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Author |
Ignasi Rius; Jordi Gonzalez; J. Varona; Xavier Roca |
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Title |
Action-specific motion prior for efficient bayesian 3D human body tracking |
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Journal Article |
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2009 |
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Pattern Recognition |
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PR |
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42 |
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11 |
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2907–2921 |
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In this paper, we aim to reconstruct the 3D motion parameters of a human body
model from the known 2D positions of a reduced set of joints in the image plane.
Towards this end, an action-specific motion model is trained from a database of real
motion-captured performances. The learnt motion model is used within a particle
filtering framework as a priori knowledge on human motion. First, our dynamic
model guides the particles according to similar situations previously learnt. Then, the solution space is constrained so only feasible human postures are accepted as valid solutions at each time step. As a result, we are able to track the 3D configuration of the full human body from several cycles of walking motion sequences using only the 2D positions of a very reduced set of joints from lateral or frontal viewpoints. |
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0031-3203 |
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ISE |
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ISE @ ise @ RGV2009 |
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1159 |
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Author |
Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez |
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Title |
Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments |
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Journal Article |
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2014 |
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IEEE Transactions on Systems, Man and Cybernetics (Part B) |
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TSMCB |
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44 |
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12 |
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2379-2390 |
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The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios. |
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2168-2267 |
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HuPBA; ISE; 600.078;MILAB |
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Admin @ si @ LRE2014 |
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2442 |
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Author |
Mikhail Mozerov; Joost Van de Weijer |
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Title |
Global Color Sparseness and a Local Statistics Prior for Fast Bilateral Filtering |
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2015 |
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IEEE Transactions on Image Processing |
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TIP |
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24 |
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12 |
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5842-5853 |
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The property of smoothing while preserving edges makes the bilateral filter a very popular image processing tool. However, its non-linear nature results in a computationally costly operation. Various works propose fast approximations to the bilateral filter. However, the majority does not generalize to vector input as is the case with color images. We propose a fast approximation to the bilateral filter for color images. The filter is based on two ideas. First, the number of colors, which occur in a single natural image, is limited. We exploit this color sparseness to rewrite the initial non-linear bilateral filter as a number of linear filter operations. Second, we impose a statistical prior to the image values that are locally present within the filter window. We show that this statistical prior leads to a closed-form solution of the bilateral filter. Finally, we combine both ideas into a single fast and accurate bilateral filter for color images. Experimental results show that our bilateral filter based on the local prior yields an extremely fast bilateral filter approximation, but with limited accuracy, which has potential application in real-time video filtering. Our bilateral filter, which combines color sparseness and local statistics, yields a fast and accurate bilateral filter approximation and obtains the state-of-the-art results. |
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1057-7149 |
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LAMP; 600.079;ISE |
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Admin @ si @ MoW2015b |
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2689 |
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Author |
Wenjuan Gong; Xuena Zhang; Jordi Gonzalez; Andrews Sobral; Thierry Bouwmans; Changhe Tu; El-hadi Zahzah |
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Title |
Human Pose Estimation from Monocular Images: A Comprehensive Survey |
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Journal Article |
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Year |
2016 |
Publication |
Sensors |
Abbreviated Journal |
SENS |
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16 |
Issue |
12 |
Pages |
1966 |
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Keywords |
human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods |
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Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used. |
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ISE; 600.098; 600.119 |
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Admin @ si @ GZG2016 |
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2933 |
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Author |
Marco Pedersoli; Jordi Gonzalez; Andrew Bagdanov; Xavier Roca |
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Title |
Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications |
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Journal Article |
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Year |
2011 |
Publication |
Pattern Recognition Letters |
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PRL |
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32 |
Issue |
13 |
Pages |
1581-1587 |
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Abstract |
Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster. |
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Admin @ si @ PGB2011a |
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1707 |
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