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Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez |
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Title |
Predicting Missing Ratings in Recommender Systems: Adapted Factorization Approach |
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Journal Article |
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2009 |
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International Journal of Electronic Commerce |
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14 |
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1 |
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89-108 |
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The paper presents a factorization-based approach to make predictions in recommender systems. These systems are widely used in electronic commerce to help customers find products according to their preferences. Taking into account the customer's ratings of some products available in the system, the recommender system tries to predict the ratings the customer would give to other products in the system. The proposed factorization-based approach uses all the information provided to compute the predicted ratings, in the same way as approaches based on Singular Value Decomposition (SVD). The main advantage of this technique versus SVD-based approaches is that it can deal with missing data. It also has a smaller computational cost. Experimental results with public data sets are provided to show that the proposed adapted factorization approach gives better predicted ratings than a widely used SVD-based approach. |
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1086-4415 |
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ADAS @ adas @ JSL2009b |
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1237 |
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Daniel Ponsa; Joan Serrat; Antonio Lopez |
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Title |
On-board image-based vehicle detection and tracking |
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Journal Article |
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2011 |
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Transactions of the Institute of Measurement and Control |
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TIM |
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33 |
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7 |
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783-805 |
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vehicle detection |
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In this paper we present a computer vision system for daytime vehicle detection and localization, an essential step in the development of several types of advanced driver assistance systems. It has a reduced processing time and high accuracy thanks to the combination of vehicle detection with lane-markings estimation and temporal tracking of both vehicles and lane markings. Concerning vehicle detection, our main contribution is a frame scanning process that inspects images according to the geometry of image formation, and with an Adaboost-based detector that is robust to the variability in the different vehicle types (car, van, truck) and lighting conditions. In addition, we propose a new method to estimate the most likely three-dimensional locations of vehicles on the road ahead. With regards to the lane-markings estimation component, we have two main contributions. First, we employ a different image feature to the other commonly used edges: we use ridges, which are better suited to this problem. Second, we adapt RANSAC, a generic robust estimation method, to fit a parametric model of a pair of lane markings to the image features. We qualitatively assess our vehicle detection system in sequences captured on several road types and under very different lighting conditions. The processed videos are available on a web page associated with this paper. A quantitative evaluation of the system has shown quite accurate results (a low number of false positives and negatives) at a reasonable computation time. |
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ADAS @ adas @ PSL2011 |
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1413 |
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Francisco Blanco; Felipe Lumbreras; Joan Serrat; Roswitha Siener; Silvia Serranti; Giuseppe Bonifazi; Montserrat Lopez Mesas; Manuel Valiente |
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Title |
Taking advantage of Hyperspectral Imaging classification of urinary stones against conventional IR Spectroscopy |
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Journal Article |
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2014 |
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Journal of Biomedical Optics |
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JBiO |
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19 |
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12 |
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126004-1 - 126004-9 |
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The analysis of urinary stones is mandatory for the best management of the disease after the stone passage in order to prevent further stone episodes. Thus the use of an appropriate methodology for an individualized stone analysis becomes a key factor for giving the patient the most suitable treatment. A recently developed hyperspectral imaging methodology, based on pixel-to-pixel analysis of near-infrared spectral images, is compared to the reference technique in stone analysis, infrared (IR) spectroscopy. The developed classification model yields >90% correct classification rate when compared to IR and is able to precisely locate stone components within the structure of the stone with a 15 µm resolution. Due to the little sample pretreatment, low analysis time, good performance of the model, and the automation of the measurements, they become analyst independent; this methodology can be considered to become a routine analysis for clinical laboratories. |
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ADAS; 600.076 |
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Admin @ si @ BLS2014 |
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2563 |
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Daniel Ponsa; Robert Benavente; Felipe Lumbreras; Judit Martinez; Xavier Roca |
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Quality control of safety belts by machine vision inspection for real-time production |
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2003 |
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Optical Engineering (IF: 0.877) |
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42 |
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4 |
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1114-1120 |
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SPIE |
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ADAS;ISE;CIC |
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ADAS @ adas @ PRL2003 |
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399 |
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Enric Marti; Carme Julia; Debora Gil |
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A PBL Experience in the Teaching of Computer Graphics |
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2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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