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Author Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez edit  doi
openurl 
  Title Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments Type Journal Article
  Year 2014 Publication IEEE Transactions on Systems, Man and Cybernetics (Part B) Abbreviated Journal TSMCB  
  Volume 44 Issue 12 Pages 2379-2390  
  Keywords  
  Abstract The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.  
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  Series Volume Series Issue Edition  
  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; ISE; 600.078;MILAB Approved no  
  Call Number Admin @ si @ LRE2014 Serial 2442  
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Author Xavier Perez Sala; Sergio Escalera; Cecilio Angulo; Jordi Gonzalez edit   pdf
doi  openurl
  Title A survey on model based approaches for 2D and 3D visual human pose recovery Type Journal Article
  Year 2014 Publication Sensors Abbreviated Journal SENS  
  Volume 14 Issue 3 Pages 4189-4210  
  Keywords human pose recovery; human body modelling; behavior analysis; computer vision  
  Abstract Human Pose Recovery has been studied in the field of Computer Vision for the last 40 years. Several approaches have been reported, and significant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we define a general taxonomy to group model based approaches for Human Pose Recovery, which is composed of five main modules: appearance, viewpoint, spatial relations, temporal consistence, and behavior. Subsequently, a methodological comparison is performed following the proposed taxonomy, evaluating current SoA approaches in the aforementioned five group categories. As a result of this comparison, we discuss the main advantages and drawbacks of the reviewed literature.  
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  Area Expedition Conference  
  Notes HuPBA; ISE; 600.046; 600.063; 600.078;MILAB Approved no  
  Call Number Admin @ si @ PEA2014 Serial 2443  
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Author Jose Manuel Alvarez; Antonio Lopez; Theo Gevers; Felipe Lumbreras edit   pdf
doi  openurl
  Title Combining Priors, Appearance and Context for Road Detection Type Journal Article
  Year 2014 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 15 Issue 3 Pages 1168-1178  
  Keywords Illuminant invariance; lane markings; road detection; road prior; road scene understanding; vanishing point; 3-D scene layout  
  Abstract Detecting the free road surface ahead of a moving vehicle is an important research topic in different areas of computer vision, such as autonomous driving or car collision warning.
Current vision-based road detection methods are usually based solely on low-level features. Furthermore, they generally assume structured roads, road homogeneity, and uniform lighting conditions, constraining their applicability in real-world scenarios. In this paper, road priors and contextual information are introduced for road detection. First, we propose an algorithm to estimate road priors online using geographical information, providing relevant initial information about the road location. Then, contextual cues, including horizon lines, vanishing points, lane markings, 3-D scene layout, and road geometry, are used in addition to low-level cues derived from the appearance of roads. Finally, a generative model is used to combine these cues and priors, leading to a road detection method that is, to a large degree, robust to varying imaging conditions, road types, and scenarios.
 
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC  
  Language Summary Language Original Title  
  Series Editor Series Title (up) Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1524-9050 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.076;ISE Approved no  
  Call Number Admin @ si @ ALG2014 Serial 2501  
Permanent link to this record
 

 
Author Noha Elfiky; Theo Gevers; Arjan Gijsenji; Jordi Gonzalez edit   pdf
doi  openurl
  Title Color Constancy using 3D Scene Geometry derived from a Single Image Type Journal Article
  Year 2014 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 23 Issue 9 Pages 3855-3868  
  Keywords  
  Abstract The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions (e.g. grey-world and white patch assumption).
In this paper, 3D geometry models are used to determine which color constancy method to use for the different geometrical regions (depth/layer) found
in images. The aim is to classify images into stages (rough 3D geometry models). According to stage models; images are divided into stage regions using hard and soft segmentation. After that, the best color constancy methods is selected for each geometry depth. To this end, we propose a method to combine color constancy algorithms by investigating the relation between depth, local image statistics and color constancy. Image statistics are then exploited per depth to select the proper color constancy method. Our approach opens the possibility to estimate multiple illuminations by distinguishing
nearby light source from distant illuminations. Experiments on state-of-the-art data sets show that the proposed algorithm outperforms state-of-the-art
single color constancy algorithms with an improvement of almost 50% of median angular error. When using a perfect classifier (i.e, all of the test images are correctly classified into stages); the performance of the proposed method achieves an improvement of 52% of the median angular error compared to the best-performing single color constancy algorithm.
 
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  Series Volume Series Issue Edition  
  ISSN 1057-7149 ISBN Medium  
  Area Expedition Conference  
  Notes ISE; 600.078 Approved no  
  Call Number Admin @ si @ EGG2014 Serial 2528  
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Author Mikhail Mozerov; Joost Van de Weijer edit  doi
openurl 
  Title Accurate stereo matching by two step global optimization Type Journal Article
  Year 2015 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 24 Issue 3 Pages 1153-1163  
  Keywords  
  Abstract In stereo matching cost filtering methods and energy minimization algorithms are considered as two different techniques. Due to their global extend energy minimization methods obtain good stereo matching results. However, they tend to fail in occluded regions, in which cost filtering approaches obtain better results. In this paper we intend to combine both approaches with the aim to improve overall stereo matching results. We show that a global optimization with a fully connected model can be solved by cost fil tering methods. Based on this observation we propose to perform stereo matching as a two-step energy minimization algorithm. We consider two MRF models: a fully connected model defined on the complete set of pixels in an image and a conventional locally connected model. We solve the energy minimization problem for the fully connected model, after which the marginal function of the solution is used as the unary potential in the locally connected MRF model. Experiments on the Middlebury stereo datasets show that the proposed method achieves state-of-the-arts results.  
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  ISSN 1057-7149 ISBN Medium  
  Area Expedition Conference  
  Notes ISE; LAMP; 600.079; 600.078 Approved no  
  Call Number Admin @ si @ MoW2015a Serial 2568  
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