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Author Zeynep Yucel; Albert Ali Salah; Çetin Meriçli; Tekin Meriçli; Roberto Valenti; Theo Gevers edit  doi
openurl 
  Title Joint Attention by Gaze Interpolation and Saliency Type (up) Journal
  Year 2013 Publication IEEE Transactions on cybernetics Abbreviated Journal T-CIBER  
  Volume 43 Issue 3 Pages 829-842  
  Keywords  
  Abstract Joint attention, which is the ability of coordination of a common point of reference with the communicating party, emerges as a key factor in various interaction scenarios. This paper presents an image-based method for establishing joint attention between an experimenter and a robot. The precise analysis of the experimenter's eye region requires stability and high-resolution image acquisition, which is not always available. We investigate regression-based interpolation of the gaze direction from the head pose of the experimenter, which is easier to track. Gaussian process regression and neural networks are contrasted to interpolate the gaze direction. Then, we combine gaze interpolation with image-based saliency to improve the target point estimates and test three different saliency schemes. We demonstrate the proposed method on a human-robot interaction scenario. Cross-subject evaluations, as well as experiments under adverse conditions (such as dimmed or artificial illumination or motion blur), show that our method generalizes well and achieves rapid gaze estimation for establishing joint attention.  
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  Series Volume Series Issue Edition  
  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ YSM2013 Serial 2363  
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Author Hamdi Dibeklioglu; M.O. Hortas; I. Kosunen; P. Zuzánek; Albert Ali Salah; Theo Gevers edit  doi
openurl 
  Title Design and implementation of an affect-responsive interactive photo frame Type (up) Journal
  Year 2011 Publication Journal on Multimodal User Interfaces Abbreviated Journal JMUI  
  Volume 4 Issue 2 Pages 81-95  
  Keywords  
  Abstract This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem.  
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  Publisher Springer–Verlag Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1783-7677 ISBN Medium  
  Area Expedition Conference  
  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ DHK2011 Serial 1842  
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Author A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers edit  doi
openurl 
  Title Emotional effects of dynamic textures Type (up) Journal
  Year 2011 Publication i-Perception Abbreviated Journal iPER  
  Volume 2 Issue 9 Pages 969 – 991  
  Keywords  
  Abstract This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.  
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  Series Volume Series Issue Edition  
  ISSN 2041-6695 ISBN Medium  
  Area Expedition Conference  
  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @THL2011 Serial 1843  
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Author Pau Rodriguez; Jordi Gonzalez; Josep M. Gonfaus; Xavier Roca edit   pdf
doi  openurl
  Title Integrating Vision and Language in Social Networks for Identifying Visual Patterns of Personality Traits Type (up) Journal
  Year 2019 Publication International Journal of Social Science and Humanity Abbreviated Journal IJSSH  
  Volume 9 Issue 1 Pages 6-12  
  Keywords  
  Abstract Social media, as a major platform for communication and information exchange, is a rich repository of the opinions and sentiments of 2.3 billion users about a vast spectrum of topics. In this sense, user text interactions are widely used to sense the whys of certain social user’s demands and cultural- driven interests. However, the knowledge embedded in the 1.8 billion pictures which are uploaded daily in public profiles has just started to be exploited. Following this trend on visual-based social analysis, we present a novel methodology based on neural networks to build a combined image-and-text based personality trait model, trained with images posted together with words found highly correlated to specific personality traits. So, the key contribution in this work is to explore whether OCEAN personality trait modeling can be addressed based on images, here called MindPics, appearing with certain tags with psychological insights. We found that there is a correlation between posted images and the personality estimated from their accompanying texts. Thus, the experimental results are consistent with previous cyber-psychology results based on texts, suggesting that images could also be used for personality estimation: classification results on some personality traits show that specific and characteristic visual patterns emerge, in essence representing abstract concepts. These results open new avenues of research for further refining the proposed personality model under the supervision of psychology experts, and to further substitute current textual personality questionnaires by image-based ones.  
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  Area Expedition Conference  
  Notes ISE; 600.119 Approved no  
  Call Number Admin @ si @ RGG2019 Serial 3414  
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Author Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez edit  doi
openurl 
  Title Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem Type (up) Journal
  Year 2020 Publication Mathematics Abbreviated Journal MATH  
  Volume 20 Issue 8(9) Pages 1595  
  Keywords STEM education; Project-based learning; Coding; software tool  
  Abstract In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
 
  Address September 2020  
  Corporate Author Thesis  
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  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM; ISE Approved no  
  Call Number Admin @ si @ Serial 3722  
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