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Noha Elfiky, Jordi Gonzalez, & Xavier Roca. (2012). Compact and Adaptive Spatial Pyramids for Scene Recognition. IMAVIS - Image and Vision Computing, 30(8), 492–500.
Abstract: Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets.
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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2009). Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking. Computer Animation and Virtual Worlds, 20(4), 473–489.
Abstract: In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
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Jose Manuel Alvarez, Theo Gevers, Ferran Diego, & Antonio Lopez. (2013). Road Geometry Classification by Adaptative Shape Models. TITS - IEEE Transactions on Intelligent Transportation Systems, 14(1), 459–468.
Abstract: Vision-based road detection is important for different applications in transportation, such as autonomous driving, vehicle collision warning, and pedestrian crossing detection. Common approaches to road detection are based on low-level road appearance (e.g., color or texture) and neglect of the scene geometry and context. Hence, using only low-level features makes these algorithms highly depend on structured roads, road homogeneity, and lighting conditions. Therefore, the aim of this paper is to classify road geometries for road detection through the analysis of scene composition and temporal coherence. Road geometry classification is proposed by building corresponding models from training images containing prototypical road geometries. We propose adaptive shape models where spatial pyramids are steered by the inherent spatial structure of road images. To reduce the influence of lighting variations, invariant features are used. Large-scale experiments show that the proposed road geometry classifier yields a high recognition rate of 73.57% ± 13.1, clearly outperforming other state-of-the-art methods. Including road shape information improves road detection results over existing appearance-based methods. Finally, it is shown that invariant features and temporal information provide robustness against disturbing imaging conditions.
Keywords: road detection
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Marcel P. Lucassen, Theo Gevers, & Arjan Gijsenij. (2011). Texture Affects Color Emotion. CRA - Color Research & Applications, 36(6), 426–436.
Abstract: Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010
Keywords: color;texture;color emotion;observer variability;ranking
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V. Kober, Mikhail Mozerov, J. Alvarez-Borrego, & I.A. Ovseyevich. (2006). Adaptive Correlation Filters for Pattern Recognition. Pattern Recognition and Image Analysis, 425–431.
Abstract: Adaptive correlation filters based on synthetic discriminant functions (SDFs) for reliable pattern recognition are proposed. A given value of discrimination capability can be achieved by adapting a SDF filter to the input scene. This can be done by iterative training. Computer simulation results obtained with the proposed filters are compared with those of various correlation filters in terms of recognition performance.
Keywords: Pattern recognition, Correlation filters, A adaptive filters
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