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Hugo Jair Escalante, Victor Ponce, Sergio Escalera, Xavier Baro, Alicia Morales-Reyes, & Jose Martinez-Carranza. (2017). Evolving weighting schemes for the Bag of Visual Words. Neural Computing and Applications - Neural Computing and Applications, 28(5), 925–939.
Abstract: The Bag of Visual Words (BoVW) is an established representation in computer vision. Taking inspiration from text mining, this representation has proved
to be very effective in many domains. However, in most cases, standard term-weighting schemes are adopted (e.g.,term-frequency or TF-IDF). It remains open the question of whether alternative weighting schemes could boost the
performance of methods based on BoVW. More importantly, it is unknown whether it is possible to automatically learn and determine effective weighting schemes from
scratch. This paper brings some light into both of these unknowns. On the one hand, we report an evaluation of the most common weighting schemes used in text mining, but rarely used in computer vision tasks. Besides, we propose an evolutionary algorithm capable of automatically learning weighting schemes for computer vision problems. We report empirical results of an extensive study in several computer vision problems. Results show the usefulness of the proposed method.
Keywords: Bag of Visual Words; Bag of features; Genetic programming; Term-weighting schemes; Computer vision
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Agata Lapedriza, David Masip, & Jordi Vitria. (2006). On the Use of External Face Features for Identity Verification. Journal of Multimedia, 1(4): 11–20, 11–20.
Abstract: In general automatic face classification applications images are captured in natural environments. In these cases, the performance is affected by variations in facial images related to illumination, pose, occlusion or expressions. Most of the existing face classification systems use only the internal features information, composed by eyes, nose and mouth, since they are more difficult to imitate. Nevertheless, nowadays a lot of applications not related to security are developed, and in these cases the information located at head, chin or ears zones (external features) can be useful to improve the current accuracies. However, the lack of a natural alignment in these areas makes difficult to extract these features applying classic Bottom-Up methods. In this paper, we propose a complete scheme based on a Top-Down reconstruction algorithm to extract external features of face images. To test our system we have performed face verification experiments using public databases, given that identity verification is a general task that has many real life applications. We have considered images uniformly illuminated, images with occlusions and images with high local changes in the illumination, and the obtained results show that the information contributed by the external features can be useful for verification purposes, specially significant when faces are partially occluded.
Keywords: Face Verification, Computer Vision, Machine Learning
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David Masip, & Jordi Vitria. (2008). Shared Feature Extraction for Nearest Neighbor Face Recognition. IEEE Transactions on Neural Networks, 586–595.
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Fadi Dornaika, & Bogdan Raducanu. (2009). Three-Dimensional Face Pose Detection and Tracking Using Monocular Videos: Tool and Application. TSMCB - IEEE Transactions on Systems, Man and Cybernetics part B, 39(4), 935–944.
Abstract: Recently, we have proposed a real-time tracker that simultaneously tracks the 3-D head pose and facial actions in monocular video sequences that can be provided by low quality cameras. This paper has two main contributions. First, we propose an automatic 3-D face pose initialization scheme for the real-time tracker by adopting a 2-D face detector and an eigenface system. Second, we use the proposed methods-the initialization and tracking-for enhancing the human-machine interaction functionality of an AIBO robot. More precisely, we show how the orientation of the robot's camera (or any active vision system) can be controlled through the estimation of the user's head pose. Applications based on head-pose imitation such as telepresence, virtual reality, and video games can directly exploit the proposed techniques. Experiments on real videos confirm the robustness and usefulness of the proposed methods.
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Juan Ramon Terven Salinas, Joaquin Salas, & Bogdan Raducanu. (2014). New Opportunities for Computer Vision-Based Assistive Technology Systems for the Visually Impaired. COMP - Computer, 47(4), 52–58.
Abstract: Computing advances and increased smartphone use gives technology system designers greater flexibility in exploiting computer vision to support visually impaired users. Understanding these users' needs will certainly provide insight for the development of improved usability of computing devices.
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