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Monica Piñol; Angel Sappa; Ricardo Toledo |
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Title ![sorted by Title field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
Adaptive Feature Descriptor Selection based on a Multi-Table Reinforcement Learning Strategy |
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Journal Article |
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2015 |
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Neurocomputing |
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NEUCOM |
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150 |
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A |
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106–115 |
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Reinforcement learning; Q-learning; Bag of features; Descriptors |
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This paper presents and evaluates a framework to improve the performance of visual object classification methods, which are based on the usage of image feature descriptors as inputs. The goal of the proposed framework is to learn the best descriptor for each image in a given database. This goal is reached by means of a reinforcement learning process using the minimum information. The visual classification system used to demonstrate the proposed framework is based on a bag of features scheme, and the reinforcement learning technique is implemented through the Q-learning approach. The behavior of the reinforcement learning with different state definitions is evaluated. Additionally, a method that combines all these states is formulated in order to select the optimal state. Finally, the chosen actions are obtained from the best set of image descriptors in the literature: PHOW, SIFT, C-SIFT, SURF and Spin. Experimental results using two public databases (ETH and COIL) are provided showing both the validity of the proposed approach and comparisons with state of the art. In all the cases the best results are obtained with the proposed approach. |
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ADAS; 600.055; 600.076 |
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Admin @ si @ PST2015 |
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2473 |
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David Aldavert; Marçal Rusiñol; Ricardo Toledo; Josep Llados |
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Title ![sorted by Title field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
A Study of Bag-of-Visual-Words Representations for Handwritten Keyword Spotting |
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2015 |
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International Journal on Document Analysis and Recognition |
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IJDAR |
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18 |
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3 |
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223-234 |
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Bag-of-Visual-Words; Keyword spotting; Handwritten documents; Performance evaluation |
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The Bag-of-Visual-Words (BoVW) framework has gained popularity among the document image analysis community, specifically as a representation of handwritten words for recognition or spotting purposes. Although in the computer vision field the BoVW method has been greatly improved, most of the approaches in the document image analysis domain still rely on the basic implementation of the BoVW method disregarding such latest refinements. In this paper, we present a review of those improvements and its application to the keyword spotting task. We thoroughly evaluate their impact against a baseline system in the well-known George Washington dataset and compare the obtained results against nine state-of-the-art keyword spotting methods. In addition, we also compare both the baseline and improved systems with the methods presented at the Handwritten Keyword Spotting Competition 2014. |
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Springer Berlin Heidelberg |
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1433-2833 |
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DAG; ADAS; 600.055; 600.061; 601.223; 600.077; 600.097 |
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Admin @ si @ ART2015 |
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2679 |
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Katerine Diaz; Aura Hernandez-Sabate; Antonio Lopez |
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Title ![sorted by Title field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
A reduced feature set for driver head pose estimation |
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2016 |
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Applied Soft Computing |
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ASOC |
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45 |
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98-107 |
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Head pose estimation; driving performance evaluation; subspace based methods; linear regression |
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Evaluation of driving performance is of utmost importance in order to reduce road accident rate. Since driving ability includes visual-spatial and operational attention, among others, head pose estimation of the driver is a crucial indicator of driving performance. This paper proposes a new automatic method for coarse and fine head's yaw angle estimation of the driver. We rely on a set of geometric features computed from just three representative facial keypoints, namely the center of the eyes and the nose tip. With these geometric features, our method combines two manifold embedding methods and a linear regression one. In addition, the method has a confidence mechanism to decide if the classification of a sample is not reliable. The approach has been tested using the CMU-PIE dataset and our own driver dataset. Despite the very few facial keypoints required, the results are comparable to the state-of-the-art techniques. The low computational cost of the method and its robustness makes feasible to integrate it in massive consume devices as a real time application. |
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ADAS; 600.085; 600.076; |
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Admin @ si @ DHL2016 |
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2760 |
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Author |
M. Olivera; Angel Sappa; Victor Santos |
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Title ![sorted by Title field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
A probabilistic approach for color correction in image mosaicking applications |
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2015 |
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IEEE Transactions on Image Processing |
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TIP |
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14 |
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2 |
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508 - 523 |
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Color correction; image mosaicking; color transfer; color palette mapping functions |
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Image mosaicking applications require both geometrical and photometrical registrations between the images that compose the mosaic. This paper proposes a probabilistic color correction algorithm for correcting the photometrical disparities. First, the image to be color corrected is segmented into several regions using mean shift. Then, connected regions are extracted using a region fusion algorithm. Local joint image histograms of each region are modeled as collections of truncated Gaussians using a maximum likelihood estimation procedure. Then, local color palette mapping functions are computed using these sets of Gaussians. The color correction is performed by applying those functions to all the regions of the image. An extensive comparison with ten other state of the art color correction algorithms is presented, using two different image pair data sets. Results show that the proposed approach obtains the best average scores in both data sets and evaluation metrics and is also the most robust to failures. |
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1057-7149 |
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ADAS; 600.076 |
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Admin @ si @ OSS2015b |
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2554 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title ![sorted by Title field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
A PBL Experience in the Teaching of Computer Graphics |
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2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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