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Bhaskar Chakraborty, Michael Holte, Thomas B. Moeslund, & Jordi Gonzalez. (2012). Selective Spatio-Temporal Interest Points. CVIU - Computer Vision and Image Understanding, 116(3), 396–410.
Abstract: Recent progress in the field of human action recognition points towards the use of Spatio-TemporalInterestPoints (STIPs) for local descriptor-based recognition strategies. In this paper, we present a novel approach for robust and selective STIP detection, by applying surround suppression combined with local and temporal constraints. This new method is significantly different from existing STIP detection techniques and improves the performance by detecting more repeatable, stable and distinctive STIPs for human actors, while suppressing unwanted background STIPs. For action representation we use a bag-of-video words (BoV) model of local N-jet features to build a vocabulary of visual-words. To this end, we introduce a novel vocabulary building strategy by combining spatial pyramid and vocabulary compression techniques, resulting in improved performance and efficiency. Action class specific Support Vector Machine (SVM) classifiers are trained for categorization of human actions. A comprehensive set of experiments on popular benchmark datasets (KTH and Weizmann), more challenging datasets of complex scenes with background clutter and camera motion (CVC and CMU), movie and YouTube video clips (Hollywood 2 and YouTube), and complex scenes with multiple actors (MSR I and Multi-KTH), validates our approach and show state-of-the-art performance. Due to the unavailability of ground truth action annotation data for the Multi-KTH dataset, we introduce an actor specific spatio-temporal clustering of STIPs to address the problem of automatic action annotation of multiple simultaneous actors. Additionally, we perform cross-data action recognition by training on source datasets (KTH and Weizmann) and testing on completely different and more challenging target datasets (CVC, CMU, MSR I and Multi-KTH). This documents the robustness of our proposed approach in the realistic scenario, using separate training and test datasets, which in general has been a shortcoming in the performance evaluation of human action recognition techniques.
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Ivan Huerta, Ariel Amato, Xavier Roca, & Jordi Gonzalez. (2013). Exploiting Multiple Cues in Motion Segmentation Based on Background Subtraction. NEUCOM - Neurocomputing, 100, 183–196.
Abstract: This paper presents a novel algorithm for mobile-object segmentation from static background scenes, which is both robust and accurate under most of the common problems found in motionsegmentation. In our first contribution, a case analysis of motionsegmentation errors is presented taking into account the inaccuracies associated with different cues, namely colour, edge and intensity. Our second contribution is an hybrid architecture which copes with the main issues observed in the case analysis by fusing the knowledge from the aforementioned three cues and a temporal difference algorithm. On one hand, we enhance the colour and edge models to solve not only global and local illumination changes (i.e. shadows and highlights) but also the camouflage in intensity. In addition, local information is also exploited to solve the camouflage in chroma. On the other hand, the intensity cue is applied when colour and edge cues are not available because their values are beyond the dynamic range. Additionally, temporal difference scheme is included to segment motion where those three cues cannot be reliably computed, for example in those background regions not visible during the training period. Lastly, our approach is extended for handling ghost detection. The proposed method obtains very accurate and robust motionsegmentation results in multiple indoor and outdoor scenarios, while outperforming the most-referred state-of-art approaches.
Keywords: Motion segmentation; Shadow suppression; Colour segmentation; Edge segmentation; Ghost detection; Background subtraction
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Francisco Javier Orozco, Ognjen Rudovic, Jordi Gonzalez, & Maja Pantic. (2013). Hierarchical On-line Appearance-Based Tracking for 3D Head Pose, Eyebrows, Lips, Eyelids and Irises. IMAVIS - Image and Vision Computing, 31(4), 322–340.
Abstract: In this paper, we propose an On-line Appearance-Based Tracker (OABT) for simultaneous tracking of 3D head pose, lips, eyebrows, eyelids and irises in monocular video sequences. In contrast to previously proposed tracking approaches, which deal with face and gaze tracking separately, our OABT can also be used for eyelid and iris tracking, as well as 3D head pose, lips and eyebrows facial actions tracking. Furthermore, our approach applies an on-line learning of changes in the appearance of the tracked target. Hence, the prior training of appearance models, which usually requires a large amount of labeled facial images, is avoided. Moreover, the proposed method is built upon a hierarchical combination of three OABTs, which are optimized using a Levenberg–Marquardt Algorithm (LMA) enhanced with line-search procedures. This, in turn, makes the proposed method robust to changes in lighting conditions, occlusions and translucent textures, as evidenced by our experiments. Finally, the proposed method achieves head and facial actions tracking in real-time.
Keywords: On-line appearance models; Levenberg–Marquardt algorithm; Line-search optimization; 3D face tracking; Facial action tracking; Eyelid tracking; Iris tracking
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Yecong Wan, Yuanshuo Cheng, Miingwen Shao, & Jordi Gonzalez. (2022). Image rain removal and illumination enhancement done in one go. KBS - Knowledge-Based Systems, 252, 109244.
Abstract: Rain removal plays an important role in the restoration of degraded images. Recently, CNN-based methods have achieved remarkable success. However, these approaches neglect that the appearance of real-world rain is often accompanied by low light conditions, which will further degrade the image quality, thereby hindering the restoration mission. Therefore, it is very indispensable to jointly remove the rain and enhance illumination for real-world rain image restoration. To this end, we proposed a novel spatially-adaptive network, dubbed SANet, which can remove the rain and enhance illumination in one go with the guidance of degradation mask. Meanwhile, to fully utilize negative samples, a contrastive loss is proposed to preserve more natural textures and consistent illumination. In addition, we present a new synthetic dataset, named DarkRain, to boost the development of rain image restoration algorithms in practical scenarios. DarkRain not only contains different degrees of rain, but also considers different lighting conditions, and more realistically simulates real-world rainfall scenarios. SANet is extensively evaluated on the proposed dataset and attains new state-of-the-art performance against other combining methods. Moreover, after a simple transformation, our SANet surpasses existing the state-of-the-art algorithms in both rain removal and low-light image enhancement.
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Enric Marti, Jordi Regincos, Jaime Lopez-Krahe, & Juan J.Villanueva. (1993). Hand line drawing interpretation as three-dimensional objects. Signal Processing – Intelligent systems for signal and image understanding, 32(1-2), 91–110.
Abstract: In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.
Keywords: Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction
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