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Author J. Pladellorens; M.J. Yzuel; J. Castell; Joan Serrat edit  openurl
  Title (down) Calculo automatico del volumen del ventriculo izquierdo. Comparacion con expertos. Type Journal
  Year 1993 Publication Optica Pura y Aplicada. Abbreviated Journal  
  Volume 26 Issue 3 Pages 685–691  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ PYC1993 Serial 149  
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Author Jaume Amores; N. Sebe; Petia Radeva edit  doi
openurl 
  Title (down) Boosting the distance estimation: Application to the K-Nearest Neighbor Classifier Type Journal Article
  Year 2006 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 27 Issue 3 Pages 201–209  
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  Notes ADAS;MILAB Approved no  
  Call Number ADAS @ adas @ ASR2006 Serial 643  
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Author Marçal Rusiñol; J. Chazalon; Katerine Diaz edit   pdf
doi  openurl
  Title (down) Augmented Songbook: an Augmented Reality Educational Application for Raising Music Awareness Type Journal Article
  Year 2018 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 77 Issue 11 Pages 13773-13798  
  Keywords Augmented reality; Document image matching; Educational applications  
  Abstract This paper presents the development of an Augmented Reality mobile application which aims at sensibilizing young children to abstract concepts of music. Such concepts are, for instance, the musical notation or the idea of rhythm. Recent studies in Augmented Reality for education suggest that such technologies have multiple benefits for students, including younger ones. As mobile document image acquisition and processing gains maturity on mobile platforms, we explore how it is possible to build a markerless and real-time application to augment the physical documents with didactic animations and interactive virtual content. Given a standard image processing pipeline, we compare the performance of different local descriptors at two key stages of the process. Results suggest alternatives to the SIFT local descriptors, regarding result quality and computational efficiency, both for document model identification and perspective transform estimation. All experiments are performed on an original and public dataset we introduce here.  
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  Notes DAG; ADAS; 600.084; 600.121; 600.118; 600.129 Approved no  
  Call Number Admin @ si @ RCD2018 Serial 2996  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title (down) Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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Author Carme Julia; Angel Sappa; Felipe Lumbreras edit  openurl
  Title (down) Aprendiendo a recrear la realidad en 3D Type Journal
  Year 2008 Publication UAB Divulga, Revista de divulgacion cientifica Abbreviated Journal  
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  Notes spreading;ADAS Approved no  
  Call Number ADAS @ adas @ JSL2008b Serial 1472  
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