for the segmentation of human limbs. In a first stage, human limbs are trained using cascades of classifiers to be split in a tree-structure way, which is included in an Error-Correcting Output Codes (ECOC) framework to define a body-like probability map. This map is used to obtain a binary mask of the subject by means of GMM color modelling and GraphCuts theory. In a second stage, we embed a similar tree-structure in an ECOC framework to build a more accurate set of limb-like probability maps within the segmented user mask, that are fed to a multi-label GraphCut procedure to obtain final multi-limb segmentation. The methodology is tested on the novel HuPBA8k+ dataset, showing performance improvements in comparison to state-of-the-art approaches. In addition, a baseline of standard action recognition methods for the 11 actions categories of the novel dataset is also provided.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB Approved no  
  Call Number Admin @ si @ SBE2015 Serial 2552  
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Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title Hand sign language recognition using multi-view hand skeleton Type Journal Article
  Year 2020 Publication Expert Systems With Applications Abbreviated Journal ESWA  
  Volume (up) 150 Issue Pages 113336  
  Keywords Multi-view hand skeleton; Hand sign language recognition; 3DCNN; Hand pose estimation; RGB video; Hand action recognition  
  Abstract Hand sign language recognition from video is a challenging research area in computer vision, which performance is affected by hand occlusion, fast hand movement, illumination changes, or background complexity, just to mention a few. In recent years, deep learning approaches have achieved state-of-the-art results in the field, though previous challenges are not completely solved. In this work, we propose a novel deep learning-based pipeline architecture for efficient automatic hand sign language recognition using Single Shot Detector (SSD), 2D Convolutional Neural Network (2DCNN), 3D Convolutional Neural Network (3DCNN), and Long Short-Term Memory (LSTM) from RGB input videos. We use a CNN-based model which estimates the 3D hand keypoints from 2D input frames. After that, we connect these estimated keypoints to build the hand skeleton by using midpoint algorithm. In order to obtain a more discriminative representation of hands, we project 3D hand skeleton into three views surface images. We further employ the heatmap image of detected keypoints as input for refinement in a stacked fashion. We apply 3DCNNs on the stacked features of hand, including pixel level, multi-view hand skeleton, and heatmap features, to extract discriminant local spatio-temporal features from these stacked inputs. The outputs of the 3DCNNs are fused and fed to a LSTM to model long-term dynamics of hand sign gestures. Analyzing 2DCNN vs. 3DCNN using different number of stacked inputs into the network, we demonstrate that 3DCNN better capture spatio-temporal dynamics of hands. To the best of our knowledge, this is the first time that this multi-modal and multi-view set of hand skeleton features are applied for hand sign language recognition. Furthermore, we present a new large-scale hand sign language dataset, namely RKS-PERSIANSIGN, including 10′000 RGB videos of 100 Persian sign words. Evaluation results of the proposed model on three datasets, NYU, First-Person, and RKS-PERSIANSIGN, indicate that our model outperforms state-of-the-art models in hand sign language recognition, hand pose estimation, and hand action recognition.  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ RKE2020a Serial 3411  
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Author Mohammad Ali Bagheri; Qigang Gao; Sergio Escalera; Huamin Ren; Thomas B. Moeslund; Elham Etemad edit  url
openurl 
  Title Locality Regularized Group Sparse Coding for Action Recognition Type Journal Article
  Year 2017 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume (up) 158 Issue Pages 106-114  
  Keywords Bag of words; Feature encoding; Locality constrained coding; Group sparse coding; Alternating direction method of multipliers; Action recognition  
  Abstract Bag of visual words (BoVW) models are widely utilized in image/ video representation and recognition. The cornerstone of these models is the encoding stage, in which local features are decomposed over a codebook in order to obtain a representation of features. In this paper, we propose a new encoding algorithm by jointly encoding the set of local descriptors of each sample and considering the locality structure of descriptors. The proposed method takes advantages of locality coding such as its stability and robustness to noise in descriptors, as well as the strengths of the group coding strategy by taking into account the potential relation among descriptors of a sample. To efficiently implement our proposed method, we consider the Alternating Direction Method of Multipliers (ADMM) framework, which results in quadratic complexity in the problem size. The method is employed for a challenging classification problem: action recognition by depth cameras. Experimental results demonstrate the outperformance of our methodology compared to the state-of-the-art on the considered datasets.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ BGE2017 Serial 3014  
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