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Author Hamdi Dibeklioglu; Albert Ali Salah; Theo Gevers edit  doi
openurl 
  Title A Statistical Method for 2D Facial Landmarking Type Journal Article
  Year 2012 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 21 Issue 2 Pages (up) 844-858  
  Keywords  
  Abstract IF = 3.32
Many facial-analysis approaches rely on robust and accurate automatic facial landmarking to correctly function. In this paper, we describe a statistical method for automatic facial-landmark localization. Our landmarking relies on a parsimonious mixture model of Gabor wavelet features, computed in coarse-to-fine fashion and complemented with a shape prior. We assess the accuracy and the robustness of the proposed approach in extensive cross-database conditions conducted on four face data sets (Face Recognition Grand Challenge, Cohn-Kanade, Bosphorus, and BioID). Our method has 99.33% accuracy on the Bosphorus database and 97.62% accuracy on the BioID database on the average, which improves the state of the art. We show that the method is not significantly affected by low-resolution images, small rotations, facial expressions, and natural occlusions such as beard and mustache. We further test the goodness of the landmarks in a facial expression recognition application and report landmarking-induced improvement over baseline on two separate databases for video-based expression recognition (Cohn-Kanade and BU-4DFE).
 
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  Series Volume Series Issue Edition  
  ISSN 1057-7149 ISBN Medium  
  Area Expedition Conference  
  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ DSG 2012 Serial 1853  
Permanent link to this record
 

 
Author Carles Fernandez; Pau Baiget; Xavier Roca; Jordi Gonzalez edit   pdf
doi  openurl
  Title Augmenting Video Surveillance Footage with Virtual Agents for Incremental Event Evaluation Type Journal Article
  Year 2011 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 32 Issue 6 Pages (up) 878–889  
  Keywords  
  Abstract The fields of segmentation, tracking and behavior analysis demand for challenging video resources to test, in a scalable manner, complex scenarios like crowded environments or scenes with high semantics. Nevertheless, existing public databases cannot scale the presence of appearing agents, which would be useful to study long-term occlusions and crowds. Moreover, creating these resources is expensive and often too particularized to specific needs. We propose an augmented reality framework to increase the complexity of image sequences in terms of occlusions and crowds, in a scalable and controllable manner. Existing datasets can be increased with augmented sequences containing virtual agents. Such sequences are automatically annotated, thus facilitating evaluation in terms of segmentation, tracking, and behavior recognition. In order to easily specify the desired contents, we propose a natural language interface to convert input sentences into virtual agent behaviors. Experimental tests and validation in indoor, street, and soccer environments are provided to show the feasibility of the proposed approach in terms of robustness, scalability, and semantics.  
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  Publisher Elsevier Place of Publication Editor  
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  Notes ISE Approved no  
  Call Number Admin @ si @ FBR2011b Serial 1723  
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Author O.F.Ahmad; Y.Mori; M.Misawa; S.Kudo; J.T.Anderson; Jorge Bernal edit  url
doi  openurl
  Title Establishing key research questions for the implementation of artificial intelligence in colonoscopy: a modified Delphi method Type Journal Article
  Year 2021 Publication Endoscopy Abbreviated Journal END  
  Volume 53 Issue 9 Pages (up) 893-901  
  Keywords  
  Abstract BACKGROUND : Artificial intelligence (AI) research in colonoscopy is progressing rapidly but widespread clinical implementation is not yet a reality. We aimed to identify the top implementation research priorities. METHODS : An established modified Delphi approach for research priority setting was used. Fifteen international experts, including endoscopists and translational computer scientists/engineers, from nine countries participated in an online survey over 9 months. Questions related to AI implementation in colonoscopy were generated as a long-list in the first round, and then scored in two subsequent rounds to identify the top 10 research questions. RESULTS : The top 10 ranked questions were categorized into five themes. Theme 1: clinical trial design/end points (4 questions), related to optimum trial designs for polyp detection and characterization, determining the optimal end points for evaluation of AI, and demonstrating impact on interval cancer rates. Theme 2: technological developments (3 questions), including improving detection of more challenging and advanced lesions, reduction of false-positive rates, and minimizing latency. Theme 3: clinical adoption/integration (1 question), concerning the effective combination of detection and characterization into one workflow. Theme 4: data access/annotation (1 question), concerning more efficient or automated data annotation methods to reduce the burden on human experts. Theme 5: regulatory approval (1 question), related to making regulatory approval processes more efficient. CONCLUSIONS : This is the first reported international research priority setting exercise for AI in colonoscopy. The study findings should be used as a framework to guide future research with key stakeholders to accelerate the clinical implementation of AI in endoscopy.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ AMM2021 Serial 3670  
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Author Arjan Gijsenij; Theo Gevers; Joost Van de Weijer edit   pdf
url  doi
openurl 
  Title Improving Color Constancy by Photometric Edge Weighting Type Journal Article
  Year 2012 Publication IEEE Transaction on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 34 Issue 5 Pages (up) 918-929  
  Keywords  
  Abstract : Edge-based color constancy methods make use of image derivatives to estimate the illuminant. However, different edge types exist in real-world images such as material, shadow and highlight edges. These different edge types may have a distinctive influence on the performance of the illuminant estimation. Therefore, in this paper, an extensive analysis is provided of different edge types on the performance of edge-based color constancy methods. First, an edge-based taxonomy is presented classifying edge types based on their photometric properties (e.g. material, shadow-geometry and highlights). Then, a performance evaluation of edge-based color constancy is provided using these different edge types. From this performance evaluation it is derived that specular and shadow edge types are more valuable than material edges for the estimation of the illuminant. To this end, the (iterative) weighted Grey-Edge algorithm is proposed in which these edge types are more emphasized for the estimation of the illuminant. Images that are recorded under controlled circumstances demonstrate that the proposed iterative weighted Grey-Edge algorithm based on highlights reduces the median angular error with approximately $25\%$. In an uncontrolled environment, improvements in angular error up to $11\%$ are obtained with respect to regular edge-based color constancy.  
  Address Los Alamitos; CA; USA;  
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  Series Volume Series Issue Edition  
  ISSN 0162-8828 ISBN Medium  
  Area Expedition Conference  
  Notes CIC;ISE Approved no  
  Call Number Admin @ si @ GGW2012 Serial 1850  
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Author A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers edit  doi
openurl 
  Title Emotional effects of dynamic textures Type Journal
  Year 2011 Publication i-Perception Abbreviated Journal iPER  
  Volume 2 Issue 9 Pages (up) 969 – 991  
  Keywords  
  Abstract This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.  
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  ISSN 2041-6695 ISBN Medium  
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  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @THL2011 Serial 1843  
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