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Hamdi Dibeklioglu; M.O. Hortas; I. Kosunen; P. Zuzánek; Albert Ali Salah; Theo Gevers |
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
Design and implementation of an affect-responsive interactive photo frame |
Type ![sorted by Type field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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2011 |
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Journal on Multimodal User Interfaces |
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JMUI |
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4 |
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2 |
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81-95 |
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This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem. |
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Springer–Verlag |
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1783-7677 |
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Admin @ si @ DHK2011 |
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1842 |
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A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers |
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
Emotional effects of dynamic textures |
Type ![sorted by Type field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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2011 |
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i-Perception |
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iPER |
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2 |
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9 |
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969 – 991 |
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This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval. |
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2041-6695 |
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Admin @ si @THL2011 |
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1843 |
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Pau Rodriguez; Jordi Gonzalez; Josep M. Gonfaus; Xavier Roca |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Integrating Vision and Language in Social Networks for Identifying Visual Patterns of Personality Traits |
Type ![sorted by Type field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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2019 |
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International Journal of Social Science and Humanity |
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IJSSH |
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9 |
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1 |
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6-12 |
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Social media, as a major platform for communication and information exchange, is a rich repository of the opinions and sentiments of 2.3 billion users about a vast spectrum of topics. In this sense, user text interactions are widely used to sense the whys of certain social user’s demands and cultural- driven interests. However, the knowledge embedded in the 1.8 billion pictures which are uploaded daily in public profiles has just started to be exploited. Following this trend on visual-based social analysis, we present a novel methodology based on neural networks to build a combined image-and-text based personality trait model, trained with images posted together with words found highly correlated to specific personality traits. So, the key contribution in this work is to explore whether OCEAN personality trait modeling can be addressed based on images, here called MindPics, appearing with certain tags with psychological insights. We found that there is a correlation between posted images and the personality estimated from their accompanying texts. Thus, the experimental results are consistent with previous cyber-psychology results based on texts, suggesting that images could also be used for personality estimation: classification results on some personality traits show that specific and characteristic visual patterns emerge, in essence representing abstract concepts. These results open new avenues of research for further refining the proposed personality model under the supervision of psychology experts, and to further substitute current textual personality questionnaires by image-based ones. |
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ISE; 600.119 |
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no |
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Admin @ si @ RGG2019 |
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3414 |
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Author |
Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
Type ![sorted by Type field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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2020 |
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Mathematics |
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MATH |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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Author |
Diego Velazquez; Pau Rodriguez; Alexandre Lacoste; Issam H. Laradji; Xavier Roca; Jordi Gonzalez |
![goto web page url](http://refbase.cvc.uab.es/img/www.gif)
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Title |
Evaluating Counterfactual Explainers |
Type ![sorted by Type field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
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2023 |
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Transactions on Machine Learning Research |
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TMLR |
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Explainability; Counterfactuals; XAI |
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Explainability methods have been widely used to provide insight into the decisions made by statistical models, thus facilitating their adoption in various domains within the industry. Counterfactual explanation methods aim to improve our understanding of a model by perturbing samples in a way that would alter its response in an unexpected manner. This information is helpful for users and for machine learning practitioners to understand and improve their models. Given the value provided by counterfactual explanations, there is a growing interest in the research community to investigate and propose new methods. However, we identify two issues that could hinder the progress in this field. (1) Existing metrics do not accurately reflect the value of an explainability method for the users. (2) Comparisons between methods are usually performed with datasets like CelebA, where images are annotated with attributes that do not fully describe them and with subjective attributes such as ``Attractive''. In this work, we address these problems by proposing an evaluation method with a principled metric to evaluate and compare different counterfactual explanation methods. The evaluation method is based on a synthetic dataset where images are fully described by their annotated attributes. As a result, we are able to perform a fair comparison of multiple explainability methods in the recent literature, obtaining insights about their performance. We make the code public for the benefit of the research community. |
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Admin @ si @ VRL2023 |
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3891 |
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