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Wenjuan Gong, Xuena Zhang, Jordi Gonzalez, Andrews Sobral, Thierry Bouwmans, Changhe Tu, et al. (2016). Human Pose Estimation from Monocular Images: A Comprehensive Survey. SENS - Sensors, 16(12), 1966.
Abstract: Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used.
Keywords: human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods
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Marco Pedersoli, Jordi Gonzalez, Andrew Bagdanov, & Xavier Roca. (2011). Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications. PRL - Pattern Recognition Letters, 32(13), 1581–1587.
Abstract: Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster.
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Carles Fernandez, Pau Baiget, Xavier Roca, & Jordi Gonzalez. (2011). Augmenting Video Surveillance Footage with Virtual Agents for Incremental Event Evaluation. PRL - Pattern Recognition Letters, 32(6), 878–889.
Abstract: The fields of segmentation, tracking and behavior analysis demand for challenging video resources to test, in a scalable manner, complex scenarios like crowded environments or scenes with high semantics. Nevertheless, existing public databases cannot scale the presence of appearing agents, which would be useful to study long-term occlusions and crowds. Moreover, creating these resources is expensive and often too particularized to specific needs. We propose an augmented reality framework to increase the complexity of image sequences in terms of occlusions and crowds, in a scalable and controllable manner. Existing datasets can be increased with augmented sequences containing virtual agents. Such sequences are automatically annotated, thus facilitating evaluation in terms of segmentation, tracking, and behavior recognition. In order to easily specify the desired contents, we propose a natural language interface to convert input sentences into virtual agent behaviors. Experimental tests and validation in indoor, street, and soccer environments are provided to show the feasibility of the proposed approach in terms of robustness, scalability, and semantics.
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Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Roca, & Felipe Lumbreras. (2015). Multi-part body segmentation based on depth maps for soft biometry analysis. PRL - Pattern Recognition Letters, 56, 14–21.
Abstract: This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.
Keywords: 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis
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Mikkel Thogersen, Sergio Escalera, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Segmentation of RGB-D Indoor scenes by Stacking Random Forests and Conditional Random Fields. PRL - Pattern Recognition Letters, 80, 208–215.
Abstract: This paper proposes a technique for RGB-D scene segmentation using Multi-class
Multi-scale Stacked Sequential Learning (MMSSL) paradigm. Following recent trends in state-of-the-art, a base classifier uses an initial SLIC segmentation to obtain superpixels which provide a diminution of data while retaining object boundaries. A series of color and depth features are extracted from the superpixels, and are used in a Conditional Random Field (CRF) to predict superpixel labels. Furthermore, a Random Forest (RF) classifier using random offset features is also used as an input to the CRF, acting as an initial prediction. As a stacked classifier, another Random Forest is used acting on a spatial multi-scale decomposition of the CRF confidence map to correct the erroneous labels assigned by the previous classifier. The model is tested on the popular NYU-v2 dataset.
The approach shows that simple multi-modal features with the power of the MMSSL
paradigm can achieve better performance than state of the art results on the same dataset.
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